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Heavy weapon/charging fire question Options
swinefeld
Posted: Wednesday, June 9, 2010 2:39:41 AM
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(note that the blue text in the linked WotC threads = official)

Charging Fire requires movement:

Nickname wrote:
1) Charging Fire requires that you move first, then grants an attack. You must still follow this rule even if you also have Mobile Attack. So no move, shoot, move.


http://community.wizards.com/go/thread/view/75862/19465646/charging_fire_question&post_num=3#331153550

AND

Furious Assault (and Charging Assault) require movement:

Nickname wrote:
I think you're asking if it requires a square of movement before it's allowed like Charging Assault or Furious Assault and the answer to that question is that it does not.

You can move, the LS Assualt. Or you can LS Assault, then move. Or you can not move at all and LS Assault.


http://community.wizards.com/go/thread/view/75862/19458458/Q_on_lightsaber_assault.&post_num=4#331087434


I think that pretty much covers it. BlooMilk
billiv15
Posted: Wednesday, June 9, 2010 3:02:57 AM
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I will try to clarify why the distinction between the correct (ED) and the incorrect (A) has been made.

Say one day (don't read into this, totally hypothetical), a commander was made that had a CE that granted something like "Greater Charging Fire - Followers can move triple their speed and make an attack". A heavy weapon character would be allowed to take advantage of the triple movement, without making an attack at the end. That's the reason it matters to have it actually correct, not argue about semantics because you think it's fun.

The rules specifically allow a figure to take partial advantage of CE's and abilities in many cases. For example, Greater Mobile Attack does not require that you use the "Mobile" part. As always you must follow every limiting factor to a character, not the reverse. Charging Fire and all the others like it requires a movement of at least one square. That's in the FAQ, I want to say under the "Reek". You cannot move 0 and use it. Same with things like momentum.

Hope that clears it up.
adidamps2
Posted: Wednesday, June 9, 2010 3:14:27 AM
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Movement is based on/Defiend by the game definition of SPEED in this game. Using ALL of or NONE of a characters speed is optional...so hence ZERO is a value that can be assigned to MOVEMENT...therefore you can announce ZERO movement and full fill the requirement to "MOVE" for Charging Fire.

Quote:
move/movement

A character can move up to its speed and make an attack during its turn. It can move up to double speed if it doesn’t attack.


Quote:
speed

Some special abilities, Force powers, and commander effects mention a character’s “speed.” Most characters have a speed of 6; on their turn, they can move up to 6 squares and attack (or take some other action that replaces attacks) or up to 12 squares and take no actions. If a character has a different speed, its card has the Speed special ability.


Quote:
Charging Fire
Replaces turn: Can move up to double speed, then attack


Quote:
Glossary Text:
Instead of taking its normal turn, this character can move up to double speed and, after moving, make an attack on the same turn.


This game is based on Rules Lawyers then the interpretation is by the letter of the rules/law correct...one cannot move (using ZERO of the characters speed) and full fill the movement requirement...since movement does not have a defined minimum for squares moved to count as movement. It’s a loophole rule but a rule none the less...and since Charging Fire does not have a listed Minimum squares to be traveled then in fact ZERO movement counts as the movement phase.

adidamps2
Posted: Wednesday, June 9, 2010 3:20:18 AM
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billiv15 wrote:
I will try to clarify why the distinction between the correct (ED) and the incorrect (A) has been made.

Say one day (don't read into this, totally hypothetical), a commander was made that had a CE that granted something like "Greater Charging Fire - Followers can move triple their speed and make an attack". A heavy weapon character would be allowed to take advantage of the triple movement, without making an attack at the end. That's the reason it matters to have it actually correct, not argue about semantics because you think it's fun.
The rules specifically allow a figure to take partial advantage of CE's and abilities in many cases. For example, Greater Mobile Attack does not require that you use the "Mobile" part. As always you must follow every limiting factor to a character, not the reverse. Charging Fire and all the others like it requires a movement of at least one square. That's in the FAQ, I want to say under the "Reek". You cannot move 0 and use it. Same with things like momentum.

Hope that clears it up.


Just to be clear here I am no longer argueing semantics for fun...if this game is to be about rules and defined by the rules presented within the game...Then I am totally and completely argueing about the presentation of the rules as written and defined.
urbanjedi
Posted: Wednesday, June 9, 2010 3:25:06 AM
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In the definition for Charging fire it says "after moving, may then make an attack".

