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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/10/2008 Posts: 184 Location: Middle of an Albertan field
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Cost:24 Name: Tom, Hp:70 Defense:19 Attack:8 Damage:10
SAs: Unique Twin Attack Evade Stealth Bravado Mettle
FPs: Force 2
This is me in sports, particularly dodgeball. I can be unhittable, but can't throw very well, though I try my best. I love hide and seek, too, hence the stealth.
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Rank: Caamasi Noble Groups: Member
Joined: 1/15/2010 Posts: 5
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Demitri Alexander, Swordsman
Faction: Fringe
Cost: 49 HP: 130 Defense: 21 Attack: 15 Damage: 30
Unique Melee Attack (Can attack only adjacent enemies) Double Attack (On his turn, this character can make 1 extra attack instead of moving) Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target) Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies) Vaapad-Style Fighting (Scores a critical hit on an attack roll of natural 18, 19, or 20) Parry (When hit by a melee attack, this character takes no damage with a save of 11) Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead) Regeneration 10 (If this character doesn't move on his turn, remove 10 damage from him at the end of that turn)
Commander Effect: Revenge (Allies gain +1 attack for each ally slain. This bonus stacks)
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Rank: Muun Tactics Broker Groups: Member
Joined: 8/23/2009 Posts: 8
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Hmm.
Hp:70 Def:21 Atk:+7 Dam:20
Spc. Unique Melee; Double Lightsaber Duelist Evade Crowd Fighting Stable Footing
Force: Force 5 Knight Speed Lightsaber Block Force Recovery 20
Cmm. Followers w/in 6 squares with melee attack and a printed defense below 18 gain Lightsaber Duelist.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/18/2008 Posts: 70 Location: conquering the outer rim
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Zorc62 Cost: 26 Hp: 90 Def: 19 Atk: 8 Dmg: 10
Unique Attack Algorithm (Allies get +4 attack against enemies hit by this character's attack) Avoid Defeat Block (When this character is hit by an adjacent character's attack, negate the damage; save 11) Close-Quarters Fighting Clumsy (Fumbles on a 1, 2, or 3) Loner Opportunist Shake it off (At the start of each round, remove 10 damage from this character) Tactician (You automatically win initiative if you roll an odd number; this does not apply if an ally has Master Tactician)
Force 4 Force Manipulate (Force 1; this character's next attack automatically hits against an adjacent enemy) Force Push 1 Jedi Mind Trick
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/19/2010 Posts: 86 Location: Springfield Illinois
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Caleb Moore, Knight of Alistair Cost: 40..........Old Republic Hit Points: 100 Defense: 20 Attack: 12 Damage: 20 Special Abilities Master Swordsman (at the beggining of the skirmish this character may designate 2 fighting styles to utilize for the rest of the skirmish. Master Styles are exempt.) Resilient(this character is immune to critical hits) Unleashed Anger(When this character would be defeated, on a save of 16 this charcter returns to full hit points gains +10 damage and every attack roll is considered a natural 20. This character also gains -4 defense and Savage.) Force Powers Force 1 Force Renewal 1 Knight Speed Lightsaber assualt Here are my reasons for this character- Master Swordsman-(i'm a nerd ) my friends and I sword fight all the time and try and utilize actual lightsaber styles. Resilient-I am a diver (board diver) and can withstand massive amounts of pain. Like hitting the concrete hard water from three meters. Unleashed Anger I haven't acted in anger in six years. Since I almost killed my friend because I got angery. The next time I actually get angry everyone should run.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/30/2008 Posts: 488 Location: Wisconsin
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Alex (IG-108), Separatists Supporter
Cost: 88 HP: 120 Def: 20 Att: 16 Dm: 20 Special Abilities: Unique Twin Attack Makashi Style Mastery Gregarious Lightsaber Duelist Synergy (+4 attack and +4 defense when an allied character who's name contains "Grievous" is within 6 squares) Separatist Bodyguard (when an allied Separatist character would take damage, this character may take the damage instead) Unorthodox Strategy (On an even initiative roll, as many allies in this character's squad may be activated as the player wishes. On on odd number, the ally nearest to an enemy piece is defeated, and does 20 damage to all to all characters within 2 squares) Favorite Number (on an initiative roll of 8, this character gets +10 damage until the end of his turn) Friend to Reptiles (allies who's species is reptillian gain Evade)
Force Powers: Force 2 Force Renewal 1 Lightsaber Deflect Force Push 2 Force Lightning 2 Master Speed Commander Effect: Droids are subject to this effect. Non-unique Separatist allies gain gregarious and Extra Attack
What if we just strap a rocket on with duct tape?
Kind of overpowered, but that's what I would want to be like if a SWM piece was made of me. Unorthodox strategy is by far my most favorite Special Ability I have ever come up with.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/3/2010 Posts: 89
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OK, TheChosenOne pts:85 hp:120 at:12 df:21 dmg:20 SA: triple, twin, cunning +20, grenades 60 (range sight 60 dmg to target and everyone within two squares(football throwing arm)) F: force 3, renew1, mastery 2 push 3 salvation (l like this power used by Mr Spry) force sheilding (no damage, save 6) CE: allies gain evade Cool huh as u can tell i LOVE sports (football )
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/23/2009 Posts: 65
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I'm going for realism here...Ha. Hopefully I'm good on the cost here, I'm thinking of characters like General Carlist Rieekan and Jagged Fel...
jastermereel85
Cost 17
Stats HP 60 Defense 15 Attack 8 Damage 10
Special Abilities Unique Gregarious Recon Bravado +20
Commander Effect Allies gain Gregarious.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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saber1 on Swoop Bike Faction: Conservative Cost: HP: 80 DEF: 20 ATK: 10 DAM: 20
Special Abilities Accelerate Flight Intercessory Prayer (Whenever an enemy within 6 squares is defeated, make a save 11. On a success, that character returns to play with 10 hit points, gains Light Tutor and joins your squad for rest of skirmish) Lightweight (Special abilities and force powers that result in movement move this character an additional 2 squares) Never Favored by the Odds (If your attack or save roll was an odd number, the result is -4) Protective +30 (This character gains +30 Damage while your squad contains a wounded ally named United States Constitution) Strafe Twin Attack Voracious Appetite (Small characters entering a square adjacent to this character must make a save 16. On a failure, that character is defeated and remove damage from this character equal to the hit points of the defeated character)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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saber1 wrote:saber1 on Swoop Bike Faction: Conservative Cost: HP: 80 DEF: 20 ATK: 10 DAM: 20
Special Abilities Accelerate Flight Intercessory Prayer (Whenever an enemy within 6 squares is defeated, make a save 11. On a success, that character returns to play with 10 hit points, gains Light Tutor and joins your squad for rest of skirmish) Lightweight (Special abilities and force powers that result in movement move this character an additional 2 squares) Never Favored by the Odds (If your attack or save roll was an odd number, the result is -4) Protective +30 (This character gains +30 Damage while your squad contains a wounded ally named United States Constitution) Strafe Twin Attack Voracious Appetite (Small characters entering a square adjacent to this character must make a save 16. On a failure, that character is defeated and remove damage from this character equal to the hit points of the defeated character) Like the protective
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