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Galactic Civil War custom set Options
Darth Mavoc
Posted: Tuesday, April 27, 2010 11:36:54 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 98
Location: Australia
Galactic Civil War


Rebel
1. Bail Organa, Diplomat
2. General Bel Iblis
3. General Han Solo
4. Mon Calamari Freedom Fighter
5. Mon Mothma, Rebel Leader
6. Rebel Marine
7. Rebel Marine Captain
8. Rogue Squadron Pilot
9. Yavin IV Trooper Commander

Imperial
10. 501st Trooper
11. Admiral Natasi Daala
12. Carnor Jax
13. Cronal
14. Emperor Palpatine, Reborn
15. Hand of the Emperor
16. Imperial Army Commando
17. Imperial Security Agent
18. Imperial Security Stormtrooper
19. Kir Kanos, Royal Guard
20. Shira Brie
21. Snowtrooper Captain
22. Turr Phennir

New Republic
23. Admiral Cha Niathal
24. Ben Skywalker, GAG Trooper
25. Bothan Spymaster
26. Colonel Jacen Solo
27. Confederate Assassin
28. Confederate Officer
29. Confederate Rebel
30. Confederate Soldier
31. GAG Officer
32. GAG Trooper
33. General Luke Skywalker
34. Thracken Sal-Solo
35. Wraith Squadron Pilot

Fringe
36. Alderaan Survivor
37. Anti-Imperial Dissident
38. Falleen Black Sun Vigo
39. Feeorin Pirate
40. Mandalorian Bounty Hunter


See also:

Set #6: Heroes of the Old Republic
Set #7: New Jedi Order
Set #8: Galactic Civil War
PhageLab
Posted: Tuesday, April 27, 2010 1:05:39 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/27/2008
Posts: 214
Kudos for including Major Phennir!
Darth Mavoc
Posted: Thursday, April 29, 2010 10:35:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
PhageLab wrote:
Kudos for including Major Phennir!


I figured I wouldn't get another chance to work him into a set, plus he was a major player (albeit, behind the scenes - mostly because we didn't see much of him) of the Second Galactic Civil War.
Darth Mavoc
Posted: Thursday, April 29, 2010 10:44:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Bail Organa, Diplomat (32)
Rare
Medium

HP: 70
Def: 16
Atk: +3
Dmg: 10

Special Abilities
Unique, Diplomat, Alderaan Senator, Affinity (Characters whose name contains Alderaan may be in this squad, regardless of faction)

Commander Effect
Adjacent allies whose name contains Alderaan gain Diplomat.

---

General Bel Iblis (39)
Rare
Medium

HP: 70
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Unique, Expert Strategist (+4 to all initiative rolls), Stealth, Conservative Tactics (Enemies with abilities that rely upon activation status lose those abilities), Rebel Leader (If this character is in a squad with a character whose name contains Bail Organa or Mon Mothma, this character gains the following Commander Effect for the rest of the skirmish: Rebel commanders within 6 squares gain Extra Attack [On its turn, this character can take 1 cumulative extra attack instead of moving])

Commander Effect
Each non-Unique Rebel follower within 6 squares gains Advantageous Cover (+8 Defense from cover instead of +4)

---

General Han Solo (41)
Very Rare
Medium

HP: 90
Def: 19
Atk: +10
Dmg: 20

Special Abilities
Unique, Accurate Shot, Double Attack, Opportunist, Rapport (-1 with Chewbacca), Never Tell Me The Odds, Affinity (New Republic)

Commander Effect
Trooper followers within 6 squares gain Accurate Shot.

---

Mon Calamari Freedom Fighter (15)
Common
Medium

HP: 30
Def: 14
Atk: +5
Dmg: 20

Special Abilities
Careful Shot +4, Mobile Attack, Imperial Hunter (+4 Attack and +10 Damage against Imperial enemies)

---

Mon Mothma, Rebel Leader (36)
Very Rare
Medium

HP: 40
Def: 15
Atk: +0
Dmg: 0

Special Abilities
Unique, Diplomat, Affinity (New Republic), Rebel Leader (If this character is in a squad with a character whose name contains Bail Organa or Bel Iblis, this character gains the following Commander Effect for the rest of the skirmish: Rebel followers within 6 squares gain Protective +10 [+10 Damage while a wounded Unique commander is within 6 squares])

Commander Effect
Adjacent non-Unique Rebel followers with Damage 10 or less gain Diplomat.

