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Sep Assault Squad Options
Rytek
Posted: Monday, January 25, 2010 1:46:50 AM
Rank: Quarren Assassin
Groups: Member

Joined: 1/8/2010
Posts: 12
Location: Malta, Europe
This is my latest attempt at doing a Sep Squad. I'm not entirly pleased with it.
For sure I don't have any uggies or mouse droids to fill the 3 missing points. Only have a n Ewok and didn't feel like using that.
Does this squad need a major overhaul.
What's missing...any help anyone?


--Sep Assault Squad--
51 Durge, Jedi Hunter
32 E522 Assassin Droid
24 Commando Droid Captain
19 Super Battle Droid Commander
16 Battle Droid Sergeant
15 Lobot, Computer Liaison Officer
20 Super Battle Droid x2
8 R7 Astromech Droid
12 Battle Droid x3

Preferred Reserves:
(Lobot, CLO) 22 Rodian Hunt Master
(Lobot, CLO) 8 Aqualish Technician

(197pts. 12 activations)

Thanks!
Roque Saber
Posted: Monday, January 25, 2010 3:00:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 304
I think the biggest problem is lack of synenergy. You have Durge. Then you have some droids. The best way to tie living and droid Seps together is Whorm if you have him. The E522 seems to be your main droid unit, but it's not a very strong piece considering the rest of the squad. It already has Double Attack, making the CDC less effective. Also, it's only attacking at a +12 with the SBDC, not too reliable. Lastly, your reserves are a little odd. The Rodian wouldn't help anyone on the team (except the Aqualish), so there's really no reason to bring him in.

I think you should go for some of the more deadly droid options, such as the IG-86's, IG-88, B3's, etc. If you want to play Durge, I would recommend you play Whorm with him (play Whorm with just about anything).

Hope it helps!
FlyingArrow
Posted: Monday, January 25, 2010 6:23:46 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Rytek wrote:
This is my latest attempt at doing a Sep Squad. I'm not entirly pleased with it.
For sure I don't have any uggies or mouse droids to fill the 3 missing points. Only have a n Ewok and didn't feel like using that.
Does this squad need a major overhaul.
What's missing...any help anyone?


--Sep Assault Squad--
51 Durge, Jedi Hunter
32 E522 Assassin Droid
24 Commando Droid Captain
19 Super Battle Droid Commander
16 Battle Droid Sergeant
15 Lobot, Computer Liaison Officer
20 Super Battle Droid x2
8 R7 Astromech Droid
12 Battle Droid x3

Preferred Reserves:
(Lobot, CLO) 22 Rodian Hunt Master
(Lobot, CLO) 8 Aqualish Technician

(197pts. 12 activations)

Thanks!


Rogue Saber makes some good points, but it's clear that you're working with a limited collection so I'll base my comments on that. You have some pieces in your squad there that are not in your collection, so I'm guessing your collection isn't up to date but I'll go with what's listed there.

Are you trying to be as competitive as possible for a LGS tournament or just making some fun squads? If the former, add the ewok. An extra activation is better than nothing.

Based on the squad title, I'll assume you're just trying to make the best Sep squad you can and see what I would do (not that I necessarily know what I'm doing either).

Looking at your collection, you have the good Ventress, the bad Dooku, the good Durge and then Whorm (who has a great CE). Without either GGDAC or the new Grievous, you're probably better off focusing the squad on either Ventress or Durge (or both). Whorm + Durge is an absolute beast if you can get off all 6 shots. Ventress already has twin so may not be worth adding in. Take the T1 to make it more likely for Durge to get his 6 shots off.

No ugnaughts but you have double override. Lobot and the R7 are in, and bring along the Rodian Trader so they can cause a little damage and/or heal Durge. The rest of the squad is for more offense, but you don't have very many options. Your droids need to be boosted more but you don't have the commanders to boost them sufficiently. I was going to avoid Ventress since she already has Twin and doesn't synergize well with Whorm, but she's strong on her own and you don't have a lot of other options. You need an accurate shooter so the Neimoidian Warrior is in. You're going to get out-activated no matter what, but with the last 16 points we'll fit in 3 more activations: Security Battle Droid and 2 Battle Droids. They aren't likely to hit much, but they're extra activations and can go after an ugnaught or two.

If you get reserves, bring in whatever offense you can.

51 Durge
43 Ventress
21 T1
20 Whorm
16 Neimoidian Warrior
15 Lobot
10 Rodian Trader
8 R7
8 Security Battle Droid
8 Battle Droid x2

(11 activations)


Preferred reserves:
14 Chiss Mercenary
10 Massiff
6 Ewok Scout

Rytek
Posted: Tuesday, January 26, 2010 7:29:41 AM
Rank: Quarren Assassin
Groups: Member

Joined: 1/8/2010
Posts: 12
Location: Malta, Europe
Well I have just finished updating my collection. But unfortunately as you'll see theres not much to work with. I am extremely short of CE's!!!
I've been using mini manager to try and re do my Sep squad before posting it but I keep coming up against a brick wall.
I can't really design a competitive squad as there is no other competitor near me...except my son. We only play against each other but we would both like to be able to create those types of squads.
We share the collection of course so as you can see, as far as door control comes into it we only have 2 Lobot CLO's, 1 R7 and 1 Juggernaut War Droid (with shatter beam)
As I said....not much to work with is it.

I really appreciate your advice. :)
saeseetiin
Posted: Tuesday, January 26, 2010 1:19:34 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/8/2009
Posts: 585
Location: New York City
both lobot are great and the r7 does the job
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