|
Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
|
I plan to play in my first regional this year. This will also be my first constructed competitive tournament. I have been giving a lot of thought to what I would like to play. Here is one of the squads that I am thinking about for now.
--Rebel 200 Possible Regional-- 40 Prince Xizor 27 Han Solo, Smuggler 27 Luke Skywalker, Rebel Commando 64 Elite Rebel Commando x4 16 General Crix Madine 14 General Rieekan 6 Mouse Droid x2 6 Ugnaught Demolitionist x2
(200pts. 13 activations)
Looking for any suggestions. I have not had the chance to play test this yet, but I hope to this week. The big thing is that I am not using Dodonna in this squad. I wanted to build a squad without one of the common "crutch" pieces. He really isn't needed with the Cunning.
Thanks for taking a look!
|
|
Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
|
I find it ironic you claim not to be using crutches yet Rieekan, arguably the single most broken mini in this game, is in your squad lol.
I have played squads similar to this, and Xizor just isn't worth the investment. Rarely does he do much. I would switch Han to maybe Leia or a piece that does more than for the squad overall than just a simple shooter.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
With quad override, I think a third mouse would be more useful than a second ugnaught. If you can fit in a strike leader, it might be worth it.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
With quad override and no range-dependent CEs, your filler isn't doing a whole lot other than giving you activations and blockers. If you need activations, dropping the mice and an ugnaught for Dodonna would give you a lot better activation control. But fitting in another combat piece might be even better.
|
|
Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
|
joelker41 wrote:I find it ironic you claim not to be using crutches yet Rieekan, arguably the single most broken mini in this game, is in your squad lol.
I have played squads similar to this, and Xizor just isn't worth the investment. Rarely does he do much. I would switch Han to maybe Leia or a piece that does more than for the squad overall than just a simple shooter. I guess I should have clarified. I didn't want to play with both of the crutch pieces. I mostly want Rieekan in there for the mobile, so the commandos can pop out and shoot with twin and then move back into cover. I am suprised that Xizor didn't do much for you. I would think the Accurate would be very valuable. I will have to playtest this and see how it works.
|
|
Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
|
skeeve3000 wrote:joelker41 wrote:I find it ironic you claim not to be using crutches yet Rieekan, arguably the single most broken mini in this game, is in your squad lol.
I have played squads similar to this, and Xizor just isn't worth the investment. Rarely does he do much. I would switch Han to maybe Leia or a piece that does more than for the squad overall than just a simple shooter. I guess I should have clarified. I didn't want to play with both of the crutch pieces. I mostly want Rieekan in there for the mobile, so the commandos can pop out and shoot with twin and then move back into cover. I am suprised that Xizor didn't do much for you. I would think the Accurate would be very valuable. I will have to playtest this and see how it works. That's the key. It sounds great. Until you realize that 40 points can be Leia and another attacker. The Accurate isn't that important in a squad that relies on Cunning. Your opponent will have to get reasonably close to you in order to shoot you.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
|
joelker41 wrote:skeeve3000 wrote:joelker41 wrote:I find it ironic you claim not to be using crutches yet Rieekan, arguably the single most broken mini in this game, is in your squad lol.
I have played squads similar to this, and Xizor just isn't worth the investment. Rarely does he do much. I would switch Han to maybe Leia or a piece that does more than for the squad overall than just a simple shooter. I guess I should have clarified. I didn't want to play with both of the crutch pieces. I mostly want Rieekan in there for the mobile, so the commandos can pop out and shoot with twin and then move back into cover. I am suprised that Xizor didn't do much for you. I would think the Accurate would be very valuable. I will have to playtest this and see how it works. That's the key. It sounds great. Until you realize that 40 points can be Leia and another attacker. The Accurate isn't that important in a squad that relies on Cunning. Your opponent will have to get reasonably close to you in order to shoot you. Agreed Xizor is a fun piece to run but he is 40 points of tech that you may not even use. Leia and Obi spirit help your cunning out a lot and make your squad a huge threat from anywhere. There is nothing wrong with using you erc's to clean up some of your opponents uggies you have 4, accurite is nice but if your concerned about stealth a cheap fringer with It's A Trap would work just as well.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
|
I think Han is enough accurate here, and you can optimize him with Xizor's points by bringing in Leia and Obi Ghost. Do like Deri did on his way to the championship last year...levitate Han into position, use Leia's ability to give him a free shot, then he shoots and moves. Or...there's always Zuckuss, another accurate shooter with a great fringe benefit.
|
|
Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
|
With the advice given, here is a modified version of my squad. I like the ability to use Leia for two opportunist shots at the end of the round or maybe even an extra set of cunning +20 twins from one of the ERC. She could even give Luke and extra attack on someone like GOWK if needed.
--Rebel 200 Possible Regional-- 27 Han Solo, Smuggler 27 Luke Skywalker, Rebel Commando 20 Princess Leia 18 Rebel Commando Strike Leader 64 Elite Rebel Commando x4 16 General Crix Madine 14 General Rieekan 8 Obi-Wan Kenobi, Jedi Spirit 3 Mouse Droid 3 Ugnaught Demolitionist
(200pts. 13 activations)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/23/2008 Posts: 907 Location: Central Pa
|
Yup, Leia is a good addition to the build...she can boost a number of characters. Maybe swap the uggie out for another mouse...that way, if Leia isn't close to Han, you won't necessarily telegraph where you might move or levitate him to get a shot.
If you have time to playtest, try this with the Strike Leader and without. Depending on the players at your regional, they may come equipped to deal with superstealth. If guys are using Zuckuss then they have the opportunity to Force Sense when it will most hurt you. If you see a lot of Zuckuss where you play, I'd look somewhere else for those 18 points.