---

Rebel Marine (6)
Common
Medium

HP: 10
Def: 14
Atk: +4
Dmg: 10

Special Abilities
Pilot, Rebel Trooper (Counts as a character named Rebel Trooper)

---

Rebel Marine Captain (19)
Uncommon
Medium

HP: 30
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Twin Attack, Pilot

Commander Effect
Pilot followers within 6 squares gain Sneak Attack +2 (+2 Attack against an enemy more than 6 squares away when in cover) and Hidden Shot +10 (+10 Damage against an enemy more than 6 squares away when in cover).
Darth Mavoc
Posted: Thursday, June 10, 2010 12:44:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Rogue Squadron Pilot (16)
Uncommon
Medium

HP: 30
Def: 14
Atk: +10
Dmg: 20

Special Abilities
Pilot, Intuition, Spotter +10, Affinity (New Republic), Luck (If your initiative check is an odd number, +4 to all this character’s rolls for the round)

---

Yavin IV Trooper Commander (24)
Uncommon
Medium

HP: 40
Def:17
Atk: +7
Dmg: 10

Special Abilities
Deadeye, Sniper, Affinity (May be in a New Republic squad)

Commander Effect
Followers whose name contains Yavin gain Squad Firepower (+10 Damage while 3 allies with the same name as this character are within 6 squares) and Rear Guard (Enemy characters may not move past this character. An enemy who moves adjacent to this character provokes an attack of opportunity from this character).

---

501st Trooper (14)
Common
Medium

HP: 20
Def: 16
Atk: +7
Dmg: 20

Special Abilities
Affinity (Republic), Accurate Shot, Evade, Order 66

---

Admiral Natasi Daala (41)
Very Rare
Medium

HP: 80
Def: 17
Atk: +10
Dmg: 10

Special Abilities
Unique, Rapport (-1 with Tarkin), Affinity (New Republic), Jedi Hatred (+10 Damage against enemies with a Force rating), Maw Installation Technology (Allies with Mounted Weapon gain Penetration 20 and Penetrate Shields 2 [Enemies' Shields is reduced by 2 against this character's attacks])

Commander Effect
Allies with Stealth gain Loner. Followers within 6 squares gain Vicious Attack.


---

Carnor Jax (49)
Rare
Medium

HP: 100
Def: 19
Atk: +11
Dmg: 20

Special Abilities
Unique, Melee Attack, Double Attack, Parry, Advantageous Attack, Palpatine's Bodyguard

Force Powers
Force 2
Sith Rage, Overwhelming Force, Sith Grip 1 (Force 1, replaces attacks: range 6; 10 damage to target, and target is considered activated)

Commander Effect
Followers within 6 squares gain Sniper.
Gemini1179
Posted: Thursday, June 10, 2010 4:20:58 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 229
Interesting stuff. Really liking some of the new SA's like Sneak Attack and Hidden Shot.
Darth Mavoc
Posted: Thursday, June 10, 2010 11:20:30 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/27/2008
Posts: 98
Location: Australia
Well, thanks. Sneak Attack has been somewhat of a staple amongst my customs and I'm particularly proud of it.

Random question (to which anyone can answer - yes, that means you can too!): Is Bail and Mon Mothma's CEs overpowered?
Durge Dude
Posted: Thursday, June 10, 2010 12:24:23 PM
Rank: Advanced Bloo Milk Member
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Joined: 12/7/2008
Posts: 685
Location: a galaxy far far away
I don't think so, you put a nice cap on them. If it was all Rebel followers, then yes it would be too much. But as they are, I like them.ThumbsUp
Raloon Anthagor
Posted: Thursday, June 10, 2010 7:11:57 PM
Rank: Ewok
Groups: Member

Joined: 7/28/2009
Posts: 1
don't screw up my all time fav =Kir Kanos !!
So far , so good. Finnaly, a good 501st piece!