If I have not traveled any distance (move zero squares) then I have not moved and therefore would not be eligible for the attack. I must move (physically leave my square to be counted as movement) in order to ever get to a spo that is "after moving" to qualify for the attack from charging fire.
adidamps2
Posted: Wednesday, June 9, 2010 3:30:37 AM
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And movement is defined by speed in this game, not Websters dictionary definition of movement or the spirit of the rule...hence why ZERO is an option for movement. Since you can opt to move zero squares (use ZERO speed) and yet full fill the movement aspect of the game. Read the glossary terms. They spell it out.
Sithborg
Posted: Wednesday, June 9, 2010 3:36:15 AM
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Points to both Grand Moff Tarkin and Charging Assault precedent about what "up to" has been ruled to mean. Here is a guess, 0 isn't an option. Oh, and hey, let's look at what the true fig with Speed 0 can do? Guess what, he can never benefit from movement abilities, because moving 0 is never considered movement.
The only reason we have the idea of Move 0 is because of a poorly written FAQ entry for Savage by Guy Fullerton, which has never again been allowed in rulings.
adidamps2
Posted: Wednesday, June 9, 2010 3:57:12 AM
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Sithborg wrote:
Points to both Grand Moff Tarkin and Charging Assault precedent about what "up to" has been ruled to mean. Here is a guess, 0 isn't an option. Oh, and hey, let's look at what the true fig with Speed 0 can do? Guess what, he can never benefit from movement abilities, because moving 0 is never considered movement.
The only reason we have the idea of Move 0 is because of a poorly written FAQ entry for Savage by Guy Fullerton, which has never again been allowed in rulings.

if "up to" has a minimum requirement sure...however Charing Fire (nor ironically Furious Assault) have a minimum movement requirement.

Charging Assault does require, per the glossary definition 1 square to be traversed to active the SA.

and to Address a penatly of Speed ZERO vice optionally using ZERO available speed really are no tthe same thing...but to play along ironically Speed ZERO is defined as:

Quote:
Speed 0

Glossary Text:
This character can move 0 squares and attack during its turn or move 0 squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed.

funny enough the word movement is used because movement for the game is based on the speed of the piece. Again wording in a game ruled by Rules Lawyers is a pain...if the Speed ZERO character was simply stated as this character must remain stationary when attacking or this characters Speed of ZERO does not count as movement, then there would be no issues.

But since Movement is defined by Speed and Charging Fire does not list a specific # of squares required to move to trigger it, then ZERO in all senses is a legal movemnt, be it player choice move ZERO or the character is penalized with a Speed of ZERO.
adidamps2
Posted: Wednesday, June 9, 2010 4:09:29 AM
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oh and for S&G one could easily look to the glossary definition of Movement to see that "up to" has an option of ZERO. Since one can choose to NOT MOVE and shoot even though the definition clearly states "A character can move up to its speed and make an attack during its turn."
LoboStele
Posted: Wednesday, June 9, 2010 4:16:38 AM
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OK, I think there's a SERIOUS problem here, in that you are using the Bloomilk Glossary to defend your position instead of the ACTUAL glossary for the game. The Glossary for the game does not include things like 'Speed 0', if I remember correctly. I think the 'Speed 0', 'Speed 2', etc. entries in the Bloomilk glossary are just copy/paste jobs, and should not be taken at full value.

Urbanjedi is correct above. Movement is defined as having left your square and moved to another squad.

Charging Assault, Furious Assault, and Momentum ALL require AT LEAST 1 square of movement in order to activate them. This is VERY clearly laid out in the OFFICIAL FAQ. Charging Fire has the same wording as those abilities as well, and thus would fall under the same ruling.

The "up to" thing that Sithborg pointed out is that Grand Moff Tarkin's CE allows you to "activate up to 3 characters per phase". It is not strictly listed in the CE, but there IS a minimum of 1 that must be adhered to. That's what he was trying to compare to the current situation.

Any ability that requires movement must be triggered by at least 1 square of movement.

Honestly....I don't understand why you're even arguing about this anyways. The 'Assault' abilities are quite clear that you must move at least 1 square in order to get the bonus damage. But Charging Fire just allows you to move and shoot. It's no different than a normal turn, just that you can move double your speed instead of your normal speed. Figures are still only getting the same number of attacks that they normally would have, and Charging Fire does not give a bonus to Attack or Damage. So whether you "move 0" or move 12 and attack, you're getting the exact same attack/damage in either situation. It's really not worth arguing over, IMO.
jedispyder
Posted: Wednesday, June 9, 2010 4:51:19 AM
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Lobo is correct about the Glossary here not being 100% accurate. Shinja had to create new entries not in the actual Glossary so he could link them to miniatures. In the actual Glossary, all we have is Speed [#] with a general definition for it. And as Lobo said, all the Assault/Moment abilities require you to move at least 1 square, this has been stated by Nickname when people were abusing the super-Uggernaut squad years ago by not having them move a square and getting of Furious Assault.

