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Rank: Hailfire Droid Groups: Member
Joined: 12/28/2009 Posts: 36
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if you have mercenary can you still use furious assault if you can make an attack? \Does the restrictions of mercenary stop furious assault?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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From the glossary, I would assume that if you can attack an enemy at the start of your turn, you must attack and you cannot use furious assault. If you cannot attack at the start of your turn, you can use furious assault move up to 12 squares even if you get LOS to an enemy that can be targeted when you move 5 squares.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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A character must move at least 1 square to use Furious Assault. If a Mercenary hasa legal target at the start of their turn, they cannot move, and thus cannot use Furious Assault.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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I'm pretty sure this is wrong. What is the point of giving Mercenaries furious assault if they can barely ever use it? Also, Furious Assault replaces TURN, thus isn't a normal attack move (although it does involve making attacks).
Also, the General Veers/Merc. Commander combination seems to be pretty hard to use if you have to ensure your mercenaries have no LOS to an enemy before you bust out some accurate furious assaults.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/9/2010 Posts: 658 Location: West Bend, Wisconsin
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wannabe mexican wrote:I'm pretty sure this is wrong. What is the point of giving Mercenaries furious assault if they can barely ever use it? Also, Furious Assault replaces TURN, thus isn't a normal attack move (although it does involve making attacks).
Also, the General Veers/Merc. Commander combination seems to be pretty hard to use if you have to ensure your mercenaries have no LOS to an enemy before you bust out some accurate furious assaults. yes, but mercenary doesn't say only usable on this character's turn or anything like that so it would work in any case.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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wannabe mexican wrote:I'm pretty sure this is wrong. What is the point of giving Mercenaries furious assault if they can barely ever use it? Also, Furious Assault replaces TURN, thus isn't a normal attack move (although it does involve making attacks).
Also, the General Veers/Merc. Commander combination seems to be pretty hard to use if you have to ensure your mercenaries have no LOS to an enemy before you bust out some accurate furious assaults. In order to use Furious Assault, you must move at least 1 square. If you have Mercenary and you have LoS to an enemy, then you cannot move 1 square thus you cannot use Furious Assault. That is why the Mercenary Commander also grants Deadeye, so if you can't move to do Furious Assault then you stay still and use Deadeye. The whole point of granting Mercenaries Furious Assault is so you can use Furious Assault on your first activation and then use Deadeye on your next (unless you have killed all enemies in your first Furious Assault, in which case you can use it again).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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Besides, there are plenty of ways to get Mercenaries back out of LoS so they can furious assault again.
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Rank: Hailfire Droid Groups: Member
Joined: 12/28/2009 Posts: 36
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ok thanks
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/8/2008 Posts: 2,220 Location: East Coast
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Gotal Mercs are nice with Intuition...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
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imyurhukaberry wrote:Gotal Mercs are nice with Intuition... Depends on which end of the blaster one is looking at.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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EmporerDragon wrote:Besides, there are plenty of ways to get Mercenaries back out of LoS so they can furious assault again. Yup.. Sometimes having a couple of accurate shooters to back up your merc squad is advantageous. If Mercs with Furious assault weren't grounded by the merc stipulation , they would be nearly unstoppable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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Intuition isn't held back by the Mercenary ability is it? Mercenary doesn't say "on this character's turn", so technically that means the character can't move at all until it can't see an enemy.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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LeftiesWillRule wrote:Intuition isn't held back by the Mercenary ability is it? Mercenary doesn't say "on this character's turn", so technically that means the character can't move at all until it can't see an enemy. No, since Intuition doesn't allow attacks, Mercenary doesn't take effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Sithborg wrote:LeftiesWillRule wrote:Intuition isn't held back by the Mercenary ability is it? Mercenary doesn't say "on this character's turn", so technically that means the character can't move at all until it can't see an enemy. No, since Intuition doesn't allow attacks, Mercenary doesn't take effect. That and since Intuition is not part of the Merc's Turn, it's totally legal. As are other ways to move not on your turn - like Levitate, Swap, Tow Cable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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billiv15 wrote:Sithborg wrote:LeftiesWillRule wrote:Intuition isn't held back by the Mercenary ability is it? Mercenary doesn't say "on this character's turn", so technically that means the character can't move at all until it can't see an enemy. No, since Intuition doesn't allow attacks, Mercenary doesn't take effect. That and since Intuition is not part of the Merc's Turn, it's totally legal. As are other ways to move not on your turn - like Levitate, Swap, Tow Cable. You can definately do some fun things with the Mercs !
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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imyurhukaberry wrote:Gotal Mercs are nice with Intuition... One of my fun squads for 200 points is taking 10 Gotals with the Merc Commander and General Veers. You can also take out 3 Gotals to put in Thrawn. But yeah, I like the Gotal Mercs a lot for their Evade and Intuition. Sincerely, Jester007
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