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Han cannon Options
Segastorm
Posted: Monday, April 12, 2010 12:03:06 PM
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Location: West Bend, Wisconsin
A lot of times, I have to battle Han Cannon squads(Bothan Nobles with Han) that I lose to a lot, I'd just like some help on making types of squads that can beat Han Cannon squads(other than anothet Han Cannon squad because I can't make those now.).
billiv15
Posted: Wednesday, April 14, 2010 2:36:16 AM
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It would be easier to reply if you showed us the squad list(s) you are dealing with. There are a lot of Hans, and people use commonly known names like "Han Cannon" for all kinds of weird things, that have little or nothing to do with the original usage that most of us would understand those terms to mean. If you can give us a list, it would be easier to point to builds that would work well against it.
Segastorm
Posted: Wednesday, April 14, 2010 12:45:58 PM
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Location: West Bend, Wisconsin
I'm dealing with:

Yoda of Dagobah
Princess Leia
Luke Skywalker, Hoth Pilot unleashed
Zuckuss
Bothan noble ×2
Lando Calrissian, Dashing Scoundrel
General Dodonna
and, Han Solo, Scoundrel

It is meant for Han to attack outside of his turn.
Weeks
Posted: Wednesday, April 14, 2010 1:39:32 PM
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Well against a 0 disruptive rebel squad thats built for cunning id say General Skywalker and Yoda on Kybuck would be a good answer you can kill han/leia/noble in round 1 pretty quickly. Another good Option is Thrawn swaps with a good swaper my favorite is Lord Vader cause you can basicly kill anything in that squad with LV Really quickly once han dies you got lukes push which shouldnt be that big a deal cause luke dies quick once you get on him and zuckuss/Lando who are more annoying then scary.

Vs cannon squads like this id go after the ce givers first they die faster but if you get the shot to kill han take it.

The 0 Disruptive in that rebel team means you can deepstrike it and kill it very quickly if your carefull.
greentime
Posted: Saturday, April 17, 2010 1:47:03 AM
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Another option is the Gungan shieldbearer. See if he's willing to let Han take 60 damage his own self if he fails a roll. GOWK is also a solid choice -- keep him out in the front and let Han's shots just bounce off. Or you could go for disruptive yourself - pick a map like Ravaged Base with relatively few long lines of sight and make Han work for those shots. It's not that hard to get says Kyle Katarn right up next to him; now he has to take damage and waste his turn just to get out of disruption range.

It would also be easy to build an Imperial build with way more activations than him (like twice as many). Just spin ugnaughts until he's out of pieces. Then run an Anamin scout up the board, swap for Lord Vader, sprint Lord Vader until he bases Han (or Leia, or Bothan Nobles, or whatever). Autowin initiative with Thrawn, use Sith Rage and Assault to swing at Han 4 times. Congratulations, he just lost the game and you just won it (Zuckuss and HPU aren't gonna win diddly squad on their own).
jedispyder
Posted: Saturday, April 17, 2010 2:05:54 AM
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I like the Thrawn Swap version since there isn't any any Init control and they're relying heavily on Cunning. By using Master Tactician you can strike first before he can even get his Cunning off on the main characters. As mentioned earlier, Lord Vader works great in this situation as long as you can keep LV away from Yoda of Dagobah as to not get Force Defensed or to try and trick them use Sith Rage first and if it gets Defensed you can then use Lightsaber Assault (obviously if he doesn't Defense the Sith Rage you do not use Lightsaber Assault if you're within 6 of Yoda). You can also use Zuckuss in the squad to Stun Rifle and keep his Zuckuss in place (or Luke HPU so he can only get a Force Push off against an Ug or such). You can use Ozzel for tempo control along with lots of Rodian Brutes/Ugs/Imperial Dignitaries. Amanin Scout also works as mentioned, you run up at end of round.
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