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Need help - 2 NR Possible Regional Squads! Options
Demosthenes
Posted: Wednesday, April 28, 2010 10:45:10 AM
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So I've got Regionals on Saturday, and I'm considering a few different squad builds. These are the two NR iterations I'm toying with:

--Regionals 1--
45 Mara Jade, Jedi
38 Kol Skywalker
29 Ganner Rhysode
25 Leia Skywalker, Jedi Knight
9 General Dodonna

(146pts. 5 activations)

--Regionals 2--
54 Kyle Katarn, Jedi Battlemaster
38 Kol Skywalker
29 Ganner Rhysode
25 Leia Skywalker, Jedi Knight
9 General Dodonna

(155pts. 5 activations)

So what do you think I should flesh the squads out with, and which one do you think is fundamentally better? I know that they're decidedly melee-heavy, so that might be something to consider when giving suggestions. Thanks for the help as I try to decide what I'll run! ThumpUp
shatterpoint7
Posted: Wednesday, April 28, 2010 11:06:36 AM
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is this 150 points?
Demosthenes
Posted: Wednesday, April 28, 2010 11:08:45 AM
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No, it's 200 points, as it's for Regionals. These are just the bases of the squads I'd like to try.
spryguy1981
Posted: Wednesday, April 28, 2010 11:16:34 AM
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If it were me, I would add Dash and Jag to both squads. The range on the lob is stellar.
FlyingArrow
Posted: Wednesday, April 28, 2010 11:32:09 AM
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Do you have Wedge you can put in there? Leia has a lot more re-rolls if people are evading.

No Ganner in this one, but I really like this NR build:
http://yqs243-site0001.maxesp.net/Squads/View.aspx?ID=78775

Demosthenes
Posted: Wednesday, April 28, 2010 11:41:47 AM
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I've got Jag and Wedge, but don't have Dash, so unfortunately that's not an option. I thought about putting Wedge in there too, but then it becomes a pricey, low-activation squad.
FlyingArrow
Posted: Wednesday, April 28, 2010 11:53:09 AM
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--NR Flying Beats--
54 Kyle Katarn, Jedi Battlemaster
38 Kol Skywalker
29 Ganner Rhysode
25 Leia Skywalker, Jedi Knight
23 General Wedge Antilles
9 General Dodonna
16 R7 Astromech Droid x2
3 Mouse Droid
3 Ugnaught Demolitionist

(200pts. 10 activations)
Here's an attempt building on your Kyle option above. Wedge/Leia/rerolls makes it really hard to hit these guys with a blaster, which is good since they're all melee. Everyone has range-6 attacks available for when the enemy closes in - two FP2, Grenades, Lightning, LS Throw from Leia. Plus Disruptive means that a close range fight should be in your favor.
Darth Percocet
Posted: Sunday, May 2, 2010 12:20:38 AM
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I mean anytime you use a NR build with no CE figures, IMO you go wedge, i think for his pt cost he more than makes up for what he does. Kyle & Kol become so hard to hit. You get Wedge in here w/ a Vigo & i dont think you got mouse droids so keep the vigo i would say near Kyle. Basically you could GMA & tripple someone & then levitate him out if need be. I like the Ganner/Kyle combo, looks good. But would say deff put wedge in here. He's not too bad of a shooter plus he got accurate & if your making some good saves on a game w/ leia letting him reroll avode defeat you could get your opponent pretty mad haha...
Jonnyb815
Posted: Sunday, May 2, 2010 1:00:25 AM
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You have to go Ganner,Mara,Dod. I dont think wedge is the way to go

Then your pretty open to what you like to play
Han GH is a killer vs Thrawn
Kyle BM
even Kyle IC is not a bad mini if you think your goign to see a lot of melee
Anakin Solo is a great back up mini
Dash/Jag
Dengar HK
Kyp
Zuckuss BH
shado is great vs the lancer but he is still not enough
Even Cad Bane I guess
Jaina and a Han smugger can even work you just have to use han like you did before rieekan was around.
Jaina/Han RH MTB could work with Mara I guess. it a one trick pony but it could work.
Leia JA is not bad with throw 2
Lobot UH is great with trying to custom build.
Kol



You can go Kyle BM,wedge,Ganner,Mara,TBSV

If you want to get in some games on vassal ill work with you

Demosthenes
Posted: Sunday, May 2, 2010 1:10:54 AM
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Regionals was yesterday, and this was the squad I went with:

45 Mara Jade, Jedi
38 Kol Skywalker
35 Zuckuss, Bounty Hunter
29 Ganner Rhysode
23 General Wedge Antilles
9 General Dodonna
8 R7 Astromech Droid
6 Mouse Droid x2
6 Ugnaught Demolitionist x2

199 points, 11 activations.

I went 2-3 with this squad, which is a testament to how useful it was, since I'm a pretty new player. If I had thought about the squad construction more, I wouldn't have used 2 Mouse Droids. I used them as interference / mobile cover, but both they and the Ugnaughts didn't do too much since I usually engaged my opponent pretty quick.

Otherwise, Mara Jade was definitely able to do her thing. In one match, after a Crit from Zuckuss knocked Kyle JBM down to 80, I proceeded to roll three 17s in a row with Mara and knock him out. She also put 120 on Vader Sith Apprentice (and was subsequently gunned down by 501st stormies, but it's all good, I won that match, lol). Kol didn't do a whole ton, and that was my fault for not running him up fast enough. Ganner was his usual awesome self, levitating Mara for kill shots, and holding his own against Accurate Shooters with his Evade from Wedge. I really like this squad!
Jonnyb815
Posted: Sunday, May 2, 2010 1:16:09 AM
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with that squad I would drop Kol only if you think the lancer will be seen for shado. Drop Wedge. I would work in Dash/Jag maybe or kyp then. O Jarael is not a bad one too since she can stay up front
Demosthenes
Posted: Sunday, May 2, 2010 1:24:16 AM
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Yeah we didn't see any Lancer at Regionals, which had me breathing a sigh of relief. And I gotta be honest, Wedge saved my bacon in a lot of matces. Ganner evaded 160 damage in a single match, and I was seriously lucky with my Evade rolls all day. Also, I don't have Dash so I couldn't work him in there.
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