Here's an easy solution, adidamps2, if you don't believe any of us Rules Lawyers then go to the WotC Rules Forum and ask Nickname so he can stop this debate once and for all.
adidamps2
Posted: Wednesday, June 9, 2010 5:02:33 AM
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All taken from Holocron which were posted by NickName; since Bloomilk glossary doesn't seem to be good enough. Although ironic as it is Bloomilk is typically the 1st place my gaming group goes to, to reference glossary terms for questions that come into play, as I susppect most other groups do as well.

Holocron Rules
Quote:
move/movement: A character can move "up to" its speed and make an attack during its turn. It can move "up to" double speed if it doesn’t attack.


Quote:
speed: Some special abilities, Force powers, and commander effects mention a character’s “speed.” Most characters have a speed of 6; on their turn, they can move "up to" 6 squares and attack (or take some other action that replaces attacks) or up to 12 squares and take no actions. If a character has a different speed, its card has the Speed special ability (see below).


Quote:
Speed [#]: This character can move [#] squares and attack during its turn or move 2 [ts] [#] squares without attacking. A speed under 6 is considered a penalty, and a character with multiple speeds (for example, due to a commander effect) and a speed penalty must use the slowest speed. A speed over 6 is considered a bonus, and characters with multiple speeds but no speed penalty may use the fastest speed.


Quote:
Charging Fire: Instead of taking its normal turn, this character can move "up to" double speed and, after moving, make an attack on the same turn.


As we can plainly see according to the rules Movement is defined by Speed and speed is optional (or movement in this case)...so electing to move ZERO sqaures counts as a movement, since ZERO is an option for moving.

Quote:
Charging Assault +[#]: Instead of taking its normal turn, this character can move up to twice its speed and, after moving, make an attack on the same turn against an adjacent enemy. It must move at least 1 square to use this special ability. This attack gets a +[#] bonus to Damage.

Whats this? A minimum # of squares to use the ability? Funny Charging Fire doesn't have this listed?




billiv15
Posted: Wednesday, June 9, 2010 5:35:59 AM
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From the actual FAQ, written by Nickname (this is the official source of rulings from WotC).

Furious Assault

Q: Does a character with Furious Assault have to move at least one square to use the ability?

A: Yes.


Momentum

Q: Does Momentum work if a character moves zero squares?

A: A character with Momentum must move at least one square before the end of its turn to benefit from the ability's bonuses.


Speed

Q: Can a character with Speed 0 board a transport like the Troop Cart?

A: Not on its normal move on its turn. You must move at least 1 square to end a move and qualify to board.


And then from the official glossary, not a fan made fan site copy (although generally Shinja is pretty accurate with this stuff) we have the following.

Charging Assault +[#]: Instead of taking its normal turn, this character can move up to twice its speed and, after moving, make an attack on the same turn against an adjacent enemy. It must move at least 1 square to use this special ability. This attack gets a +[#] bonus to Damage.

Furious Assault: Instead of taking its normal turn, this character can move at double speed, then attack every legal target once. Determine legal targets before making the first attack roll. If several enemies are tied for nearest, all of them are legal targets for this special ability. This character must move at least 1 square to use this ability.

Now, with that in mind, you take the glossary from the definition of Charging Fire and add the precedents to it.

Charging Fire: Instead of taking its normal turn, this character can move up to double speed and, after moving, make an attack on the same turn.

You are correct that the definition of Charging Fire in the glossary has not included the same exact language for clarification purposes of the others. However, you are not correct in assuming this means you can ignore it. Precedent applies here. It works exactly like the others I listed.

There are further precedents that apply as well, but I think the one you need to look at specifically is the loading a troop cart example. Compare the FAQ answer to the glossary definition here:

Desert Skiff: This character can transport up to one Large ally or two Small or Medium allies. To board, they must end their moves adjacent to its space.

Please note that the official "Troop Cart" definition references this one for it's definition.

Other example's include Durge and General Skywalker's CE's that grant momentum when you "end your move" within 6. A move of 0 does not qualify for the CE (and as I've shown above, neither to use momentum anyway).

To further that take a look at Leia Senator's CE from Rebel Storm. This is where the precedent comes from I believe. Here is the relevant question.

Q: In order to benefit from Princess Leia, Senator's commander effect, a follower must "end its move" within 6 squares of Leia. If a follower doesn't actually move during the normal part of its turn, can it still benefit from Leia's commander effect and move 2 extra squares? For example, can a follower who is already within 6 squares of Leia stand still, make an attack against an enemy, and then move 2 squares using Leia's commander effect? The Savage glossary definition makes it sound like moving 0 squares counts as moving: ". . . it can move 0 squares and thus 'end its move' next to that enemy."

