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Imperial 501st Pain Options
jlbm347
Posted: Friday, June 11, 2010 7:38:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/20/2010
Posts: 162
Location: Bloomington, Indiana
46 Anikin Sith Apprentice
32 Thrawn (Mi'thrawn)
21 General Veers
20 Imperial Security Officer
16 Felucian Stromtrooper Officer
15 Lobot, Computer Liason Officer
50 x5 501st Legion Stormtroopers
=200 11 activations

True probably most competitive players would have mas or mouse droids but I don't have them. I have however run this squad several times and it is very effective. The 501st, until their are only three of them left, get 16 attack and 40 damage with accurate shot. Plus you still have a sith, you have swap, and door contrl, plus a chance of reserves. As well as a counter to stealth who also gets cunning/opportunist.

Comments are welcomed.
Jester007
Posted: Friday, June 11, 2010 8:42:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/20/2009
Posts: 522
I really do like the 501st Legion Troopers. Just wish they weren't so fragile. Only comment I can make is find a way to get a hold of Mas or a couple of mouse droids. You would have to be very careful when facing Yobuck squads. You're troopers will be in close proximity of each other to get the Squad Assault & Squad Firepower (excellent targets for Galloping Attack). My suggestion for that is to try a modification to put Zuckuss in for the glue gun to keep Strafers and such from getting to your troopers.

Sincerely,
Jester007
AdmiralAckbar
Posted: Monday, June 14, 2010 3:24:54 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/16/2008
Posts: 286
Agreed. In order for your Troopers to be any good they have to remain within 6 squares of each other and there commander effects. That many charcters being so close to each other makes them easy targets for gallop/strafe/missiles/or mobile attackers. Good damage potential but defense is a little weak.
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