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No CE's Old Republic Squad Options
Jonnyb815
Posted: Saturday, April 10, 2010 10:04:51 AM
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Joined: 10/28/2008
Posts: 606
28 Cay Qel-Droma
28 Dash Rendar, Renegade Smuggler
81 Jedi Battlemaster x3
26 Atton Rand
16 Juggernaut War Droid
13 Czerka Scientist
8 R4 Astromech Droid

(200pts. 9 activations)

What do you guys think?Friday its no CE's 200 so I thought about playing OR.
Its low on acts but I think 9 acts is fine with it being no CEs around.

double twin cunning/opp
4 melee attacks all have LA
the master door control piece in the game with the jugg
R4 helps with high defenses.
the jugg can even gain jolt to help out dash if needed.
Cay is just fun to play.
spryguy1981
Posted: Saturday, April 10, 2010 12:18:37 PM
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Joined: 2/16/2009
Posts: 1,485
Me likey! For a no CE event that looks like a fun squad to play. I'd run the Jedi Healer just so you could get off some critical Heal 30's.
joelker41
Posted: Saturday, April 10, 2010 6:18:25 PM
Rank: Grand Master Yoda
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Joined: 9/13/2008
Posts: 508
I would drop a JBM for Wicket and a bodyguard. Atton is far to fragile to not have some kind of protection.

Maybe wicket, human bg, and targetting droid? A little excessive on the defense lowering but if you can't up your stats via CEs maybe lowering theirs through SAs will help.

Also is it no commanders or no CEs? Like for instance can someone bring Captain Rex and just play him while not using his CE?
Wysten
Posted: Saturday, April 10, 2010 9:43:06 PM
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Joined: 11/12/2009
Posts: 390
If your using Dash Rander, I suggest using more fodder in your lineup so he can make the Opptunist more consistant.

Looks really solid otherwise. ^^
billiv15
Posted: Saturday, April 10, 2010 11:48:09 PM
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Joined: 4/4/2008
Posts: 1,441
Wysten wrote:
If your using Dash Rander, I suggest using more fodder in your lineup so he can make the Opptunist more consistant.

Looks really solid otherwise. ^^


That isn't the only way to use opportunist. You will notice he has Atton Rand in the build who has cunning. Are you telling me with both Atton and Dash in line of your big beat, you are going to not move early to prevent Dash from shooting you?

This is one thing I've been trying to stress. You don't need activation control to use opportunist figures. Another great way to use it, are by forcing AoO's. Dash can run up to a commander, etc. and tie him/her up while Atton and the JBMs take the heavy lifting. Opp figures are great for these kinds of tactics. Dash even has twin.

So in short, I like the build, no need for more fodder.
Wysten
Posted: Sunday, April 11, 2010 2:46:09 AM
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Joined: 11/12/2009
Posts: 390
You don't need to, but it's good to have there. After all, when have 1 or 2 small figures not been helpful opening doors, allowing the Jedi, Atton and Dash to get though the doors more quickly without having to plonk either of them on it. Thought it could be argued that scientist, Jugganort and R7 can do it between them. I guess since Opptunist is only on one figure, no need for more activations.
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