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Palpy's Posse Options
DaddyCool
Posted: Friday, December 25, 2009 4:05:30 AM
Rank: Wookiee Elite Warrior
Groups: Member

Joined: 12/5/2008
Posts: 19
--Palpy's Posse--
48 Vader's Apprentice, Unleashed
34 Kir Kanos
33 Emperor Palpatine on Throne
32 Thrawn (Mitth'raw'nuruodo)
11 Admiral Ozzel
8 Mas Amedda
8 R7 Astromech Droid
5 Caamasi Noble
15 Raxus Prime Trooper x3
6 Ugnaught Demolitionist x2

(200pts. 13 activations)

Link to the squad


Basically the idea is to outactivate the opponent, then swap in VAU who lightnings the opponent, then the next turn when you win init, repeat the process. 100-120 auto damage kills most of the better key pieces (Speeders, Mara, Flobi, General Sky, Cad, etc.). Kir is there for a 2nd option vs pieces like Loda, Exile, Kyle, and he's usually attacking at +21 with opp. and loner. Palpy collects gambit, and gives force.

Once full DT stats are up, the fodder can be tweaked, depending on how the imp. engineer and the rodian 3pt. guy turns out.
shatterpoint7
Posted: Friday, December 25, 2009 9:39:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/19/2009
Posts: 487
solid squad 9.0
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