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Call in the Reserves Options
FlyingArrow
Posted: Monday, January 25, 2010 10:47:30 AM
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Joined: 5/26/2009
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Continuing a discussion begun in another thread...

Tirade wrote:
FlyingArrow wrote:
--Call in the Reserves--
55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
24 Ki-Adi-Mundi
23 Mon Mothma
15 Lobot, Computer Liaison Officer
5 Youngling
6 Mouse Droid x2

Preferred Reserves:
(Kazdan Paratus) 27 HK-50 Assassin Droid
(Kazdan Paratus) 3 Mouse Droid
(Lobot, CLO) 30 Xizor
(Mon Mothma) 18 Gungan Shieldbearer
(SC Palpatine) 29 Agen Kolar
(SC Palpatine) 20 Bith Black Sun Vigo
(Xizor) 16 Abyssin Black Sun Thug x2
(Xizor) 4 Gran Raider

(200pts. 9 activations)


Wow, what a cascade of Reserves. Talk about banking on a few numbers. I'd actually take out Qui-Gon, JM and Ki-Adi-Mundi. Probably replace Qui-Gon with Zuckuss (I know they both have Anticipation, but I think your squad needs Shooter Support). I'm also of the opinion that two Anticipation characters is overkill (especially when they both have at least 90 HPs). To help keep Lobot alive, I'd throw in an ARF. The Stealth should keep him alive. The final 14 points (thanks to Palpatine's Order 66 Rapport) could be spent on another Youngling and 3 Uggies. You are going to need more door support other than Lobot.

As for your preferred Reserves, I'd strongly consider a T1 Bulk Loader Drive for Kazdan. The HPs alone make the T1 a pain to take down. I'm not sure I would waste time bringing in Xizor for Lobot's Reserves. You are already relying way too much on dice rolls. And if you are so intent on bringing in a Jedi BG, why not go with the Dark Woman for Palpatine's Republic Reserves? She has more HPs per cost and she can actually Light Tutor someone.

I think a Reserves squad could be fun, but you need to throw in some kick to your squad. Your initial squad (without rolling reserves) is just a punching bag. You need to cut down on the number of Reserves characters you have. I'd probably think about cutting out Mon Mothma. Her CE is fantastic, but unless you roll Reserves, it's generally wasted.


I made that squad back in the summer so it was a couple releases ago, so there are definitely some improvements - especially with Kazdan's new options. It would only be competitive in a fight-to-the-death, and even then there's a chance of getting screwed on reserves. But a better chance of getting some support. Area attacks (grenades, Force Push, Repulse) would be the bane of this squad since Mon Mothma, Palpatine, and Lobot need the force user bodyguards if they're going to last long enough for the reserves to hit more than once.

With Recon and Anticipation you get 4 rolls for initiative. With reserves coming out on 5 different numbers (5, 10, 11, 15, 20), the chances of getting some type of reserves is 68% each round. If Recon/Anticipation are active each round, there's a 90% chance of getting something by the 2nd round, 97% by the 3rd round. Droid Mark and Bodyguard are there to help keep the reserves generators alive long enough to bring in the support. The T1 is a great idea. A tank of a droid mark and also something to both take up space to block approaching melee and to hit anything that comes close with a potentially nasty hit. And with Dark Woman, a 2nd T1 could be a bodyguard. Haha!

Time to work on a version 2.
mercenary_moose
Posted: Monday, January 25, 2010 10:49:33 AM
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Agan Kolar? (raises eyebrow)
FlyingArrow
Posted: Monday, January 25, 2010 11:05:23 AM
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Posts: 8,431
mercenary_moose wrote:
Agan Kolar? (raises eyebrow)


Read the bodyguard thread where this spun off from. He's just a tank to absorb damage - 200 HP for 29 cost.
FlyingArrow
Posted: Monday, January 25, 2010 11:19:05 AM
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Joined: 5/26/2009
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By the way, I've never run this squad and I don't have the pieces to run it even if I wanted to. Someone with a massive collection should run it some time though and let me know how it does.
FlyingArrow
Posted: Monday, January 25, 2010 11:37:06 AM
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Here's version 2.

--Call in the Reseves (version 2)--
55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
35 Zuckuss, Bounty Hunter
15 Lobot, Computer Liaison Officer
10 ARF Trooper
10 ARF Trooper
3 Mouse Droid

Preferred Reserves:
(Kazdan Paratus) 27 HK-50 Assassin Droid
(Kazdan Paratus) 3 Mouse Droid
(Lobot, CLO) 29 Bossk, Trandoshan Hunter
(Mon Mothma) 10 ARF Trooper
(Mon Mothma) 10 ARF Trooper
(SC Palpatine) 23 Mon Mothma
(SC Palpatine) 17 IG-86 Assassin Droid
(SC Palpatine) 7 501st Legion Clone Trooper
(SC Palpatine) 3 Mouse Droid

(200pts. 8 activations)

Many of the reserves would be situational. For example, Kazdan's would be HK-50 + Mouse if opponent is still far away. EG-05 if they're closing in. Ki-Adi-Mundi if Anticipatoin is lost or used up.
imyurhukaberry
Posted: Monday, January 25, 2010 11:41:41 AM
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Joined: 5/8/2008
Posts: 2,220
Location: East Coast
Always consider a Bodyguard Droid plus a BDO for Kaz. Given that his Reserves appear adjacent to him, it's a quick way to keep him around. ;)
countrydude82487
Posted: Monday, January 25, 2010 7:09:55 PM
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Joined: 12/26/2008
Posts: 1,233

FlyingArrow wrote:
--Call in the Reserves--
55 Kazdan Paratus
37 Supreme Chancellor Palpatine
35 Qui-Gon Jinn, Jedi Master
24 Ki-Adi-Mundi
23 Mon Mothma
15 Lobot, Computer Liaison Officer
5 Youngling
6 Mouse Droid x2

Preferred Reserves:
(Kazdan Paratus) 27 HK-50 Assassin Droid
(Kazdan Paratus) 3 Mouse Droid
(Lobot, CLO) 30 Xizor
(Mon Mothma) 18 Gungan Shieldbearer
(SC Palpatine) 29 Agen Kolar
(SC Palpatine) 20 Bith Black Sun Vigo
(Xizor) 16 Abyssin Black Sun Thug x2
(Xizor) 4 Gran Raider

(200pts. 9 activations)


i use a squad very similar to this. the main difference is i use a gungan shield bearer in the sase and a rodian black sun vigo, and i would take out mon mothma and ki adi mundi. with the advantage of if quigon dies you get his force spirit also . with palpatines you could also bring in Barriss offee that way you can get some healing in there with bodyguard too. THe shield bearer will allow you to live a little onger and the fact that they cant use accurate shot will help too. granted its biggest flaws are relying on numbers and an AOE would decimate it, but its still fun.

sorry posted it on the other thread first.
countrydude82487
Posted: Monday, January 25, 2010 7:14:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 1,233
also think about dark troopers phase II and III. III gives you missiles 20 which can help alot. and if all else fails the chameleon, although not a good bodyguard can run up to their squad and cause mines.
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