RegisterDonateLogin

Many Bothans died to bring us this Milk...

Welcome Guest Active Topics | Members

TFU customs Options
Segastorm
Posted: Tuesday, June 15, 2010 2:56:56 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2010
Posts: 658
Location: West Bend, Wisconsin
I came up with some customs from the force unleashed some time ago. Tell me what you think.

Imperial Jumptrooper
Cost:?
Faction:Imperial

HP:60
Def:17
Attack:8
Damage:20

Special abilities

flight
flamethrower 20
mobile attack
twin attack
accurate shot



Imperial Medic
Cost:?
Faction:Imperial

HP:30
Def:14
Attack:5
Damage:10

Special abilities

Healing Aura( whenever an ally ends it's turn within 3 squares of this character, remove 20 damage from it at the end of it's turn)


Imperial Heavy trooper
Cost:?
Facion:Imperial

HP:60
Def:18
Attack:9
Damage:20

Special abilities

Melee attack
lightsaber resistance
lightning 10(replaces attacks, 10 damage to one target emeny within 6 squares)

I do need some help costing all of these.
Wysten
Posted: Tuesday, June 15, 2010 4:17:04 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/12/2009
Posts: 390
Imperial Jump Troopers have flame throwers? Never noticed that.

Generally, I don't see them as squad troopers, nor being aggressive. But having accurate shot since I would imagine they would be mobile enough to get a good view of the battle field. If you took the flamethrower off, I could see them going for 20/22/24 points a piece. Since they are pretty beefy all round and easily boosted.

Imperial medic is very powerful and could probably easily be 25, perhaps above. None existant defence but unperieled healing capabities make it really powerful. The aura can probably be reduced as most healers work on contact.


I assume the heavy troomers are the lightsaber resistant Plague troopers?

I would probably make them droids, give them triple attack and give them 90 health or above with Damage reduction. Probably give them missles 20/30. As he is, can't justify making him more then 16/18, mainly due to the ways they can be boosted by commander effects, which does not seem right as they are droids to my knowledge.
Segastorm
Posted: Tuesday, June 15, 2010 6:31:09 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/9/2010
Posts: 658
Location: West Bend, Wisconsin
No, I mean the imperial Heavy troopers. the ones with the wierd rods that can shoot lightning out of them, and I'll change the Jump trooper. I'll also lower healing aura to 3 squares instead of 6.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.