If I've read your posts correctly, you've decided not to use Dodonna because he really isn't necessary in the build. I agree, with a lot of possible damage coming early from the ERCs and Luke, those points were better spent elsewhere. But don't refrain from using him simply because players say he's a crutch. Make up your own mind like you did here.
|
|
Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
|
Oddly enough I would dump the Strike Leader for either an Its a trap piece like R2 w/Sensor (5 overrides is a bit much though) or free up 3 points some how and put in Admiral Ackbar. Sounds odd but all the commandos with +4 attack against activated enemies wouldn't mean they are powerless if they lose Init.
That is a fun inclusion.
A more serious one could be a Pathfinder and more Ugos for filler, or maybe a Bothan to stretch out attacks even more.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
I agree that Dodonna isn't necessary here, but he would have been better than the mice/uggies filler that wasn't doing much. The mice are needed now with Leia, but quad override makes the uggie just a bonus. I agree with Jim on the 2nd mouse over the uggie.
|
|
Rank: X-1 Viper Droid Groups: Member
Joined: 3/30/2008 Posts: 46 Location: Indiana
|
Thanks for all the help. I know this probably isn't a regional winning squad (especially with the way that I play), but it is something that I am comfortable with. I think there is going to be a lot of Zuckuss in the regionals and at GenCon. Do I leave in the Strike leader to make my opponent use up his force points for force sense, or do I not use the stirke leader because I know he is going to use froce sense? Which side of the coinc would you use. The great thing about having Zuckuss in m squad is that I can haunt him with Obi if I see that I am playing against stealth, which kind of negates the need for accurate a little.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
|
Add Strike Leader? I say no. You already have mobile and normal stealth. The cost to upgrade to super stealth is not worth it
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
joelker41 wrote:Oddly enough I would dump the Strike Leader for either an Its a trap piece like R2 w/Sensor (5 overrides is a bit much though) or free up 3 points some how and put in Admiral Ackbar. Sounds odd but all the commandos with +4 attack against activated enemies wouldn't mean they are powerless if they lose Init.
This is a pretty good option. And Zuckuss isn't a huge threat, because your threats are more spread out, so his Snare Rifle doesn't hurt nearly as much. Yes, it can screw up some Levitation options, but you should easily be able to play to that. And quite honestly, if you fear Zuckuss, the Strike Leader is not going to make a lick of difference due to his Force Sense.
|
|
Rank: Muun Tactics Broker Groups: Member
Joined: 2/23/2010 Posts: 8
|
i would drop the 20 point leia and get the cheaper leia with force sense
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/3/2008 Posts: 584 Location: Cincinnati, OH
|
No, the 20 point Leia gives you SO much more damage potential, it's not even funny. Honestly, unless you run into a mirror match, there really isn't that much Stealth in the game to worry about.
With Mobile Attack, if your opponent has Accurate or Force Sense, then you just make sure you keep your Commandos behind hard cover (walls), and not out where they can be shot at.
I would follow somebody else's advice above and drop the Strike Leader and add R2 w/ ES and Dodonna. That would make it a fairly powerful competitive squad, IMO. You're not using Dodonna as a crutch, necessarily. You're using him to allow you to wait as long as possible to activate Han. If you use the Levitate, Leia CE, then Han shoot and move technique, it requires 3 activations to do that, which means Han likely gets shot at some point during that maneuver. If you have Dodonna, you can stretch that out a bit, and likely get a bit more chance that you'll be able to consistently use his Cunning on something.
Not sure if you remember, but one of the guys from Atlanta came in 4th place at both the Atlanta and Ownesboro Regionals last year with a 150 point ERC squad. He had no Han or Leia in that build, if I remember correctly. So it's certainly competitive. The jump to 200 makes them a bit more dangerous, IMO. So don't doubt the power of this build. If it's what you want to play, just make sure you get plenty of practice with it. :)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
|
LoboStele wrote:No, the 20 point Leia gives you SO much more damage potential, it's not even funny. Honestly, unless you run into a mirror match, there really isn't that much Stealth in the game to worry about.
With Mobile Attack, if your opponent has Accurate or Force Sense, then you just make sure you keep your Commandos behind hard cover (walls), and not out where they can be shot at.
I would follow somebody else's advice above and drop the Strike Leader and add R2 w/ ES and Dodonna. That would make it a fairly powerful competitive squad, IMO. You're not using Dodonna as a crutch, necessarily. You're using him to allow you to wait as long as possible to activate Han. If you use the Levitate, Leia CE, then Han shoot and move technique, it requires 3 activations to do that, which means Han likely gets shot at some point during that maneuver. If you have Dodonna, you can stretch that out a bit, and likely get a bit more chance that you'll be able to consistently use his Cunning on something.
Not sure if you remember, but one of the guys from Atlanta came in 4th place at both the Atlanta and Ownesboro Regionals last year with a 150 point ERC squad. He had no Han or Leia in that build, if I remember correctly. So it's certainly competitive. The jump to 200 makes them a bit more dangerous, IMO. So don't doubt the power of this build. If it's what you want to play, just make sure you get plenty of practice with it. :) Owen had Han Rebel Hero and Princess Leia in there with crix 3 erc's and the strike Leader. Id say rebel hero han would be a good option he adds 10 damage to your ercs when they get their cunning so if leia gives one a shot with cunning its for 50 damage at +15 with a twin shot at +11 for 40. Smuggler is good but frankly im just sick of seeing him. Leia's ce is one of the more powerfull ce's in the game using it on a ERC makes them scary dangerous. Id say go Riekan over the strike leader too.
|
|
Guest |