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Imperial Swap Strafe Options
LeftiesWillRule
Posted: Thursday, January 14, 2010 2:51:57 AM
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Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
http://www.bloomilk.com/squads/View.aspx?ID=71520

--Imperial Swap Strafe--
71 Lord Vader
32 Thrawn (Mitth'raw'nuruodo)
27 Lobot
21 Scout Trooper on Speeder Bike
11 Admiral Ozzel
10 Dark Hellion Marauder on Swoop Bike
8 Mas Amedda
10 Raxus Prime Trooper x2
4 Gran Raider
6 Ugnaught Demolitionist x2

Preferred Reinforcements:
(Lobot) 5 Caamasi Noble
(Lobot) 12 Gran Raider x3
(Lobot) 3 Ugnaught Demolitionist

Preferred Reserves:
(Admiral Ozzel) 14 Stormtrooper on Repulsor Sled
(Admiral Ozzel) 5 Raxus Prime Trooper

(200pts. 17 activations)

Lord Vader swap squads have been primarily select-target killers in the past, having to ignore enemy fodder, aside from what Stormtroopers could pick off. This squad includes a Scout on speeder, who can be swapped in with the swoop, then strafe at +9 and 30 dam with Opportunist. It gets Dam 30 even without Opportunist thanks to Lord Vader, and additionally, ITS STRAFES CANNOT BE RIPOSTED. At the beginning of the next round, it could fly away or be swapped to safety. Lobot's reinforcements may be
DrunkenMaster
Posted: Thursday, January 14, 2010 3:13:56 AM
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Joined: 6/24/2009
Posts: 39
The Speeder has no HP and is otherwise too expensive for what you get out of it. Also, Lord Vader's CE seems a little wasted in this squad...maybe Vader Unleashed instead? That'll give you a lot more points to work with too.
LeftiesWillRule
Posted: Thursday, January 14, 2010 3:28:50 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
Lord Vader is there as the main attacker of the squad, not as a commander; granting Advantageous Attack is just icing on the cake. The Speeder is there to kill fodder and hopefully weaken Lord Vader's targets. The point is to make Lord Vader viable in 200 pts without relying on an expensive shooter that would lower my activation count too much.

As for HP, the scout speeder has 30, and the Lancer's 50 isn't far behind. And since a scout speeder can't be riposted, it shouldn't matter as much.
DrunkenMaster
Posted: Thursday, January 14, 2010 8:58:30 AM
Rank: Huge Crab Droid
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Joined: 6/24/2009
Posts: 39
LeftiesWillRule wrote:
The point is to make Lord Vader viable in 200 pts without relying on an expensive shooter that would lower my activation count too much.


Oh, I didn't realize it had to be Lord Vader. Then the decision to use him makes more sense BigGrin

LeftiesWillRule wrote:
As for HP, the scout speeder has 30, and the Lancer's 50 isn't far behind. And since a scout speeder can't be riposted, it shouldn't matter as much.


True, but that is more often than not the difference between a one-hit kill and two. The +9 w/ bonuses is pretty low to do anything but mess up low-cost supporters, and even then it's still not that great.

That aside, you still have only two pieces of real damage output...Lord Vader and the Speeder...to make the squad better you need to get something else in there.
Weeks
Posted: Thursday, January 14, 2010 9:02:11 AM
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Joined: 7/23/2009
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I use Arica in the role of ellimilating fodder her coupled with LV's ce is pretty fun to mess around with. She can kill the fodder and get some shot on the big guys all at the same time. Just be very carefull using her as she dies rather quickly unless protected
Uggie Demo
Posted: Thursday, January 14, 2010 9:19:58 AM
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Joined: 8/28/2008
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Location: Indianapolis
If you make the swap for the Vaders(Lord Vader to Vader Unleashed) you would be able to put in another speeder.
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