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Three GMLS Squads for Critique Options
wampafang
Posted: Friday, June 11, 2010 3:35:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/14/2008
Posts: 126
Location: Indiana
Since GMLS came out in JA, I've been trying to build a squad around him with what I have (No Ganner) and I have come up with three squads. Each has its strengths and weaknesses, but I am having trouble deciding which is best.

--Grand Master Zuck--
115 Grand Master Luke Skywalker
35 Zuckuss, Bounty Hunter
23 Jarael
9 General Dodonna
5 Caamasi Noble
12 Ugnaught Demolitionist x4

(199pts. 9 activations)

This one has init control and range from Zuckuss, as well as interference from Jarael against shooters.

--Grand Master Kyp--
115 Grand Master Luke Skywalker
27 Lobot
26 Kyp Durron
23 Jarael
9 General Dodonna

(200pts. 5 activations)

This one has more offense in the form of Kyp who would have Force Lightning, LA, and would have FP5 from the get go. Jarael would run interference for both Kyp and Luke against non-accurate shooters like Dash, Rex, Bane. This squad also has flexibility in the form of Lobot who could bring in more activations, Double Override and BGs against Yobuck, a Kel Dor against Lancer etc.

--Siblings Skywalker--
115 Grand Master Luke Skywalker
27 Lobot
25 Leia Skywalker, Jedi Knight
23 Jarael
9 General Dodonna

(199pts. 5 activations)

This is far more defensive. Jarael running interference for Luke is the foundation for the squad. With renewal plus rerolls from LSJK she should help Luke advance up the map. Again, Lobot provides flexibility.


So what do you guys think? If you had to play one of these, which one would you take?

Thanks
Darth O
Posted: Friday, June 11, 2010 8:05:24 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
I would definitely go for the first one. Zuckuss is a real boost to the squad and you're going to be able to spread out your activations through 9 phases.
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