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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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Just wanted to know what you thought. I have a few squads built, but nothing set in stone, I keep arguing with myself that a czerka is a better option.
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Rank: Huge Crab Droid Groups: Member
Joined: 6/24/2009 Posts: 39
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It depends entirely on the squad.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 58
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I think it would be a waste. You have alot more options then just giving it to a piece that has 10 HP.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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trick it would really depend on what is in your squad.
If you are running stealthed pieces that have savage (cant think of any right off the bat) then yes it would be worth it because then and only then could they take advantage of Nom's CE. Really it would be better for you to post the squad you are thinking of doing this with.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/6/2009 Posts: 118 Location: Canada
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The Nexu is (currently) the only Savage character with Stealth. It would be interesting to run a squad with a bunch of them and a few Varactyls with Nom, though the one with Stealth would have to be close to the action (because of the six-square limit on Empathy and the Nexu's Melee Attack), so even super Stealth may not be enough to protect it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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I pretty much just had a 200 pt nom bomb squad with kel dors, grans a varactyl and 4 nexu's, and a clobot.
i'm tired of playing with the same pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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dnemiller wrote:trick it would really depend on what is in your squad.
If you are running stealthed pieces that have savage (cant think of any right off the bat) then yes it would be worth it because then and only then could they take advantage of Nom's CE. Really it would be better for you to post the squad you are thinking of doing this with. nexus. thats pretty much the only one...but theyre GOOD man! :) (for 15 points apiece)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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trick624 wrote:I pretty much just had a 200 pt nom bomb squad with kel dors, grans a varactyl and 4 nexu's, and a clobot.
i'm tired of playing with the same pieces. Then based on this build I would say it would be worth it. You only huge worry would be facing Force Sense since all of your stealthed pieces other than Nom have to worry about the use ofthe force. But under those circumstances Iwould say it would be prudent to put the ooglith on the Varactyl Wrangler.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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dnemiller wrote:trick624 wrote:I pretty much just had a 200 pt nom bomb squad with kel dors, grans a varactyl and 4 nexu's, and a clobot.
i'm tired of playing with the same pieces. Then based on this build I would say it would be worth it. You only huge worry would be facing Force Sense since all of your stealthed pieces other than Nom have to worry about the use ofthe force. But under those circumstances Iwould say it would be prudent to put the ooglith on the Varactyl Wrangler. ...but the jedi cant use theire FP unless theyre pretty much adjacent to the nexus/vactryl, which defeates the whole purpose of using FP without getting caaught...the only FP that i think would be able to wipe out a SS squad easily no sweat is repulse, since no targeting and can move and then blast (or swap i guess ;) ) my
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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thanks guys
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 538 Location: GC, Missouri
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If Force Sense is used it takes away stealth. No need to be near the piece.
Force Sense: (Force 1. usable only on this character's turn. Enemies lose Stealth for the rest of the round.)
Nothing about a range.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/10/2009 Posts: 469 Location: 719
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dnemiller wrote:If Force Sense is used it takes away stealth. No need to be near the piece.
Force Sense: (Force 1. usable only on this character's turn. Enemies lose Stealth for the rest of the round.)
Nothing about a range. oh i totally didn't read what that person posted about that lol so no worries there, but thanks for the clarification for others
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