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Mission I #01 (pg 10-11) Republic: 35 Qui-Gon Jinn, Jedi Master 22 Obi-Wan Kenobi, Padawan (57pts. 2 activations)
Separatist: 9 Battle Droid Officer 56 Security Battle Droid x7 (65pts. 8 activations)
Map: Default (see book)...for now; possibly use Starship
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Droids cannot combine fire. 2) Obi-Wan gains the Knight Speed force power. (ignore "Jedi Speed" special rule) 3) Gas: Toxin does not affect Jedi the first round. As long as a character is inside the gas that character gains Stealth. 4) If either Jedi is reduced to 20 hit points, both must exit area as quickly as possible. Jedi do not have to use force powers to do so, but can if so choose. 5) Jedi's force points are not renewed from mission 1-01 to 1-02. 6) Use an RA-7 Death Star Protocol Droid miniature to represent the TC-14 droid. All stats and abilities in the book apply.
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Mission I #02 (pg 12-13) Republic: 35 Qui-Gon Jinn, Jedi Master 22 Obi-Wan Kenobi, Padawan (57pts. 2 activations)
Separatist: 9 Battle Droid Officer 56 Security Battle Droid x7 (65pts. 8 activations) Reserves: 60 Destroyer Droid x2
Map: Ddefault (see book)...for now; possibly use Starship
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Droids cannot combine fire. 2) Obi-Wan gains the Knight Speed force power. (ignore "Jedi Speed" special rule) 3) If either Jedi is reduced to 20 hit points, both must exit area as quickly as possible. Jedi do not have to use force powers to do so, but can if so choose. 4) Jedi's force points are not renewed from mission 1-01 to 1-02.
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Mission I #03 (pg 14-15) Republic: 35 Qui-Gon Jinn, Jedi Master 22 Obi-Wan Kenobi, Padawan 18 Jar Jar Binks (75pts. 3 activations)
Separatist: 32 Battle Droid on STAP x2 (32pts. 2 activations)
Map: Default (see book)
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Droids cannot combine fire. 2) Obi-Wan gains the Knight Speed force power. 3) Due to limited rest, both Jedi only regain 1 force point each (cannot gain more than their max) from mission 1-02 to 1-03. 4) The Republic team must move from their starting positions and meet in the exact center of the map. From there they can exit any side of the map. (this affects the Republic victory condition #2 only)
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Mission I #04 (pg 16-17) Republic: 35 Qui-Gon Jinn, Jedi Master 23 Captain Panaka 22 Obi-Wan Kenobi, Padawan 18 Jar Jar Binks 16 Queen Amidala 32 Naboo Soldier x8 (146pts. 13 activations)
Separatist: 18 Battle Droid Officer x2 64 Security Battle Droid x8 64 Battle Droid x16 (146pts. 26 activations)
Map: Default (see book)
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Droids cannot combine fire. 2) Obi-Wan gains the Knight Speed force power. 3) Jedi's force points are not renewed from mission 1-04 to 1-05. 4) Captain Panaka loses his commander effect for this mission.
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Mission I #05 (pg 18-19) Republic: 35 Qui-Gon Jinn, Jedi Master 23 Captain Panaka 22 Obi-Wan Kenobi, Padawan 18 Jar Jar Binks 16 Queen Amidala 32 Naboo Soldier x8 (146pts. 13 activations)
Separatist: 18 Battle Droid Officer x2 64 Security Battle Droid x8 64 Battle Droid x16 (146pts. 26 activations)
Map: Default (see book)
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Droids cannot combine fire. 2) Obi-Wan gains the Knight Speed force power. 3) Jedi's force points are not renewed from mission 1-04 to 1-05. 4) Captain Panaka loses his commander effect for this mission. 5) Move the Starship (white tile) to the left edge of the map.
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Mission I #06 (pg 20-21) Republic: 40 Qui-Gon Jinn 5 Youngling (45pts. 2 activations)
Separatist: 55 Darth Maul (55pts. 1 activations)
Map: Default (see book)
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) The Youngling miniature will represent Anakin as a kid. His stats are the same except his hit points are 40, he loses Deflect, and has the special ability Speed 4 and he cannot double his speed. 2) Quigon now starts in the square just left of the center of the map. Anakin starts adjacent to Quigon on the left. 3) Add a Separatist victory condition #2: The Separatist player gains an extra victory point if he can defeat Anakin before he leaves the map.
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Mission I #07 (pg 22-23) 50 Energy Catapult x2 (see book) 20 Captain Tarpals 54 Gungan Cavalry on Kaadu x3 108 Gungan Shieldbearer x6 18 Jar Jar Binks 132 Gungan Artillerist x12 108 Gungan Soldier x12 (490pts. 37 activations)
Separatist: 50 AAT Tank (see book) 150 Destroyer Droid x5 48 Battle Droid on STAP x3 45 Battle Droid Officer x5 40 Security Battle Droid x5 160 Battle Droid x40 (493pts. 59 activations)
Map: Default (see book)
All normal rules in this scenario apply unless changed below. (see Additional special rules)
Additional special rules: 1) Change time limit to 10 rounds. 2) Change the Separatist Reinforcements number to four Battle Droids. If result is for a Destroyer Droid, this remains one. 3) The AAT Tank has the Accurate Shot special ability when using the Laser Cannon ability only. 4) The Gungan Shieldbearers must be in the first row on the right hand side of the Republic setup area. Captain Tarpals and Jar Jar Binks must be adjacent to a shieldbearer at the start of the first round.
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Rank: Moderator Groups: Member
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Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Mission II #01
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Rank: Moderator Groups: Member
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Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Mission CW #01
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