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kunning kel dors (could it be top tier?) Options
shatterpoint7
Posted: Sunday, December 13, 2009 6:54:53 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2009
Posts: 487
Exar Kun 84
Reek 51
Amanin Scout 13
Kel Dor Bounty Hunter 13
Kel Dor Bounty Hunter 13
Kel Dor Bounty Hunter 13
Ugnaught Demolitionist 3
Ugnaught Demolitionist 3
Ugnaught Demolitionist 3
Ugnaught Demolitionist 3

i think this squad could compete
Mandalore Da Beast
Posted: Sunday, December 13, 2009 8:20:54 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/6/2009
Posts: 1,632
Location: Desintegrating some Djem So Sucka!
I think it could too. placement of the Keldors is Key, along with good inish rolls to help you with that transfer essence. i like this alot, ill have to try it out.
DrunkenMaster
Posted: Monday, December 14, 2009 3:07:04 AM
Rank: Huge Crab Droid
Groups: Member

Joined: 6/24/2009
Posts: 39
Take it from me, the Reek just doesn't cut it, even with Exar. Also, with just Stealth, the Kel Dors will more likely than not go down before being true threats. This squad either needs to focus on Savage characters (I personally really like Rakghouls with Exar) or the Stealthy Transfer Essence...otherwise it dilutes both strategies.

I have a fun Exar squad I built a while ago, if you want to take a look: http://www.bloomilk.com/Squads/View.aspx?ID=46222
joelker41
Posted: Monday, December 14, 2009 3:21:59 AM
Rank: Grand Master Yoda
Groups: Member

Joined: 9/13/2008
Posts: 508
It isn't competitive because of the following reasons:

1) You have 10 activations, in 200 you need way more than that. I would suggest 2 Bomas over the Reek, they are cheaper and combined do 100 damage while the Reek can only do 80. With the 7 points you save throw in a Varactyl Wrangler to keep the Bomas back.

2) your squad includes a strategy in which you kill your own squad and whenever you have that with no door control or enough activations to keep up with 90% of squads it WILL NOT work vs an opponent who knows what they are doing.

3) You have no tech to support Exar. No Door Control, ability to absorb damage or heal Exar it will be hard to keep him alive.



Exar bombs need tons of activations, a strong shooter so you don't get shut down against guys like Dooku/Tyrannous/even Jarael.

You need at least 16 activations and you need shooters that aren't purely for killing off yourself.
AdmiralAckbar
Posted: Monday, December 14, 2009 4:58:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/16/2008
Posts: 286
I would drop the Reek and Scout for Lobot, two Swoop Bikes, R7 Astro, 3 more uggies. Then you can bring in a MTB if needed and you use that to go first when needed. Plus you can always sith transfer and kill MTB if needed. Done well with squads like that, but it is very hard placing figures where they need to be and keeping uggies safe.
blainesmom
Posted: Monday, December 14, 2009 1:28:22 PM
Rank: Corporate Alliance Tank Droid
Groups: Member

Joined: 2/13/2009
Posts: 44
yeah i have to agree, I am a big fan of exar kun don't get me wrong, but the reek is overcosted in this one. MAybe throw in an uggernaut (34) and an ugnaught boss (15) or even like a mustafarian flea rider (22) so you could add another Kel dor and that way it will take most of the shots
trick624
Posted: Monday, December 14, 2009 5:11:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/10/2009
Posts: 469
Location: 719
after seeing you're squad I built this. Basically the idea would be to have the rodian give grenades/heal to the noble. Noble can protect the bacta tank and also help Exar Kun heal for 20 instead of 10.

http://www.bloomilk.com/squads/View.aspx?ID=68597
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