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Omnimbi Collection: Tales of the Jedi vol. 2 Options
Sithborg
Posted: Thursday, May 20, 2010 3:12:16 PM
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Joined: 8/24/2008
Posts: 5,201
Old Republic
1. Cay Qel-droma, Heroic Jedi R
2. Crado VR
3. Jedi Ace Pilot U
4. Jedi Duelist C
5. Jedi Scholar U
6. Jedi Seer C
7. Jedi Student C
8. Master Arca Jeth VR
9. Master Thon, Jedi Instructor VR
10. Master Vodo Siosk-baas R
11. Nomi Sunrider, Legacy of the Lightside R
12. Old Republic Fleet Captain U
13. Old Republic Peace Keeper U
14. Old Republic Rocket Jumper U
15. Oss Willum VR
16. Sylvar VR
17. Tetan Soldier U
18. Tot Doneeta, Jedi Knight VR
19. Ulic Qel-droma, Redeemed Sith
20. Vima Sundrider

Sith
21. Aleema Kato VR
22. Exar Kun, Dark Lord R
23. Freedon Nadd, Sith Spirit R
24. Korriban Guardian Beast C
25. Krath Assault Droid C
26. Krath Cultist C
27. Krath Officer U
28. Krath Soldier C
29. Massassi Sith Mutant Brute U
30. Massassi Sith Mutant Savage C
31. Naddist Rebel C
32. Naddist Warrior U
33. Possessed Jedi C
34. Sith Disciple U
35. Ulic Qel-droma, Sith Apprentice R

Mandalorian
36. Mandalore the Indomitable, War Chief
37. Mandalorian Grunt C
38. Mandalorian Squad Leader U
39. Taung Commander U
40. Taung Crusader C
Sithborg
Posted: Sunday, May 23, 2010 8:54:32 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Cay Qel-droma, Heroic Jedi
OR, R
Cost: 34
HP: 110 Def: 19 Atk: +10 Dam: 20
SA: Unique, Melee Attack, Double Attack, Ataru Style, Repair 30, Cay's LegacyFP: Force 5, Lightsaber Assault, Lightsaber Defense, Force Strike, Surprise Move

Crado
OR, VR
Cost: 18
HP: 70 Def: 17 Atk: +9 Dam: 20
SA: Unique, Melee Attack, Double Attack, Affinity (may be in the same squad as a character whose name contains Exar Kun), Rapport (costs 1 less when in the same squad as character whose name contains Sylvar), Synergy (+4 Atk and +4 Def when within 6 of an ally whose name contains Sylvar or Exar Kun)
FP: Force 3, Lightsaber Block

Jedi Ace Pilot
OR, U
Cost: 25
HP: 80 Def: 20 Atk: +10 Dam: 20
SA: Melee Attack, Double Attack, Evade, Industrial Repair 20
FP: Force 3, Lightsaber Block, Lightsaber Sweep, Knight Speed

Jedi Duelist
OR, C
Cost: 36
HP: 110 Def: 19 Atk: +11 Dam: 20
SA: Melee Attack, Double Attack, Lightsaber Duelist, Makashi Style Mastery
FP: Force 3, Lightsaber Riposte, Lightsaber Sweep, Lightsaber Deflect

Jedi Scholar
OR, U
Cost: 26
HP: 70 Def: 18 Atk: +7 Dam: 20
SA: Melee Attack, Soresu Style
FP: Force 1, Force Renewal 1, Force Push 3, Force Repulse 2, Anticipation
CE: Allies with a Force Rating who do not move on their turn gain +4 Def until the start of their next turn.

Jedi Seer
OR, C
Cost: 17
HP: 60 Def: 18 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack
FP: Force 4, Force Alter, Force Sense, Anticipation

Jedi Student
OR, C
Cost: 8
HP: 40 Def: 16 Atk: +5 Dam: 20
SA: Melee Attack, Synergy (+4 Atk and +4 Def when within 6 of an Unique Commander)
FP: Force 2

Master Arca Jedi
OR, VR
Cost: 55
HP: 120 Def: 20 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack
FP: Force 2, Force Renewal 2, Force Defense, Lightsaber Defense, Force Strike, Battle Mediation, Master of the Force 2
CE: Followers with a Force Rating within 6 add +2 to their Save rolls.
Sithborg
Posted: Friday, May 28, 2010 3:04:43 PM
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Joined: 8/24/2008
Posts: 5,201
Master Thon, Jedi Instructor
OR, VR (Large)
Cost: 69
HP: 160 Def: 22 Atk: +15 Dam: 30
SA: Unique, Melee Attack, Double Attack, Beast Intimidation (characters with Savage may not enter adjacent squares on their turn), Light Tutor (Unique ally)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Force Sense, Force Valor, Force Stun, Force Absorb, Master of the Force 2
CE: Allies with a Force Rating gain Lightsaber Precision.