A: A follower must move at least 1 square before the end of its turn to benefit from Princess Leia, Senator's commander effect. The Savage glossary definition is misleading and should not be interpreted as allowing moves of 0 to count toward Leia's commander effect. We'll clean that entry up in future products.



Take a look at the Savage definition today, and you will note that Nickname long ago cleaned up what Guy had written. There is no such thing as a "move 0" in this game according to any rules source. What you are arguing for is not allowed, based on multiple sources, multiple different rulings and precedents over the years. You are in effect arguing from an absence of clarity on one definition that has never been deemed enough of an issue to merit a rewrite. People have just accepted that the precedents of moving = at least 1 square applies to this, just as it has the rest, even though the wording is slightly different. Since there is no "move 0" allowed for anything, the wording "after moving" is precise enough for most people.

If that doesn't solve this, then adidamps you need to go to WotC and ask Nickname himself, because arguing on here isn't going to get you any further. He is the only one who can update the wording in the glossary if you really think it has to be changed to match word for word the others. Otherwise, we should be done with this one.

If I had to guess, the following is probably close to the reason this was never addressed.

LoboStele wrote:
But Charging Fire just allows you to move and shoot. It's no different than a normal turn, just that you can move double your speed instead of your normal speed. Figures are still only getting the same number of attacks that they normally would have, and Charging Fire does not give a bonus to Attack or Damage. So whether you "move 0" or move 12 and attack, you're getting the exact same attack/damage in either situation. It's really not worth arguing over, IMO.
Sithborg
Posted: Wednesday, June 9, 2010 5:37:45 AM
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I see some flaws in your logic. I will go into detail when I get home, since it is a bit of a pain typing long arguements on my phone. I do suggest contacting Nickname, since you do not seem to believe us.
Sithborg
Posted: Wednesday, June 9, 2010 9:35:37 AM
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I am not seeing it. There is nothing in those glossary definations that supports your arguements adidamps. By your reasoning, you can NEVER attack when you have Heavy Weapon, because not moving is the same as moving 0, which is quite obviously not how it is supposed to work. The FAQ and all other rulings by Nickname support that movement requires one space. It is how the game works. Look around the Holocron a bit more.

Also, what you are referring to also mainly refers only to the normal turn actions. As the Ambush precedent shows, when you replace your turn, you lose your normal turn actions to do what the ability says, in this case MOVE and ATTACK.

If it makes you happy, then yes, I would say Emperordragon is wrong as well, because if it truly mattered in an ingame example, I would say that you must be able to both move and attack to DECLARE Charging Fire. But, there is no real point in declaring Charging Fire if you are not going to move more than your Speed and/or not attack. That is the game reality. Not the case of Furious Assault or Charging Assault. Which is what I was mainly worried about with your answer.

I am sorry if I offended you when I corrected your sarcastic answer. This is not a joke forum to me, and I take answers very seriously. It is not my intent to hurt feelings, but I will not allow a wrong answer or reasoning stand. That is my responsibility. If you have a problem with that, than stay out of this forum. This thread is beyond inane, just because I wanted to make sure all will play correctly, and try to make sure reasonings are correct as well as the results.

I am done with this thread. You are wrong, adidamps. If you are truly convinced of what you are saying. Bring it up with Nickname, as he is the one you should be badgering about the precedents he set, and I am merely following.
Lobotnik
Posted: Wednesday, June 23, 2010 6:14:46 AM
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Ha! I just sought out this thread to check. I was on the German Minis Forum and someone there said that there is no real movement with Charging Fire because the SA replaces turn. This means there is no movement phase and therefore no "movement movement". The movement in the SA is just incidental to the SA, not actual movement lol.

I thought to myself, this has to be wrong - I am sure Bloomilk has a very clear answer on this. Guess what, after reading for half an hour (I have to admit, I know this isn't a joke thread but it was kinda funny) I was able to see that there is a clear answer, the one at the beginning in the second post lol, but I had to read to the end.

Still, maybe I should set the Germans straight...

However. the other thing they were claiming, was that because of this so called "fake movement" because it was part of a SA, not the movement phase, was that when a character was charging and firing they could run right past anyone and there wasn't an attack of opportunity. I am fairly sure this is wrong, but just wanted to check as movement is movement as far as AoO goes (I think).
Sithborg
Posted: Wednesday, June 23, 2010 7:38:34 AM
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Movement is whenever a figure moves from one space to another. When a SA refers to moving, it is still considered movement.
And since I apparently didn't do it last...
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