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Old Republic 1. Cay Qel-droma, Heroic Jedi R 2. Crado VR 3. Jedi Ace Pilot U 4. Jedi Duelist C 5. Jedi Scholar U 6. Jedi Seer C 7. Jedi Student C 8. Master Arca Jeth VR 9. Master Thon, Jedi Instructor VR 10. Master Vodo Siosk-baas R 11. Nomi Sunrider, Legacy of the Lightside R 12. Old Republic Fleet Captain U 13. Old Republic Peace Keeper U 14. Old Republic Rocket Jumper U 15. Oss Willum VR 16. Sylvar VR 17. Tetan Soldier U 18. Tot Doneeta, Jedi Knight VR 19. Ulic Qel-droma, Redeemed Sith 20. Vima Sundrider
Sith 21. Aleema Kato VR 22. Exar Kun, Dark Lord R 23. Freedon Nadd, Sith Spirit R 24. Korriban Guardian Beast C 25. Krath Assault Droid C 26. Krath Cultist C 27. Krath Officer U 28. Krath Soldier C 29. Massassi Sith Mutant Brute U 30. Massassi Sith Mutant Savage C 31. Naddist Rebel C 32. Naddist Warrior U 33. Possessed Jedi C 34. Sith Disciple U 35. Ulic Qel-droma, Sith Apprentice R
Mandalorian 36. Mandalore the Indomitable, War Chief 37. Mandalorian Grunt C 38. Mandalorian Squad Leader U 39. Taung Commander U 40. Taung Crusader C
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Rank: Moderator Groups: Member
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Cay Qel-droma, Heroic Jedi OR, R Cost: 34 HP: 110 Def: 19 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Ataru Style, Repair 30, Cay's LegacyFP: Force 5, Lightsaber Assault, Lightsaber Defense, Force Strike, Surprise Move
Crado OR, VR Cost: 18 HP: 70 Def: 17 Atk: +9 Dam: 20 SA: Unique, Melee Attack, Double Attack, Affinity (may be in the same squad as a character whose name contains Exar Kun), Rapport (costs 1 less when in the same squad as character whose name contains Sylvar), Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Sylvar or Exar Kun) FP: Force 3, Lightsaber Block
Jedi Ace Pilot OR, U Cost: 25 HP: 80 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Evade, Industrial Repair 20 FP: Force 3, Lightsaber Block, Lightsaber Sweep, Knight Speed
Jedi Duelist OR, C Cost: 36 HP: 110 Def: 19 Atk: +11 Dam: 20 SA: Melee Attack, Double Attack, Lightsaber Duelist, Makashi Style Mastery FP: Force 3, Lightsaber Riposte, Lightsaber Sweep, Lightsaber Deflect
Jedi Scholar OR, U Cost: 26 HP: 70 Def: 18 Atk: +7 Dam: 20 SA: Melee Attack, Soresu Style FP: Force 1, Force Renewal 1, Force Push 3, Force Repulse 2, Anticipation CE: Allies with a Force Rating who do not move on their turn gain +4 Def until the start of their next turn.
Jedi Seer OR, C Cost: 17 HP: 60 Def: 18 Atk: +8 Dam: 20 SA: Melee Attack, Double Attack FP: Force 4, Force Alter, Force Sense, Anticipation
Jedi Student OR, C Cost: 8 HP: 40 Def: 16 Atk: +5 Dam: 20 SA: Melee Attack, Synergy (+4 Atk and +4 Def when within 6 of an Unique Commander) FP: Force 2
Master Arca Jedi OR, VR Cost: 55 HP: 120 Def: 20 Atk: +12 Dam: 20 SA: Unique, Melee Attack, Double Attack FP: Force 2, Force Renewal 2, Force Defense, Lightsaber Defense, Force Strike, Battle Mediation, Master of the Force 2 CE: Followers with a Force Rating within 6 add +2 to their Save rolls.