Master Vodo-siosk Baas
OR, R
Cost: 46
HP: 140 Def: 20 Atk: +15 Dam: 10
SA: Unique, Melee Attack, Double Attack, Parry, Lightsaber Duelist
FP: Force 2, Force Renewal 1, Force Weapon, Jedi Battle Meditation (Force 3, replaces turn: For the rest of the skirmish, this character gains Disruptive and gains the following commander effect: Allies within 6 squares get +3 Attack and +3 Defense), Force Defense), Force Spirit 4
CE: Allies with Melee Attack gain Lightsaber Duelist.

Nomi Sunrider, Legacy of the Lightside
OR, R
Cost: 60
HP: 120 Def: 22 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Double Attack, Mettle, Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation
CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.

Old Republic Flee Captain
OR, U
Cost: 20
HP: 40 Def: 14 Atk: +7 Dam: 10
SA: Opportunist +20
CE: Pilot followers gain Recon.
Pilot followers within 6 gain Advantageous Attack.

Old Republic Peace Keeper
OR, U
Cost: 10
HP: 10 Def: 17 Atk: +6 Dam: 10
SA: Splash 10, Jolt, Gang +2 (Old Republic Peace Keeper), Squad Firepower

Old Republic Rocket Jumper
OR, U
Cost: 20
HP: 50 Def: 16 Atk: +7 Dam: 20
SA: Double Attack, Greater Mobile Attack, Flight, Pilot
Sithborg
Posted: Thursday, June 10, 2010 10:54:10 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Oss Willum
OR, VR
Cost: 26
HP: 90 Def: 20 Atk: +11 Dam: 20
SA: Unique, Melee Attack, Double Attack
FP: Force 4, Lightsaber Defense, Lightsaber Riposte, Lightsaber Sweep, Lightsaber Assault

Sylvar
OR, VR
Cost: 37
HP: 110 Def: 19 Atk: +10 Dam: 20
SA: Unique, Melee Attack, Double Attack, Stealth, Ambush, Synergy (+4 Atk if within 6 of an ally whose name contains Crado), Impulsive Anger (if a Unique ally is defeated, this character gains +10 Dam for the rest of the skirmish)
FP: Force 4, Lightsaber Riposte, Dispassionate Killer, Master Speed

Tetan Soldier
OR, U
Cost: 18
HP: 40 Def: 18 Atk: +7 Dam: 10
SA: Cunning Attack +20

Tot Doneeta, Jedi Knight
OR, VR
Cost: 44
HP: 130 Def: 20 Atk: +13 Dam: 20
SA: Unique, Melee Attack, Double Attack, Empathy, Ataru Style
FP: Force 2, Force Renewal 1, Lightsaber Block, Absorb Energy, Force Absorb

Ulic Qel-droma, Redeemed Sith
OR, VR
Cost: 29
HP: 80 Def: 19 Atk: +12 Dam: 20
SA: Unique, Melee Attack, Double Attack, Djem So Style Mastery, Parry, Light Tutor (unique Old Republic ally)

Vima Sunrider
OR, R
Cost: 18
HP: 70 Def: 18 Atk: +9 Dam: 20
SA: Unique, Melee Attack, Double Attack, Synergy (+4 Atk and +4 Def if within 6 of an ally whose name contains Sunrider or Ulic)
FP: Force 3, Lightsaber Defense
Sithborg
Posted: Friday, June 11, 2010 3:54:59 AM
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Joined: 8/24/2008
Posts: 5,201
Aleema Kato
Sith, VR
Cost: 35
HP: 100 Def: 18 Atk: +8 Dam: 10
SA: Unique, Melee Attack, Poison +20, Cunning Attack, Affinity (non-unique characters whose name contains Tetan may be part of this squad)
FP: Force 2, Force Renewal 1, Sith Sorcery, Illusion, Force Corruption 4
CE: Allies whose name contains Tetan or Krath gain +4 Atk when within 6.

