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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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--plo/Rex and his 501st troopers-- 40 Plo Koon, Jedi Master 33 Captain Rex 21 Admiral Yularen 15 501st Legion Clone Commander 52 501st Clone Trooper x4 9 R2-D2, Astromech Droid 16 501st Legion Clone Trooper x2 8 Mas Amedda 6 Ugnaught Demolitionist x2
I could go 5 501st troopers but i think 4 and 2 legions are fine. Well if they have opp they are 16 for 40 double gma. If they die they can hit back for 30/40 damage to force users. I could go mon over plo but then i lose a melee attacker.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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I would go with 5 501s CTs over the 2 Legions. You have the same number of attacks either way (GMA)...and you gain another 5CT for Squad Assault. If you lose 1 of the 4, then you are out of luck for SqA. On top of that, the Legions gain nothing for SqA. With the 3pts, you can add another Ug or a Rodian Brute to keep the same activations.
Anywho...that's how I see it. Oh...and keep Plo over Mon. ;)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Another option would be to drop the 501st Commander for a Czerka. The Jolt gained for Rex alone would help with getting the CTs their Opp shots. Just a thought...maybe try it and see how it does.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/27/2008 Posts: 214
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Definitely keep Plo. As for the CT vs Legion thing, I'm not sure, I'd probably keep the Legions, but I do see Huk's point. Maybe try both and see which is more effective.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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I understand the other squad was better overall but this one could be annoying Side not all the 501st clone troopers are 501st clone troopers if they arent 501 CT they have a SA called trooper letting them count as them. Thats the reason for the the mix.
--plo and his 501st troopers-- 40 Plo Koon, Jedi Master 23 Mon Mothma 21 Admiral Yularen 16 Queen Amidala 9 R2-D2, Astromech Droid 77 501st Legion Clone Trooper x11 8 Mas Amedda 6 Ugnaught Demolitionist x2
(200pts. 19 activations)
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Oops...after all that I forgot about their SA! I guess my post is moot...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/27/2008 Posts: 214
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Good call sir.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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ok do I drop the commander and a 501 the 8 pt for mon mothma. That would be 30 on the first death blow and 40 on the second with Mon Monthma that would a possible 70 damage on a death blow.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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i made a squad similar to this but its with one of the new lost twenty virtual set peices here he is CAPTAIN FORDO 31 POINTS 16 DEF 10 ATK 20 DMG SPECIAL ABILITIES UNIQUE ARC TROOPER TWIN ATTACK ORDER 66 ACCURATE SHOT COMMANDER EFFECT ALLIED CHARACTERS WITH ARC TROOPER IN THERE NAME GAIN TWIN ATTACK AND EVADE
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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THE SQUAD CONSTSITED OF CAPTAIN REX CAPTAIN FORDO R2 DOOMBOT 3 ARC SNIPERS MAS AMEEDA PLO KOON JEDI MASTER ADMIRAL YULAREN 3 UGGIES WHEN ARCS DIE THEY CAN DO 80 DAMAGE WITH ACCURATE SHOT
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/28/2008 Posts: 606
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no they do 60 since you dont get deadeye on the death blow shots but giving me stats to custom minis and using caps really doesnt help the squad since I dont use custom stats. Thanks for helping though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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the judge here in spokane ruled that you would get dedeye on deathshots
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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nerfherderpictures wrote:the judge here in spokane ruled that you would get dedeye on deathshots That could have been correct, or incorrect depending on the situation. Deadeye has very specific requirements in order to use it - and it says so right in the glossary. "On its turn, if this character doesn't move any distance, it gets a +10 bonus to Damage. This special ability doesn't help with attacks of opportunity." I highlighted the important two. If you managed to kill off your own character, on it's turn, and it did not move, you would get Deadeye on the death shot. It could happen, but somehow I doubt that this was the case in your game :) Either way, I suggest you show the judge the glossary, and remind him/her to check it when making rulings. Making an incorrect ruling that's crystal clear in the glossary is not acceptable for a judge (obviously there can be circumstances that justify it in some cases). But in general, as both a player and judge, when making rulings, consult the glossary first. It will answer about 85-90% of all rules questions in a very clear manner, and doesn't leave the "I got screwed" feeling in someone's stomach when they find out the judge ruled incorrectly.
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