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ARC Trooper customs Options
Dead horse
Posted: Thursday, April 23, 2009 9:09:04 PM
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Joined: 9/29/2008
Posts: 308





Came up with these a while ago, probably should have posted them right after the commando competition. Let's start with the big cheese, the head honcho, the clone who don't moan...





ARC Captain Fordo (30)
Hit Points: 60
Defense: 17
Attack: +10
Damage: 10

Special Abilities:
Order 66
Unique
Cunning Attack
Furious Assault
Twin Attack

Commander Effect:
ARC Trooper allies within 6 squares gain Cunning Attack

"Fordo's tactics may not be subtle...but they haven't failed him yet."





ARC Trooper with Chaingun (21)
Hit Points: 30
Defense: 17
Attack: +10
Damage: 10

Special Abilities:
Order 66
Triple Attack
Twin Attack

"The Merr-Sonn Z-6 rotary blaster cannon: when you absolutely, positively have to shut down every battle droid in the room, accept no substitutes."






ARC Trooper with Quad Blaster (23)
Hit Points: 30
Defense: 17
Attack: +10
Damage: 20

Special Abilities:
Order 66
Double Attack
Penetration 20
Splash 10

"Enemy vehicle neutralized, moving on."

amsnow
Posted: Friday, April 24, 2009 12:41:17 PM
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Joined: 10/11/2008
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Location: Puyallup WA
love that you gave fordo furious assault. very fitting of him after he went and blasted everything on his own untill yoda got there
mercenary_moose
Posted: Saturday, April 25, 2009 2:47:28 PM
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Joined: 12/11/2008
Posts: 1,122
Indeed. Great customs.
Dead horse
Posted: Saturday, April 25, 2009 9:45:03 PM
Rank: Advanced Bloo Milk Member
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Joined: 9/29/2008
Posts: 308
Thanks, guys! That idea, plus giving him twin, came from the thing in the first season where he just somersaults in the nest of droids on top of the big AA battery and mows them down two at a time before they even know that he's there.

The commander effect is basically because the CS ARC troopers need a boost. Maybe evade would have been better.
ArtemisCFrog43
Posted: Sunday, April 26, 2009 12:42:22 AM
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Joined: 10/3/2008
Posts: 328
Location: Akron, Ohio
These look cool, but your Minigunner and Quad Cannon guys should have Heavy Weapon. It might balance them out a little.
Dead horse
Posted: Tuesday, April 28, 2009 4:20:14 PM
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Joined: 9/29/2008
Posts: 308
ArtemisCFrog43 wrote:
These look cool, but your Minigunner and Quad Cannon guys should have Heavy Weapon. It might balance them out a little.


Well, I definitely think they should be able to move and attack. You think they're underpriced? I figured they'd be fragile enough that it'd balance out.
strate_jakit
Posted: Wednesday, April 29, 2009 12:42:32 AM
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i think the quad blaster guy should have more than double attack
CC-23478
Posted: Friday, February 26, 2010 4:36:40 AM
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Joined: 1/27/2009
Posts: 478
Location: the closest battle
Yeah, I've debated an ability like "tri-shot" that would work like twin attack but you'd make 3 attacks instead of 2...
jastermereel85
Posted: Friday, February 26, 2010 4:50:51 AM
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Joined: 11/23/2009
Posts: 65
Double Attack may be appropriate though, the top guns fire, and then the bottom ones fire. Unless you wanted to consider that a Twin against a single target and then add Double to that...

Heavy weapon is an interesting idea, but it would totally cripple them from benefitting under Captain Rex. They seemed to move and shoot just fine in the cartoon.

Great work on the customs, dude!
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