Exar Kun, Dark Lord
Sith, R
Cost: 82
HP: 150 Def: 23 Atk: +17 Dam: 20
SA: Unique, Melee Attack, Double Attack, Twin Attack, Sith Alchemist (allies with Savage change their faction to Sith, and gain +2 Atk and +2 Def), Rapport (allies whose name contains Massassi cost 1 less)
FP: Force 2, Force Renewal 1, Dark Force Spirit, Overwhelming Force, Sith Rage, Lightsaber Defense, Force Corruption 3, Sith Sorcery, Master of the Force 3
CE: Savage characters are subject to the CE. Massassi allies gain Bodyguard and Jedi Hunter. Allies with a Force Rating gain Sith Rage.

Freedon Nadd, Sith Spirit
Sith, R
Cost: 20
HP: - Def: - Atk: - Dam: -
SA: Unique, Speed 4, Sith Spirit (at the start of the skirmish, choose a Unique ally with a Force Rating. When within 4 of this character, that character gains Force Renewal 1, Sith Rage, and Lightsaber Defense. If the target ally is defeated, this character is defeated as well, save 11. On a successful save, this character may target one other Unique ally with a Force Rating, or is defeated. This character does not provide cover, ignores characters and terrain, does not score victory points, is not considered adjacent, does not take damage, does not benefit from CEs, and is not a legal target. An enemy within 6 may spend a Force Point and replace their attacks to defeat this character, save 11)
CE: Allies within 6 gain Mettle.
CerousMutor
Posted: Friday, June 11, 2010 4:55:22 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
These are MASSIVELY powered!
The only one I have a problem wiith is Nomi

Nomi Sunrider, Legacy of the Lightside
OR, R
Cost: 60
HP: 120 Def: 22 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Double Attack, Mettle,
Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation
CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.

Because it doesnt cost any FP to use I think this should be more like Palps Betrayal. Make it an automatic action on a natural 1 or at least make it save 3 because its so darn powerful.
Lose your turn or your character?? wow nasty.
Gemini1179
Posted: Friday, June 11, 2010 5:41:25 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
CerousMutor wrote:
These are MASSIVELY powered!
The only one I have a problem wiith is Nomi

Nomi Sunrider, Legacy of the Lightside
OR, R
Cost: 60
HP: 120 Def: 22 Atk: +14 Dam: 20
SA: Unique, Melee Attack, Double Attack, Mettle,
Return to the Lightside (replaces turn, range 6. Target enemy with a Force Rating is considered activated this round. The target may choose to avoid this effect and may instead make a save 11. If failed, that character joins this squad until the end of the skirmish)
FP: Force 2, Force Renewal 1, Lightsaber Defense, Sever Force, Battle Meditation, Jedi Battlemeditation, Force Valor, Anticipation
CE: Allys who end their move within 6 may move up to half their Speed at the end of thier turn.

Because it doesnt cost any FP to use I think this should be more like Palps Betrayal. Make it an automatic action on a natural 1 or at least make it save 3 because its so darn powerful.
Lose your turn or your character?? wow nasty.


I think if you're refer to the Imperial Inquisitor from the DT set, you'll see an ability called [Turn To The Darkside], which is a mirror-type ability to what Sithborg has done here. Personally I like it- she's a different take on what I had done. Of course, most of what I do tends to gravitate towards the "melee should be overpowered" design...
Sithborg
Posted: Friday, June 11, 2010 5:45:29 AM
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Joined: 8/24/2008
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Yes, it is powerful. That is why I made it a replaces turn instead of replaces attacks, unlike Turn to the Darkside. I wanted a Light version of that ability, and a "stun" ability is more Light than doing damage. It is also why she is really not very offensive for a 60pt piece. Granted, I do tend to give an OR discount to stuff, since they need the help.
CerousMutor
Posted: Friday, June 11, 2010 6:57:32 AM
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Joined: 8/27/2008
Posts: 990
Thats the one. But the ImpIQ goes down like a house of cards!
I like it , dont get me wrong! But You given the hulk steriods here, she already has Sever Force, Battle Meditation, Jedi Battle Meditation, Force Valor AND Anticipation. Unsure
She may only do 60 D but she isnt going away very fast with her 22 Defense. And boosted boys infront of her!
Totally agree they need the help! Love the OR! Love Thon by the by, great take on him.
But by herself she can hang around most of the day, have lunch and tea the whole time stunning or pinching characters. Just seems a tad broken in my mind Tongue
Sithborg
Posted: Friday, June 11, 2010 7:09:30 AM
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Joined: 8/24/2008
Posts: 5,201
She only has Double, unless you are talking about the Exile.

I also think of it as giving up her own turn to force the opponent to give up their own turn. A fair trade, I think. Much like Sever Force, there are ways around it.
CerousMutor
Posted: Friday, June 11, 2010 7:23:47 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
Fair do's. Not nocking them.
Your Exar and Aleema are immense.