Lovin' the set!
CerousMutor
Posted: Thursday, June 10, 2010 9:43:32 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/27/2008
Posts: 990
Liking the New SA's alot! Totally change the control of a game with Rear Guard! A very cool invention!
cicrush13
Posted: Thursday, June 10, 2010 10:29:39 PM
Rank: Advanced Bloo Milk Member
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Joined: 3/15/2009
Posts: 909
Location: Michigan
Awesome work so far, can't wait to see the rest of the stats
Darth Mavoc
Posted: Thursday, June 17, 2010 2:30:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Cronal (66)
Very Rare
Medium

HP: 120
Def: 21
Atk: +14
Dmg: 20

Special Abilities
Unique, Melee Attack, Double Attack, Vicious Attack, Advantageous Attack, Doctrine of Fear

Force Powers
Force 2. Force Renewal 1
Lightsaber Block, Insanity (Force 5, usable only on this character’s turn: range 6; Target living enemy and each adjacent living enemy are considered activated and may not make attacks of opportunity this round; save 16), Sith Alchemy (Force 3, replaces turn: Target adjacent non-Unique ally gains +4 Defense, +4 Attack, +10 Damage and Savage until the end of the skirmish)

Commander Effect
Allies whose name contains Shadow gain Invisibility (Cannot be targeted by nonadjacent enemies).

---

Emperor Palpatine, Reborn (88)
Very Rare
Medium

HP: 130
Def: 22
Atk: +16
Dmg: 20

Special Abilities
Unique, Melee Attack, Quadruple Attack, Betrayal, Lightsaber Duelist

Force Powers
Force 2. Force Renewal 2; Master of the Force 2
Transfer Essence, Force Lightning 5, Lightsaber Assault, Lightsaber Riposte

Commander Effect
Allies gain +1 Force Points.

---

Hand of the Emperor (23)
Uncommon
Medium

HP: 60
Def: 17
Atk: +9
Dmg: 10

Special Abilities
Hand of the Emperor, Lightsaber, Advantageous Attack, Assassin (+4 Attack and +10 Damage against Unique enemies), Loyalty (This character may not leave its starting squad through a Special Ability, Force Power or Commander Effect)

Force Powers
Force 2
Blaster Barrage, Force Dash 1 (Force 1: This turn, this character does not provoke attacks of opportunity and may move up to 2 extra squares on its turn)

---

Imperial Army Commando (26)
Common
Medium

HP: 60
Def: 15
Atk: +7
Dmg: 30

Special Abilities
Disruptor Rifle (This character’s attacks may not be prevented or redirected), Deadeye, Heavy Weapon, Double Attack

---

Imperial Security Agent (18)
Uncommon
Medium

HP: 30
Def: 16
Atk: +8
Dmg: 20

Special Abilities
It’s a Trap!, Double Attack, Doctrine of Fear, Independent Outfit

Commander Effect
Allies gain +4 Attack and +10 Damage against characters who have betrayed*.

---

Imperial Security Stormtrooper (8)
Common
Medium

HP: 20
Def: 16
Atk: +4
Dmg: 10

Special Abilities
Advantageous Attack, Stealth, Independent Outfit


---

*a character who has left their original squad for the original opposing squad either through special ability, force power or commander effect are considered to have betrayed
Darth Mavoc
Posted: Saturday, June 19, 2010 12:05:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Kir Kanos, Royal Guard (46)
Rare
Medium

HP: 110
Def: 20
Atk: +12
Dmg: 20

Special Abilities
Unique, Double Claw Attack, Dark Armor, Ambush, Palpatine’s Bodyguard, Deceptive, Loyalty, Twin Attack

Force Powers
Force 2

Commander Effect
Allies with Emperor’s Bodyguard or Palpatine’s Bodyguard gain Dark Armor.

---

Shira Brie (31)
Rare
Medium

HP: 70
Def: 18
Atk: +8
Dmg: 10

Special Abilities
Unique (Counts as Lumiya), Pilot, Deceptive, Regeneration 10, Gregarious, Cyborg, Hand of the Emperor, Affinity (Rebel)

Force Powers
Force 4
Surprise Move, Illusion

---

Snowtrooper Captain (17)
Uncommon
Medium

HP: 40
Def: 18
Atk: +6
Dmg: 10

Special Abilities
Careful Shot +6

Commander Effect
Trooper followers within 6 squares gain Careful Shot +4.

---

Turr Phennir (38)
Rare
Medium

HP: 60
Def: 17
Atk: +8
Dmg: 10

Special Abilities
Unique, Pilot, Confederate, Affinity (New Republic), Traps, Cunning Attack, Loyalty (This character may not leave its starting squad through a Special Ability, Force Power or Commander Effect), Disruptive

Commander Effect
Trooper allies gain Loyalty. At the end of this character’s turn, choose one allied non-Unique trooper follower within 3 squares. That follower gains Traps and Disruptive until the end of the round. At the end of the round or its next turn (whichever is sooner), that follower is defeated.
*

---

Admiral Cha Niathal (28)
Very Rare
Medium

HP: 50
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Unique, Benevolent Commander (At the end of the round, remove 10 damage from each ally within 6 squares), Conservative Tactics (Enemies with abilities that rely upon activation status lose those abilities)

Commander Effect
Allies gain +3 Attack and +3 Defense when within 6 squares of an ally.

