Joruus C'baoth (Moses, Unleashed)
Fringe60
Hit Points 80
Defense 23
Attack -
Damage -
Special: Unique Evade (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)
Dominate Mind (Sight; Once per round, after initiative is determined, one character can take an immediate turn. This does not count as activating that character this round, or count as one of your 2 activations this phase.)
Dark Inspiration (At the start of the skirmish, choose an allied character with a Force rating. For the rest of the skirmish, that character gains
Lightsaber Duelist [+4 Defense when attacked by an adjacent enemy with a Force rating])
Betrayal (On an attack roll of natural 1 against this character, the attacking enemy joins this character's squad until the end of the skirmish)
Dark Master (At the start of the skirmish, choose a Unique allied character. That character may spend Joruus C'baoth's Force points as if they were its own)
Force 3. Force Renewal 1 Master of the Force 3 (May spend Force points up to 3 times in a single turn)
Force Lightning 3 (Force 3, replaces turn: range 6; 40 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Force Scream (Force 2, usable only on this character's turn: Enemy characters within 6 squares take 10 damage and are pushed back 1 square save 11; moved characters are considered activated this round)
Force Aura (Force 5, replaces turn: For the rest of the skirmish, this character gains the following ability: Enemy characters within 6 squares can only attack adjacent characters regardless of Special Abilities and Force Powers)
Commander EffectFollowers with a force rating within 6 squares can use 1 Force power 1 extra time per turn.
"You don't understand power...Conquering worlds you'll never even visit isn't power. Neither is destroying ships and people and rebellions you haven't looked at face-to-face."
ignore his sword :oops: having difficulty making a saber
Darth Bane in Orbalisk Armor, The Dark Lord of the SithSith88
Hit Points: 200
Attack 13
Defense: 20
Damage: 30
Special: Unique; Melee Twin Attack;Djem So Style Mastery (when hit by a melee attack, on a save of 11 make an immediate attack against the attacker at +10 Damage)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Orbalisk Regenerative Armor (Whenever this character would take damage reduce the damage by 10, if this character does not move or attack on its turn remove 30 damage from him at the end of that round; Damage inflicted by Force Powers with Lightening cannot be healed)
Orbalisk Poison (Force Powers with Lightening deal +20 damage against this character )
Force 3. Force Renewal 2 Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Sweep (Force 1, replaces attacks: This character can attack each adjacent enemy once)
Force Throw (Force 3, range 6; 20 damage to target enemy; move target 4 squares and target is actived; save 11, 10 damage to target, move target 2 squares and target is not activated)
Orbalisk Sith Rage (Force 5, usable only on this character's turn; range 6. This character may move adjacent to, if possible, and attack each legal target. At the end of its turn, this character must make a save of 11. On a failure, this character takes 30 Damage and gains
Savage until the end of its next turn.)
Darth Bane on DrexlSith Size = Gargantuan
points 72
Hit Points: 200
Attack 12
Defense: 17
Damage: 30
Special: Unique; Melee Twin Attack;
Double Attack;
Melee Reach 3;
Mobile AttackFlight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Speed 12 (Can move up to 12 squares and attack, or 24 squares without attacking)
Jedi Hunter (+4 Attack and +10 Damage against enemies with Force ratings)
Damage Reduction 10 (Whenever this character takes damage, reduce the damage dealt by 10; Adjacent enemies with lightsabers ignore this special ability)
Rend +20 (If all of its melee attacks hit the same adjacent enemy, this character's final attack gets +20 Damage)
Force 2. Force Renewal 1 Sith Lightsaber Throw 3 (Force 3, replaces attacks: Make 1 attack each on 3 enemies within 6 squares, these enemys do not have to be adjacent to this character or each other)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Force Lightning 4 (Force 4, replaces turn: range 6; 50 damage to target and 2 characters adjacent to that target. Huge or smaller characters are considered activated this round; save 16)
Darth Caedus, Dark Lord of The SithSith Cost: 82Hit Points 130Defense 22Attack +16Damage 20SPECIAL ABILITIES Unique Melee Attack; Twin Attack;Deadly Attack (Scores a critical hit on an attack roll of natural 19 or 20)
Shii-Cho Style Mastery (+4 attack when 2 or more enemies are within 6 squares)
Virulent Poison Dart (Replaces turn; range 6; 40 damage to target living enemy; save 16)
FORCE POWERS Force 2. Force Renewal 1;
Master of the Force 2 Aing-Tii Flow-Walking (Force 3: Once per round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.)
Sith Rage (Force 1: +10 Damage on all attacks this turn)
Force Cloak (Force 2, [If this character has cover, he cannot be targeted by nonadjacent enemies])
Force Lightning 2 (Force 2, replaces attacks: range 6; 30 damage to 1 target and 2 characters adjacent to that target)
Commander Effect:
New Republic Galactic Allience characters may be in your squad; followers gain
Extra Attack and
Mobile Attack.