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Custom of the Day May 7th Yaddle Options
Darth Grievous
Posted: Friday, May 7, 2010 8:57:48 AM
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Joined: 12/12/2009
Posts: 271
By request and popular demand, without further ado, I present to you...Yaddle, THE ONE BELOW

New Yaddle, The One Below (Republic) Cost 36
HP 100
Def 20
Att 10
Dmg 20

Unique, Melee Attack, Double Attack
Loner +4
Pilot

Force Powers (Force 1) Renewal 1
Force Leap 1
Force Alter 1
Morichro (Force 3) replaces attacks, range 6, target enemies speed is reduced by 1 each time is activates till it reaches 0, then it can no longer move

Ok my representation of Yaddle, since her rank of Master was never truly official by training or by Yoda, she shouldnt be the best jedi ever. Loner represents her century long emprisonment after her master died. A master pilot as well, not like the ability does any good anyway ;)

Leap will allow her to move through her target and employ Morichro soon after. Morichro was generally forbidden amongst the jedi arts, but it eventually slowed down the target until death. Killing them slowly didnt sound fun to me, so why not slow them down each turn forcing your opponent to rush trying to chase Yaddle and kill her before they can no longer move. Speed 6,5,4,3,2,1, and then nothing. ThumbsUp
carnorjax1
Posted: Friday, May 7, 2010 10:16:46 AM
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Location: The Squall, Yinchorr
So cool, Morichro, wild skill! BlooMilk Maybe only 10 Damage though, she only really used a wooden staff.
Darth Grievous
Posted: Friday, May 7, 2010 10:27:11 AM
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Yea I thought about giving her only 10dmg, but she did use a lightsaber at some points. I was worried that even with double at 10dmg shes only doing 20 total. What about adding Rend+10 that way she is doing 30dmg between both???

Like Morichro huh? I mean it will take a few turns for it to be truly affective, but if she chases them around, shell always just be out of reach especially with Leap and Melee Reach 2, and once they can no longer move she has them.
carnorjax1
Posted: Friday, May 7, 2010 10:40:27 AM
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Joined: 9/22/2009
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Location: The Squall, Yinchorr
It would be nasty if you gave her Immobilizing Rend, but then I'd maybe give her a lower attack, she did refrain from violence, and after being imprisoned for centuries, her skills would be a little rusty
Darth Grievous
Posted: Friday, May 7, 2010 10:50:38 AM
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Joined: 12/12/2009
Posts: 271
Hmm so maybe put her Attack at 8 or 9, then Immobilizing Rend, hmm fun....so 10 or 20 dmg???
surf_rider56
Posted: Friday, May 7, 2010 11:33:05 AM
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Joined: 9/19/2008
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Location: Orange County, CA
Here's a question ... how would you modify a Yoda to make her into a mini? I ask because I can't tell; up close sure, but from a distance, is she a Lot shorter, slightly different green color ... I'm not sure if I've ever seen a scene with her and Yoda standing together so a perspective may be speculative ......
Darth Grievous
Posted: Saturday, May 8, 2010 10:34:35 AM
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I think in Episode 1 you can see her, but really she is very close in green but has her long hair
surf_rider56
Posted: Sunday, May 9, 2010 3:14:53 AM
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Location: Orange County, CA
Darth Grievous wrote:
I think in Episode 1 you can see her, but really she is very close in green but has her long hair


I've seen pics ... guess I forgot the long hair BigGrin
Darth Grievous
Posted: Sunday, May 9, 2010 9:31:28 AM
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So any other changes in stats, anyone recommends?
Deus Sol
Posted: Monday, May 10, 2010 2:30:50 AM
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stick with 20 but give her the rend.
amsnow
Posted: Monday, May 10, 2010 4:45:03 AM
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Joined: 10/11/2008
Posts: 666
Location: Puyallup WA
force heal seems fitting, she was in the healer corps
Darth Grievous
Posted: Monday, May 10, 2010 7:03:31 AM
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Joined: 12/12/2009
Posts: 271
@Deus Sol which rend?

@amsnow never heard of the healer corps but I will see what I can do.
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