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A Cad Bane/Nom Anor/Yomin Carr squad Options
Connorgarrett9@yahoo.com
Posted: Saturday, January 30, 2010 5:16:40 AM
Rank: Flash Speeder
Groups: Member

Joined: 8/16/2008
Posts: 41

http://www.bloomilk.com/squads/View.aspx?ID=73069

--Extraterrestrial Threat--
54 Cad Bane
34 Nom Anor
19 Yomin Carr
33 Advance Agent, Officer x3
10 Rodian Trader
24 R7 Astromech Droid x3
18 Advance Scout x3
8 Gran Raider x2

(200pts. 15 activations)

My idea for this squad was to try to construct it to be playable against pretty much any squad.....
Nom Anor creates a bunch of little bombs immune to force sense...which it seems is becoming a common force power...
The different vong have thud bug to immobilize the opponent, and yomin carr offers another kind of damage...
The advance agent officers grant cunning, so if there's a need for damage in melee it is possible to hit...
The astromech droids give excellent door control with three overrides...
The rodian trader will be given the ooblith masquer...? and the trader gives Cad or Nom medical supplies in case near the end game it is a necessity that they heal up...
The squad has fifteen activations, so in most cases activation control should be ok...

Those were my thoughts in constructing it, but i'm posting it so yall will rate it and leave comments so i can improve the squad.
DarthJak
Posted: Saturday, January 30, 2010 6:51:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
why would the little bombs be immune to force sence?

they're not Vong.
Connorgarrett9@yahoo.com
Posted: Saturday, January 30, 2010 9:31:43 AM
Rank: Flash Speeder
Groups: Member

Joined: 8/16/2008
Posts: 41
When i'm talkin about immunity to force sense i'm referring specifically to the vong thud-bug portion of the squad....
Cad Bane is not immune but generally he'll be behind the thudbuggers and out of sight becuase of his greater mobile attack....
I'd protect him more and use him primarily for cleanup duty.
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