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Rank: Moderator Groups: Member
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Master Thon, Jedi Instructor OR, VR (Large) Cost: 69 HP: 160 Def: 22 Atk: +15 Dam: 30 SA: Unique, Melee Attack, Double Attack, Beast Intimidation (characters with Savage may not enter adjacent squares on their turn), Light Tutor (Unique ally) FP: Force 2, Force Renewal 1, Lightsaber Defense, Force Sense, Force Valor, Force Stun, Force Absorb, Master of the Force 2 CE: Allies with a Force Rating gain Lightsaber Precision.
Master Vodo-siosk Baas OR, R Cost: 46 HP: 140 Def: 20 Atk: +15 Dam: 10 SA: Unique, Melee Attack, Double Attack, Parry, Lightsaber Duelist FP: Force 2, Force Renewal 1, Force Weapon, Jedi Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains Disruptive and gains the following commander effect: Allies within 6 squares get +3 Attack and +3 Defense), Force Defense), Force Spirit 4 CE: Allies with Melee Attack gain Lightsaber Duelist.
Nomi Sunrider, Legacy of the Lightside OR, R Cost: 60 HP: 120 Def: 22 Atk: +14 Dam: 20 SA: Unique, Melee Attack, Double Attack, Mettle, Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish) FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.
Old Republic Flee Captain OR, U Cost: 20 HP: 40 Def: 14 Atk: +7 Dam: 10 SA: Opportunist +20 CE: Pilot followers gain Recon. Pilot followers within 6 gain Advantageous Attack.
Old Republic Peace Keeper OR, U Cost: 10 HP: 10 Def: 17 Atk: +6 Dam: 10 SA: Splash 10, Jolt, Gang +2 (Old Republic Peace Keeper), Squad Firepower
Old Republic Rocket Jumper OR, U Cost: 20 HP: 50 Def: 16 Atk: +7 Dam: 20 SA: Double Attack, Greater Mobile Attack, Flight, Pilot
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Rank: Moderator Groups: Member
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Oss Willum OR, VR Cost: 26 HP: 90 Def: 20 Atk: +11 Dam: 20 SA: Unique, Melee Attack, Double Attack FP: Force 4, Lightsaber Defense, Lightsaber Riposte, Lightsaber Sweep, Lightsaber Assault
Sylvar OR, VR Cost: 37 HP: 110 Def: 19 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Stealth, Ambush, Synergy (+4 Atk if within 6 of an ally whose name contains Crado), Impulsive Anger (if a Unique ally is defeated, this character gains +10 Dam for the rest of the skirmish) FP: Force 4, Lightsaber Riposte, Dispassionate Killer, Master Speed
Tetan Soldier OR, U Cost: 18 HP: 40 Def: 18 Atk: +7 Dam: 10 SA: Cunning Attack +20
Tot Doneeta, Jedi Knight OR, VR Cost: 44 HP: 130 Def: 20 Atk: +13 Dam: 20 SA: Unique, Melee Attack, Double Attack, Empathy, Ataru Style FP: Force 2, Force Renewal 1, Lightsaber Block, Absorb Energy, Force Absorb
Ulic Qel-droma, Redeemed Sith OR, VR Cost: 29 HP: 80 Def: 19 Atk: +12 Dam: 20 SA: Unique, Melee Attack, Double Attack, Djem So Style Mastery, Parry, Light Tutor (unique Old Republic ally)
Vima Sunrider OR, R Cost: 18 HP: 70 Def: 18 Atk: +9 Dam: 20 SA: Unique, Melee Attack, Double Attack, Synergy (+4 Atk and +4 Def if within 6 of an ally whose name contains Sunrider or Ulic) FP: Force 3, Lightsaber Defense
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Aleema Kato Sith, VR Cost: 35 HP: 100 Def: 18 Atk: +8 Dam: 10 SA: Unique, Melee Attack, Poison +20, Cunning Attack, Affinity (non-unique characters whose name contains Tetan may be part of this squad) FP: Force 2, Force Renewal 1, Sith Sorcery, Illusion, Force Corruption 4 CE: Allies whose name contains Tetan or Krath gain +4 Atk when within 6.
