Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
|
My first attempt at a Zuckuss Squad in 200, did OK on Vassal today but rolled well admittedly: Seperate Zuck--Seperate Zuck-- 49 Darth Tyranus, Legacy of the Dark Side 35 Zuckuss, Bounty Hunter 27 Lobot 23 Jarael 20 General Whorm Loathsom 18 Lando Calrissian, Dashing Scoundrel 18 Twi'lek Black Sun Vigo 10 San Hill Preferred Reinforcements: (Lobot) 8 R7 Astromech Droid (Lobot) 6 Mouse Droid x2 (Lobot) 6 Ugnaught Demolitionist x2 (200pts. 13 activations) Comments/Ratings appreciated. Thanks!
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
Ouch...Greater Mobile Triple Twin on Jarael, lol. Granted, the TBSV is ONLY in there to help Jarael, so I might look to see if there's something you could do to utilize his CE a bit better. Maybe instead of Lando. It's a well rounded squad overall, and is very similar to something I'd drafted up already too. Whorm was a great addition to separatists, and this squad is basically identically to a lot of things built right after he came out. Zuckuss just adds another layer of awesomeness to it in place of typically a Boba or CS Aurra.
So, while I don't think it's terribly original, as most of it's pretty straight forward choices, it's certainly solid. The devil is in the details, as they say, so there might be some opportunity for tweaking a piece here or there. I might start with trying to drop either Lando or San, or possibly both. With Jarael's Shockstaff, and Zuckuss' Snare Rifle, you shouldn't have as much need for San Hill. Also, the other thing I would seriously consider would be to use Lobot CLO + some fodder instead of UH Lobot. Anticipation + Recon + 2 chances for Reserves is REALLY nice.
|