---

Ben Skywalker, GAG Trooper (24)
Rare
Medium

HP: 90
Def: 17
Atk: +7
Dmg: 20

Special Abilities
Unique, Cunning Attack, Stealth, Penetration 20, Sniper

Force Powers
Force 3
Force Cloak, Force Sense

---

*I added the clause "or its next turn (whichever is sooner)" as I was posting this, to limit the overall potential for abuse, but I'm not entirely sure if it fits SWMs. Alternatively, I can see removing that part and simply restricting the CE to one use per skirmish.
Darth Mavoc
Posted: Wednesday, June 23, 2010 11:25:44 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Bothan Spymaster (24)
Uncommon
Medium

HP: 30
Def: 16
Atk: +6
Dmg: 10

Special Abilities
Stealth, Hidden Shot +10, Recon, Rapport (Allied Bothans cost one less when in the same squad as this character), Affinity (May be in a Rebel squad), Confederate

Commander Effect
Allied Bothans gain Stealth. Non-Fringe allies with Grenades 10 instead gain Grenades 20 and Satchel Charge.

---

Colonel Jacen Solo (73)
Very Rare
Medium

HP: 130
Def: 22
Atk: +15
Dmg: 20

Special Abilities
Unique, Melee Attack, Twin Attack, Impulsive Sweep, Loner, Djem So Style

Force Powers
Force 2. Force Renewal 1
Lightsaber Deflect, Lightsaber Riposte, Sith Rage, Sith Grip 5 (Force 5, replaces attacks: range 6; 50 damage to target, and target is considered activated this round)

Commander Effect
Allies gain +4 Attack and +10 Damage against characters who have betrayed. Allies with GAG in their name gain Squad Cover.

---

Confederate Assassin (14)
Common
Medium

HP: 40
Def: 14
Atk: +6
Dmg: 20

Special Abilities
Sniper, Cloaked, Assassin (+4 Attack and +10 Damage against Unique enemies), Infiltrate (May be setup anywhere on your half of the battle map, as long as it starts on low terrain)

---

Confederate Officer (17)
Uncommon
Medium

HP: 30
Def: 15
Atk: +6
Dmg: 10

Special Abilities
Deceptive, Stealth, Bolster Ally (Replaces attacks: Remove 10 damage from a non-Droid ally. That ally gains +3 Defense until the end of its turn), Inspire Haste (Replaces attacks: Choose one ally within line of sight. On that ally's next turn, he may move 6 extra squares or make an extra attack)

Commander Effect
Confederate followers within 6 squares gain +2 Attack.

---

Confederate Rebel (7)
Common
Medium

HP: 20
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Stealth, Sabotage

---

Confederate Soldier (11)
Common
Medium

HP: 20
Def: 15
Atk: +3
Dmg: 10

Special Abilities
Mobile Attack, Cunning Attack, Grenades 10

---

GAG Officer (26)
Uncommon
Medium

HP: 30
Def: 15
Atk: +7
Dmg: 10

Special Abilities
Stealth, Double Attack, Twin Attack, Ambush

Commander Effect
Followers whose name contains GAG within 6 squares gain Ambush.

---

GAG Trooper (15)
Uncommon
Medium

HP: 20
Def: 14
Atk: +5
Dmg: 10

Special Abilities
Double Attack, Stealth, Cunning Attack
komix
Posted: Wednesday, June 30, 2010 7:15:29 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2009
Posts: 178
Location: Earth
blastedit ! Kir Kanos is such a whimp here. He doesn't have any chances against Carnor Jax.
Update and change KK please. Otherwise very good.

See ya
Darth Mavoc
Posted: Thursday, July 1, 2010 10:28:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 98
Location: Australia
Well, I looked at Kir Kanos and decided the stats were a little lower then WotC's version, so I increased his base stats and gave him Twin. I also bumped his cost slightly.
komix
Posted: Sunday, July 11, 2010 3:28:15 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2009
Posts: 178
Location: Earth
Thanks. Now i can play with this version of Yours. Good job!
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