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Blue 'n Glue Options
LeftiesWillRule
Posted: Wednesday, February 17, 2010 12:29:51 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
http://www.bloomilk.com/squads/View.aspx?ID=75731

--Blue 'n Glue--
54 Cad Bane
35 Zuckuss, Bounty Hunter
32 Thrawn (Mitth'raw'nuruodo)
8 Mas Amedda
15 Rodian Brute x5
6 Ugnaught Demolitionist x2

(150pts. 11 activations)

This squad has a good combination of Master Tactician + Intuition, plus Snare Rifle to halt enemy movement. Cad gets +20 atk 30 dam x4 on an activated Unique enemy. The Rodians are amazing 3 pt fighters, and they get even better with +8 20 dam attacks of opportunity. I am wary of Zuckuss's meager +9 attack, even with BH +4.

PS: I know Zuckuss won't get usually Opportunist and be able to use Snare Rifle
Uggie Demo
Posted: Wednesday, February 17, 2010 12:59:27 PM
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Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
I'd take out a few of those Brutes for Ozzel, then you have 4 points left which is good for a Gran Raider.
7
billiv15
Posted: Wednesday, February 17, 2010 1:01:48 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
Uggie Demo wrote:
I'd take out a few of those Brutes for Ozzel, then you have 4 points left which is good for a Gran Raider.
7


I wouldn't.
Uggie Demo
Posted: Wednesday, February 17, 2010 1:05:01 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/28/2008
Posts: 1,378
Location: Indianapolis
billiv15 wrote:
Uggie Demo wrote:
I'd take out a few of those Brutes for Ozzel, then you have 4 points left which is good for a Gran Raider.
7


I wouldn't.

Thats funny, of coarse you wouldn't, you just don't like me do you?

Please Bill, tell him what you would do then.


(Edited)
billiv15
Posted: Wednesday, February 17, 2010 1:32:53 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
I would, "Leave it as is". Thought that was a given. I suppose I might try to work one 5 pointer in there for gambit, but, it isn't necessary.

And please, my comments have 0 to do with who you are. They are solely squad based, as always.
LoboStele
Posted: Thursday, February 18, 2010 2:08:21 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/3/2008
Posts: 584
Location: Cincinnati, OH
Just to throw my hat in the ring here as well, and point out that Bill wasn't making a personally-biased comment....

I wouldn't put in Ozzel either. Ozzel often hurts imperial squads more than it helps. If anything, GM Tarkin is a better option for Imp squads than Ozzel is, most of the time, and that tells you how often you ought to use either, lol (not often). Thrawn's Opportunist is nice, but you don't need activation control in order to use it all the time. Plus, trying to put in Ozzel and a Gran would mean you'd have to take out ALL of the Brutes to do so, leaving you with only 8 activations. Even against most Dodonna squads, you'd still be out-activated, and even against some other non-Tempo control squads you'd still have a tough time.

Besides, one of the powers of Thrawn is being able to swap AND attack in the same phase, often during the middle of the round. Ozzel hurts these sorts of squads more than it helps.

The build is good as is. A tad light on damage output/HP if you ask me, but then again, squads like this did well at the Euro Championships, so it's hard to tell for sure. I'm just not a big fan of Cad overall, myself.
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