Exar Kun, Dark Lord Sith, R Cost: 82 HP: 150 Def: 23 Atk: +17 Dam: 20 SA: Unique, Melee Attack, Double Attack, Twin Attack, Sith Alchemist (allies with Savage change their faction to Sith, and gain +2 Atk and +2 Def), Rapport (allies whose name contains Massassi cost 1 less) FP: Force 2, Force Renewal 1, Dark Force Spirit, Overwhelming Force, Sith Rage, Lightsaber Defense, Force Corruption 3, Sith Sorcery, Master of the Force 3 CE: Savage characters are subject to the CE. Massassi allies gain Bodyguard and Jedi Hunter. Allies with a Force Rating gain Sith Rage.
Freedon Nadd, Sith Spirit Sith, R Cost: 20 HP: - Def: - Atk: - Dam: - SA: Unique, Speed 4, Sith Spirit (at the start of the skirmish, choose a Unique ally with a Force Rating. When within 4 of this character, that character gains Force Renewal 1, Sith Rage, and Lightsaber Defense. If the target ally is defeated, this character is defeated as well, save 11. On a successful save, this character may target one other Unique ally with a Force Rating, or is defeated. This character does not provide cover, ignores characters and terrain, does not score victory points, is not considered adjacent, does not take damage, does not benefit from CEs, and is not a legal target. An enemy within 6 may spend a Force Point and replace their attacks to defeat this character, save 11) CE: Allies within 6 gain Mettle.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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These are MASSIVELY powered! The only one I have a problem wiith is Nomi
Nomi Sunrider, Legacy of the Lightside OR, R Cost: 60 HP: 120 Def: 22 Atk: +14 Dam: 20 SA: Unique, Melee Attack, Double Attack, Mettle, Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish) FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.
Because it doesnt cost any FP to use I think this should be more like Palps Betrayal. Make it an automatic action on a natural 1 or at least make it save 3 because its so darn powerful. Lose your turn or your character?? wow nasty.
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Rank: Advanced Bloo Milk Member Groups: Member
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CerousMutor wrote:These are MASSIVELY powered! The only one I have a problem wiith is Nomi
Nomi Sunrider, Legacy of the Lightside OR, R Cost: 60 HP: 120 Def: 22 Atk: +14 Dam: 20 SA: Unique, Melee Attack, Double Attack, Mettle, Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish) FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.
Because it doesnt cost any FP to use I think this should be more like Palps Betrayal. Make it an automatic action on a natural 1 or at least make it save 3 because its so darn powerful. Lose your turn or your character?? wow nasty. I think if you're refer to the Imperial Inquisitor from the DT set, you'll see an ability called [Turn To The Darkside], which is a mirror-type ability to what Sithborg has done here. Personally I like it- she's a different take on what I had done. Of course, most of what I do tends to gravitate towards the "melee should be overpowered" design...
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Rank: Moderator Groups: Member
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Yes, it is powerful. That is why I made it a replaces turn instead of replaces attacks, unlike Turn to the Darkside. I wanted a Light version of that ability, and a "stun" ability is more Light than doing damage. It is also why she is really not very offensive for a 60pt piece. Granted, I do tend to give an OR discount to stuff, since they need the help.
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Rank: Advanced Bloo Milk Member Groups: Member
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Thats the one. But the ImpIQ goes down like a house of cards! I like it , dont get me wrong! But You given the hulk steriods here, she already has Sever Force, Battle Meditation, Jedi Battle Meditation, Force Valor AND Anticipation. She may only do 60 D but she isnt going away very fast with her 22 Defense. And boosted boys infront of her! Totally agree they need the help! Love the OR! Love Thon by the by, great take on him. But by herself she can hang around most of the day, have lunch and tea the whole time stunning or pinching characters. Just seems a tad broken in my mind
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Rank: Moderator Groups: Member
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She only has Double, unless you are talking about the Exile.
I also think of it as giving up her own turn to force the opponent to give up their own turn. A fair trade, I think. Much like Sever Force, there are ways around it.
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Rank: Advanced Bloo Milk Member Groups: Member
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Fair do's. Not nocking them. Your Exar and Aleema are immense.
