Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Darth Andeddu, Sith 100pts
HP: 200 Def: 22 Att: 16 Dmg: 20
Unique Melee attack Double Attack Deadly Attack Jedi Hunter
FP: Force 3, Force Renewal 3, Dark Force spirit 1, Illusion 2 (Force 2, When hit by an attack, this character takes no damage with a save of 6. The attacking enemy character may spend a force point to negate this power.), Levitation 2 (Force 2, replaces attacks: Move 1 Small to Huge ally within 6 squares to any unoccupied square within 6 squares. This move does not provoke attacks of opportunity), Force Lightning 4, Transfer Essence 2 (Force 2, If this character is defeated make a save of 6, if successful this character may take the place of a chosen ally, that ally is considered defeated and this character has full health instead of being defeated.), Sith Sorcery, Master of the Force 2
CE: Sith allies gain force renewal 1 and Illusion
The Malevolence, Sith Cultist, Sith 20pts
HP: 70 Def: 18 Att: 8 Dmg: 20
Melee Attack
FP: Force 2, Force renewal 1, Force lightning 2, Illusion, Sith Rage
Darth Vitus, Sith 50 pts
HP: 130 Def: 19 Att: 13 Dmg: 20
Unique Twin Attack Melee Attack
FP: Force 5, Sith Sorcery, Sith Alchemy (Force 1, Replaces attacks: Allied characters gain savage for the remainder of the round), Illusion
CE: This commander effect includes savage characters: Savage characters gain +4 attack and +4 Defense.
Darth Voren, Sith 48pts
HP: 120 Def: 20 Att: 14 Dmg: 20
Unique Melee Attack Triple Attack
FP: Force 2, Force renewal 1, Levitation 1, Force bubble, Sith Rage, Lightsaber Block
Darth Vectivus, Sith 60 Pts
HP: 140 Def: 20 Att: 11 Dmg: 20
Unique Double Attack Rapport: Force Phantom -1
FP: Force 5, Dark Force spirit 1, Summon Force phantom (Force 2, Replaces attacks, Place a character named, Force Phantom within 6 squares of this character.) Force Lightning 2
CE: Force Phantom followers within 6 squares gain Force renewal 1 and +3 defense
Force Phantom, Sith 15pts
HP: 20 Def: 17 Att: 5 Dmg: 10
Melee Attack Translucent: (Character cannot be hit by melee attacks, save 6)
FP: Force 2, Sith lightning 20
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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Looking for people's feedback.
Also, should I give Darth Andeddu a commander effect? If I were to I was thinking on "Sith allies gain force renewal 1"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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I'm not sure about the first one, he is a overpriced floater pretty much who is burdened by a multide of abilitys he probably won't use due to his cost. His abilitys don't mesh well. I guess he would work in a pretty large game, but he does not have anywhere near enough killing or support power to justify his cost.
I dont know about him anyways, just I am finding it hard to justify a guy who basically does a bit of everything, but too much to ever be useful for any of those roles, except for some incredably costed epic games. He definately needs a massive commander effect of some sort, + 4 attack and renewal for everything? lolz.
Cultist looks cool, though the damage for Lightsaber should always be 20. Since he only has 1 attack per turn, Though he looks too close to Sith Lord with added bells and whistles, and cheaper. Which means effectively the Sith Lords only advantage is double attack, a bit more attack and 20 hp, even then, he's forced to rely on Sid to regenrate force.
Vitus looks awesome personally. 1 melee attack for a Sithlord though? He's a lord of the Sith, I'm sure he needs twin or double to hit be a decent attacker. Pretty unique though and cool. Again, don't know the charcter so this may be off.
Voren: Not sure what to think, he's a figure with all sorts rolled into him. He may have too many toys to use, stun, levitation, Bubble, Block? It's the sort of thing I can only test game really. No commander effect makes him fairly unique though and hard to fit in compared to a pair of Sithlords.
Darth Vectivus and Phantoms: Errmm... I feel this would be a very scary squad to face off against. A guy with a version of renforcements which works all the time with Sidious spirit, with a legion of Sith Lords spamming lightning?
Still, 20 damage each is fair and considering the big guy costs 64 for a force spirit genirator, is probably going to get wailed on competively. Just in causal games, easpically massive games, it could get quite halious. ^^
Still, good choice on not making them force spirits. That would be just evil.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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updated
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Had little think about Vectivus and the current game mechanics. Seems realy fiddly. He wasnt a great fighter, he was very clever and good with numbers.
How about this
Darth Vectivus Sith 60 Pts
HP: 130 Def: 18 Att: 11 Dmg: 20
Unique Double Attack Master Tactician You automatically choose who goes first except on a roll of 1 Raport 2 Sith followers -2 points Dark Phantom If this character is defeated the nearest Allied character gains Force Phantom (This character must make all of its attacks against the nearest living Allied charater or it takes 50 damage and is concidered activated this turn; save 11 this character is concidered an enemy character for the purposes of targeting rules until the end of the round)
Force Points Force 2, renewal 1 Dark Force spirit 1, Summon Force phantom (Force 4: Replaces attacks; Sight, Target 1 enemy character. That character gains Force Phantom (This character must make all of its attacks against the nearest living Allied charater or it takes 50 damage and is concidered activated this turn; save 11 this character is concidered an enemy character for the purposes of targeting rules until the end of the round)
Commander Effect Allies with a Force rating gain +2 on all roles while within 6 squares of this character
This still seems a but tricky but I think it fits what know we of Force Phantoms and Vectivus better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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i like what you have done with him. I don't know too much about him, and based most of his stats from what i could learn from wookieepedia and some friends. The only thing about yours is that he was known/thought to be able to summon hundreds at a time so i figured create an actual force phantom to use in combat. Thank you for your help, he definitely has a nice use at 60 points.
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