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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Keeps me busy at work when I have little to do, so I've been creating custom stats again after doing 3 sets of them last year.
Here is a preview...
R2-D2, Legendary Astromech 15 Points New Republic HP: 40 Def: 18 Atk: 10 Dam: 0
Special Abilities Unique; Droid; Override;
Stun Arm +10 (+10 Damage to adjacent living enemies. An enemy hit by this attack cannot move, save 11)
Electric Shock +20 (+20 Damage against adjacent Droid enemies)
Faithful Droid (Subject to commander effects if an allied character whose name contains Skywalker is in your squad)
Smoke Screen Projector (Replaces attacks; for the rest of the round, enemies who target an ally within 6 squares for an attack get -4 Attack)
"Artoo, why did you have to be so brave?" ―C-3PO
Thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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SmokeScreen is a little broken IMO. Maybe make it something like accurite shot doesnt work, or enemies within 6 get -4 to attack or something like that. As it is its a little crazy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/12/2009 Posts: 271
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Agree, combine this with GMLS and Leia, bad bad
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Opinions noted, and a change made. It's back to where it was originally, but I liked the idea of rolling 2 dice and taking the lower from the Endor map special rules as there are so many ways to increase attack these days that a -4 seems not so special.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Preview #2
Darth Malgus 55 Points VR Sith HP: 130 Def: 20 Atk: 15 Dam: 20
Special Abilities Unique; Melee Attack; Double Attack; Jedi Hunter; Lightsaber Duelist; Dark Armor;
Force Powers Force 2. Force Renewal 1 Force Leap Force Lightning 2 Force Push 2 Lightsaber Defense Lightsaber Throw
Commander Effect Allied mercenaries ignore the movement restriction of Mercenary. Non-unique mercenary followers get +4 Attack and Charging Assault +10.
Darth Malgus was a fierce warrior who often utilized alien mercenaries, long thought unreliable by the Sith. He led the attack that started the sacking of Coruscant with a lone Twil’ek ally and a female bounty hunter as backup.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Drop Twin from R2, and he is fine. Also, Twin really doesn't fit the character.
Malgus should be a couple more points.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Sithborg wrote:Drop Twin from R2, and he is fine. Also, Twin really doesn't fit the character.
Malgus should be a couple more points. The original idea of Twin on R2 was a Lancer-deterrent, however, I just remembered the interaction would still give the Lancer the first attack. Malgus was originally at 57 points, but I felt the Sith needed a commander in the competitive range of Malak, DlotS. Might change LS Throw 2 to LS Throw and up him to 55.
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