I always hoped she get the official treatment. Your Vodo also is what we should have gotten, and Arca and Freedon Nadd Sith Spirit lol
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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dude this set would make th Old Republic Competitive
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Krath Assault Droid Sith, Cost: 21 HP: 80 Def: 18 Atk: +8 Dam: 20 SA: Droid, Melee Attack, Double Attack, Ambush, Advantageous Attack, Blaster 20 (replaces attacks: may make a non-melee attack at +10 Atk and 20 Dam)
Krath Cultist Sith, Cost: 18 HP: 40 Def: 16 Atk: +8 Dam: 10 SA: Melee Attack, Poison +20 FP: Force 2, Force Renewal 1, Illusion, Force Stun, Force Corruption 2
Krath Officer Sith, Cost: 22 HP: 60 Def: 18 Atk: +8 Dam: 10 SA: Double Attack, Cunning Attack CE: Sith followers without Melee Attack within 6 gain Advantageous Attack.
Krath Soldier Sith, Cost: 12 HP: 10 Def: 18 Atk: +9 Dam: 10 SA: Cunning Attack +20
Massassi Sith Mutant Brute Sith, Cost: 24 HP: 100 Def: 14 Atk: +10 Dam: 20 SA: Melee Attack, Savage, Double Attack, Greater Mobile Attack, Rend +20
Massassi Sith Mutant Savage Sith, Cost: 7 HP: 40 Def: 14 Atk: +7 Dam: 20 SA: Melee Attack, Savage
Naddist Rebel Sith, Cost: 6 HP: 10 Def: 16 Atk: +4 Dam: 10 SA: Grenades 10
Naddist Warrior Sith, Cost: 44 HP: 110 Def: 20 Atk: +11 Dam: 20 SA: Melee Attack, Triple Attack, Dark Armor FP: Force 4, Lightsaber Block, Lightsaber Assault
Possessed Jedi Sith, Cost: 24 HP: 90 Def: 17 Atk: +8 Dam: 20 SA: Melee Attack, Double Attack, Jedi Hunter FP: Force Lightning 2, Sith Lightning
Sith Disciple Sith, Cost: 21 HP: 60 Def: 18 Atk: +8 Dam: 20 SA: Melee Attack, Double Attack FP: Force 2, Dispassionate Killer
Uliq Qel-droma, Sith Lord Sith, R Cost: 78 HP: 160 Def: 23 Atk: +16 Dam: 20 SA: Unique, Melee Attack, Triple Attack, Djem So Mastery FP: Force 2, Force Renewal 1, Lightsaber Defense, Sith Rage, Master Speed CE: Mandalorians may be part of this squad. Allies can move up to half their Speed and still use Force Powers and Special Abilities that grant extra attacks.
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Rank: Moderator Groups: Member
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Mandalore the Indomitable, War Leader Mandalorian, R Cost: 65 HP: 140 Def: 20 Atk: +12 Dam: 30 SA: Unique, Double Attack, Evade, Momentum, Close Quarters Fighting, Protective +10 (+10 Dam when within 6 of a wounded ally whose name contains Ulic Qel-droma) CE: Mandalorian allies gain Gang +1 (+1 Atk for each Mandalorian ally within 6 of the target)
Mandalorian Grunt Mandalorian, C Cost: 5 HP: 10 Def: 15 Atk: +5 Dam: 10
Mandalorian Squad Leader Mandalorian, U Cost: 26 HP: 70 Def: 19 Atk: +9 Dam: 30 SA: Accurate Shot CE: Mandalorian characters in your squad are considered to have the same name for the purposes of abilities whose name contains Squad. Mandalorian followers within 6 gain Squad Fire Power.
Taung Commander Mandalorian, U Cost: 24 HP: 80 Def: 16 Atk: +8 Dam: 20 SA: Melee Attack, Double Attack, Rolling Cleave, Stealth CE: Mandalorian allies with Melee Attack gain Stealth
Taung Crusader Mandalorian, C Cost: 18 HP: 80 Def: 14 Atk: +9 Dam: 20 SA: Melee Attack, Charging Assault +10
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Rank: Advanced Bloo Milk Member Groups: Member
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I would love to see your Nomi played with Revan.
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