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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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Master Kenobi Faction:Republic
HP:120 Def:22 Attack:12 Damage:20
Special abilities
Unique(counts as Obi-Wan Kenobi) Melee Attack Double attack Soresu Style mastery
Force Powers, Force 2, Force renewal 1
Knight Speed Lightsaber Block Surprise move Force Push 3
I'd like some help costing, and I want to put in some abilities that make him more unique than the other Obi-Wans.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/20/2009 Posts: 175
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give him disruptive, lightsaber block, force push 3, and surprise move also give him cunning atk maybe for a ce how about non uniquie allies gain cunning attack within 6 squares and i would have his cost 68points
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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I'll give him block, push, and surprise move.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 229
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Why give him Block? The only reason I can think of for it is if he goes against Dooku of Serenno, otherwise it seems pointlessly redundant with SSM.
Also, I think nerfherderpictures was pulling your leg a bit...
If you really want to make him different from the popular Obi's think of something else besides Knight Speed, Surprise Move and FP3.
Why not Force Repulse 2 (kind of like what he did to Durge in the original CW cartoon)? He's done the Force Leap on a number of occasions. Also, what about something like Gregarious? He seems to fight better when there are allies around.
Master Kenobi 58 Points
Republic HP: 120 Def: 22 Atk: 11 Dam: 20
Special Abilities Unique(counts as Obi-Wan Kenobi) Melee Attack Double attack Soresu Style mastery Gregarious
Force Powers Force 2. Force renewal 1 Force Leap Force Repulse 2 Lightsaber Precision
Food for thought
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