I always hoped she get the official treatment.
Your Vodo also is what we should have gotten, and Arca and Freedon Nadd Sith Spirit lol
nerfherderpictures
Posted: Sunday, June 13, 2010 7:57:31 AM
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Joined: 10/20/2009
Posts: 175
dude this set would make th Old Republic Competitive
Sithborg
Posted: Wednesday, June 16, 2010 11:11:23 AM
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Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Krath Assault Droid
Sith,
Cost: 21
HP: 80 Def: 18 Atk: +8 Dam: 20
SA: Droid, Melee Attack, Double Attack, Ambush, Advantageous Attack, Blaster 20 (replaces attacks: may make a non-melee attack at +10 Atk and 20 Dam)

Krath Cultist
Sith,
Cost: 18
HP: 40 Def: 16 Atk: +8 Dam: 10
SA: Melee Attack, Poison +20
FP: Force 2, Force Renewal 1, Illusion, Force Stun, Force Corruption 2

Krath Officer
Sith,
Cost: 22
HP: 60 Def: 18 Atk: +8 Dam: 10
SA: Double Attack, Cunning Attack
CE: Sith followers without Melee Attack within 6 gain Advantageous Attack.

Krath Soldier
Sith,
Cost: 12
HP: 10 Def: 18 Atk: +9 Dam: 10
SA: Cunning Attack +20

Massassi Sith Mutant Brute
Sith,
Cost: 24
HP: 100 Def: 14 Atk: +10 Dam: 20
SA: Melee Attack, Savage, Double Attack, Greater Mobile Attack, Rend +20

Massassi Sith Mutant Savage
Sith,
Cost: 7
HP: 40 Def: 14 Atk: +7 Dam: 20
SA: Melee Attack, Savage

Naddist Rebel
Sith,
Cost: 6
HP: 10 Def: 16 Atk: +4 Dam: 10
SA: Grenades 10

Naddist Warrior
Sith,
Cost: 44
HP: 110 Def: 20 Atk: +11 Dam: 20
SA: Melee Attack, Triple Attack, Dark Armor
FP: Force 4, Lightsaber Block, Lightsaber Assault

Possessed Jedi
Sith,
Cost: 24
HP: 90 Def: 17 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack, Jedi Hunter
FP: Force Lightning 2, Sith Lightning

Sith Disciple
Sith,
Cost: 21
HP: 60 Def: 18 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack
FP: Force 2, Dispassionate Killer

Uliq Qel-droma, Sith Lord
Sith, R
Cost: 78
HP: 160 Def: 23 Atk: +16 Dam: 20
SA: Unique, Melee Attack, Triple Attack, Djem So Mastery
FP: Force 2, Force Renewal 1, Lightsaber Defense, Sith Rage, Master Speed
CE: Mandalorians may be part of this squad. Allies can move up to half their Speed and still use Force Powers and Special Abilities that grant extra attacks.
Sithborg
Posted: Thursday, June 17, 2010 5:22:16 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
Mandalore the Indomitable, War Leader
Mandalorian, R
Cost: 65
HP: 140 Def: 20 Atk: +12 Dam: 30
SA: Unique, Double Attack, Evade, Momentum, Close Quarters Fighting, Protective +10 (+10 Dam when within 6 of a wounded ally whose name contains Ulic Qel-droma)
CE: Mandalorian allies gain Gang +1 (+1 Atk for each Mandalorian ally within 6 of the target)

Mandalorian Grunt
Mandalorian, C
Cost: 5
HP: 10 Def: 15 Atk: +5 Dam: 10

Mandalorian Squad Leader
Mandalorian, U
Cost: 26
HP: 70 Def: 19 Atk: +9 Dam: 30
SA: Accurate Shot
CE: Mandalorian characters in your squad are considered to have the same name for the purposes of abilities whose name contains Squad. Mandalorian followers within 6 gain Squad Fire Power.

Taung Commander
Mandalorian, U
Cost: 24
HP: 80 Def: 16 Atk: +8 Dam: 20
SA: Melee Attack, Double Attack, Rolling Cleave, Stealth
CE: Mandalorian allies with Melee Attack gain Stealth

Taung Crusader
Mandalorian, C
Cost: 18
HP: 80 Def: 14 Atk: +9 Dam: 20
SA: Melee Attack, Charging Assault +10
CrunchBite
Posted: Thursday, June 17, 2010 10:29:58 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/6/2009
Posts: 61
I would love to see your Nomi played with Revan.
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