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Thawn Swap (No Ozzel) per discussion on the General board Options
wampafang
Posted: Wednesday, June 2, 2010 11:11:59 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/14/2008
Posts: 126
Location: Indiana
This is a squad I have done well with. Simply based on outactivating your opponent and unleashing Rex at the end. Palps can take out GOWK in one turn and the 501st Commander takes out fodder and paves the way for Rex. The times I have used it, I outactivated most if not all of the squads I faced, and as such it was very effective.

--Rexecute Order 66--
62 Emperor Palpatine, Sith Lord
33 Captain Rex
32 Thrawn (Mitth'raw'nuruodo)
22 Imperial Governor Tarkin
15 501st Legion Clone Commander
11 Admiral Ozzel
8 Mas Amedda
8 Gran Raider x2
9 Ugnaught Demolitionist x3

(200pts. 12 activations)

Given the Ozzel discussion on the General Board which completely changed the way I looked at that piece, I decided to update the squad:

--Rexecute Order 66 2.0--
62 Emperor Palpatine, Sith Lord
33 Captain Rex
32 Thrawn (Mitth'raw'nuruodo)
27 Lobot
23 Jarael
8 Mas Amedda
5 Imperial Dignitary
9 Ugnaught Demolitionist x3

Preferred Reinforcements:
(Lobot) 8 Gran Raider x2
(Lobot) 12 Rodian Brute x4

(199pts. 16 activations)

This squad has much more flexibility.

What do you think?

Jonnyb815
Posted: Wednesday, June 2, 2010 2:14:05 PM
Rank: Advanced Bloo Milk Member
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Joined: 10/28/2008
Posts: 606
I think you need to keep Tarkin in the second squad not having him doesnt make any sense.
in the first squad
drop ozzel and the grans for
thats 19 points
for
Gran
Brutex5

you can work in lobot but i dont know if its needed.

you would have to drop the uggies thats 28
so lobot
brutex2
uggiex2
Granx2

you lose 2 acts


wampafang
Posted: Wednesday, June 2, 2010 10:15:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 126
Location: Indiana
So, something like this?:

--Rexecute Order 66--
62 Emperor Palpatine, Sith Lord
33 Captain Rex
32 Thrawn (Mitth'raw'nuruodo)
22 Imperial Governor Tarkin
15 501st Legion Clone Commander
15 Rodian Brute x5
8 Mas Amedda
9 Ugnaught Demolitionist x3
4 Gran Raider

(200pts. 15 activations)

LoboStele
Posted: Thursday, June 3, 2010 1:54:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/3/2008
Posts: 584
Location: Cincinnati, OH
Unless you see a ton of Republic Clone players at your LGS, I would definitely look at going with the new Darth Vader Sith Apprentice and Rex 501st Commander instead. It's a much better combination overall, and slightly cheaper too. Plus, the new Vader has tricks like Djem So which make him much better against the current meta like Lancers or Yobuck.

Outside of that though, it's a fairly solid build. Lord Vader is typically the 'go to' piece for swap based squads, but Vader Scourge and the new Vader are good choices too. Of course, you lose access to Captain Rex with either of those, but that's why you look at other secondary shooters like Cad Bane or Arica instead in those situations.

Lord Vader with Arica is actually quite nasty. She hits for 30 damage a pop with both Cunning and Advantageous. :)
wampafang
Posted: Thursday, June 3, 2010 4:03:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 126
Location: Indiana
Quote:
Unless you see a ton of Republic Clone players at your LGS, I would definitely look at going with the new Darth Vader Sith Apprentice and Rex 501st Commander instead. It's a much better combination overall, and slightly cheaper too. Plus, the new Vader has tricks like Djem So which make him much better against the current meta like Lancers or Yobuck.


No, not a ton of Republic Clone players, just liked the damage output of Rex. I really like your suggestions though and will toy around with Vader Sith Apprentice and Rex 501st. Sometimes you look at the "sexy" damage out put and ignore figs that might not do as much damage but are more flexible. Thanks.
wampafang
Posted: Thursday, June 3, 2010 5:51:20 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 126
Location: Indiana
Here is what I have come up with, given the suggestions:

--Purge of the Jedi--
46 Darth Vader, Sith Apprentice
41 Captain Rex, 501st Commander
32 Thrawn (Mitth'raw'nuruodo)
22 Imperial Governor Tarkin
15 501st Legion Clone Commander
8 Mas Amedda
10 Imperial Dignitary x2
15 Rodian Brute x5
9 Ugnaught Demolitionist x3

(198pts. 16 activations)

Not sure about the 501st Commander or the Dignitaries.
billiv15
Posted: Thursday, June 3, 2010 11:17:51 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
One change. Drop the 2 Dignitaries, the 5 brutes and one ugo for Lobot. This helps protect you against Yodabuck and the Lancer (you can bring other options in those cases that actually help you instead of providing your opponent with easy points), and in games where you still bring 5 brutes 1 Caamasi, your swappers are free, and worth 0 to your opponent. This helps in many ways during a game, such as giving you early leads, forcing your opponent to come at you to score points, and allows you to deal with bad matchups by going for a points lead and sitting back and taking a 2pt win when you have to.
Jonnyb815
Posted: Thursday, June 3, 2010 1:37:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 10/28/2008
Posts: 606
Bill he only needs to drop the brutes and the dips since his squad is only 198. Adding Lobot really helps out the squad. You can even bring in a TBSV vs low act squad if you want. If all the math is right I would drop one of the base uggies for a brute. So two uggies and one brute in the base

--Purge of the Jedi--
46 Darth Vader, Sith Apprentice
41 Captain Rex, 501st Commander
32 Thrawn (Mitth'raw'nuruodo)
27 Lobot
22 Imperial Governor Tarkin
15 501st Legion Clone Commander
8 Mas Amedda
6 Ugnaught Demolitionist x2
3 Rodian Brute

(200pts. 10 activations) Can still max out to 16 acts if needed
wampafang
Posted: Thursday, June 3, 2010 11:04:57 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 126
Location: Indiana
The squad has been updated to reflect your suggestions billiv15 and Jonnyb815:

http://www.bloomilk.com/Squads/View.aspx?ID=85715

Thanks to all you who helped me with this (Jonnyb815, billiv15, and Lobostele), it is much appreciated. Now all that remains is to get used to swapping mid-round instead of at the end.

I do have one last question however. I seems from what you said billiv15, that there might be times when taking 5 Brutes and the CN would not be optimal, and I think you were referring to times when you are facing Yodabuck or Lancer. My first thought was to go Kel Dor and a Noble, or go two Nobles (only have two) and an R-7.

If I am reading you correctly, when facing deep-strike go small and compact as the Brutes and other swap fodder would be worthless in those situations?

Jonnyb815, I like your TBSV suggestion against low activation builds.
billiv15
Posted: Friday, June 4, 2010 3:15:34 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
Looks good. I agree with Jonny on the one brute instead of 3 ugs in the base squad, but doesn't really matter. Against Lancer, the Kel Dor is your best choice. Against Yobuck, it really depends. Less than 30hp swappers aren't going to be very useful, other than as activation control. So if you can outactivate yoda by at least 3 - you can probably get away with it (just hide your acts way in the back preferably behind a locked door lol for the first round or two, and use Rex, Vader and the 501st to swap with. Another option in that game is to go for double override and/or a human bg. A third would be the Whipid Tracker. Bgs are nice against Yoda since you can prevent him from killing your command crew easily. You probably will have to play it with less activations than they to start with though, so use your figures wisely as best you can and make sure to set up for init wins where you can hit something.
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