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timd
Posted: Wednesday, July 21, 2010 9:20:17 AM
Rank: Ugnaught Demolitionist
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Joined: 5/11/2008
Posts: 3
Hey Guys,

I'll be heading out to Indy next month for Nationals and was wondering if you guys wouldn't mind helping out with a couple questions.

First, would somebody be so kind as to post a link to the official DCI rules and legal maps for the event? I can't seem to find either anywhere.

Secondly, is there anywhere you guys have come across that has discussion boards or lists related to the current meta for the game? Me and my friend that I'm going out to Indy with have been using BlooMilk to generate squads and get some feedback, and we were hoping to find some sort of discussion about what people are expecting to see next month.

Any help here would be greatly appreciated.

Hopefully we'll see some of you guys next month!

BlooMilk Tim
knightswhosayni
Posted: Wednesday, July 21, 2010 12:06:25 PM
Rank: Ewok
Groups: Member

Joined: 7/21/2010
Posts: 1
Location: Omaha Ne
Hi timd,

Glad to hear you will be going to Gencon. Always a fun trip and you get to meet some great people.

To answer your questions,

1. Most your rules issues can be solved in the rules area of http://www.the-holocron.com/

2. You will not be able to go real far with hand holding in the meta. If I was you, I would start here http://www.bloomilk.com/Forums/default.aspx?g=posts&t=7024 . Bloomilk is where most people post up armies. So just look around and read. The meta is about as open as its ever been. Sorry if any of this sounds rude. I'm trying to be helpfulBigGrin.

Matt Hansen
timd
Posted: Wednesday, July 21, 2010 12:31:45 PM
Rank: Ugnaught Demolitionist
Groups: Member

Joined: 5/11/2008
Posts: 3
Thanks for the help Matt!


knightswhosayni wrote:

2. You will not be able to go real far with hand holding in the meta. If I was you, I would start here http://www.bloomilk.com/Forums/default.aspx?g=posts&t=7024 . Bloomilk is where most people post up armies. So just look around and read. The meta is about as open as its ever been. Sorry if any of this sounds rude. I'm trying to be helpfulBigGrin.


This was sorta what we figured. I was just curious to see if there was a specific link or something that people had come across that was geared for GenCon/competitive tournament play. Since my local game store closed last year, our play group has shrunk significantly, so we were looking to see what we should be testing against.

Anyways, thanks for the help, and maybe we'll see ya around!

BlooMilk Tim
billiv15
Posted: Wednesday, July 21, 2010 1:07:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
As the head judge, with little to fear this year of "revealing" too much, you should be prepared to face the following combos in no particular order (in fact I mixed up the order from how they came to me to attempt more objectivity).

Lancer Pawn (1-2 Lancers, IG86(s), Darth Sideous and GGDAC). There are a number of ways to run it, but if your squad can't handle it, you could run into trouble.

Cad Bane Imperial and Rebel Swap squads. The Imperial versions will come with a Vader (usually Scourge of the Jedi), and the Rebel will have mass activations and likely Luke Rebel Commando and another attacker (Han Smuggler, Princess Leia, Snowspeeder, Landspeeder, etc).

Beef - JWMs, JBMs, and a variety of support. You might see JWMs with General Skywalker, GOWK, or Yoda GM. JBMs might not be played as often, but en masse they are difficult for a lot of the other top tier builds (most are built for tournament tech and can't deal with mass hp squads that charge at them).

Gungans (laugh all you want, if someone plays a good gungan squad they could do very well considering that their best weapon ignore evade, defense, and so on).

Rebels - Snowspeeder/Han Smuggler/Princess Leia, Luke RC, ERCs with Crix, Landspeeder Cannon, Han Scoundrel, Boba BH Cannon, the list is long, but generally the following rules will apply. Rebels will use evade, mobile, tempo control, disruptive, movement breakers (Levitation and speed) and cannon (Commander Effects granting extra shots - Princess Leia and Bothan Nobles) to make very powerful and hard to kill combos.

Mara/Ganner with either Han GH and another beat or Kyle JBM/Wedge. Either combo is tough, and you will see a number of these. The lasting disruptive is problematic for CE dependant builds, and it's difficult to beat these in an hour. The Mara Han combo will likely have the ability to run the MTB for init control, and will have superior activations to most squads with it.

Sep Tyranus LotDS squads (likely using the MTB). I think people have forgotten these, but don't. Someone will run one I am sure, and it will be nasty. These will use Whorm Lothsome as well.

Imperial Swaps - I mentioned Cad Bane already, but be prepared for a number of Imperial swap squads, some using Ozzel, some not. There are a couple of popular Vaders to use, and the support figures are highly variable - Kir Kanos, Zuckuss, Arica, Rex 501st(with Vader SA and Tarkin), Genoharadins, Nyna, Cad Bane, Dash Rendar, and so many more. Really too many to list.

Imperial Vader Unleashed and Palps on Throne - Dangerous, nasty, and powerful against a number of popular builds - was one of my toughest matches in regionals.

Rebel Force Push - Similar to the above, so you will see it.

Sith Malak squads - the support usually includes Dash, Jarael, Apprentices, Sith Lords and HoloSid

Yoda on Kybuck - preparing for the Lancer should cover you generally speaking, but expect to see Yoda in a variety of ways being played.

Vong - believe me, some people will play Nom Bomb variants (not straight bombs - likely using Cad Bane), and someone might very well run a JH swarm. Hard to prepare for, but the power is there.

Republic mid range swappers - (Usually centered around Qui-Gon Jedi Trainer) - I ran a variant last year at Gencon in the 200 JC event and went 3-1 - losing only to my friend playing the identical squad in a match that literally ended with his last piece of 40hps killing my last piece with 40hps. These squads will include QG, Dark Woman, Anakin on Stap, Dash/Cad, Rex, Yodabuck, Panaka, Obi JP, and so on, and should not be overlooked. There is great power in running 5-7 mid range threats, none of which are essential to the build against this wide meta - it let's you adapt your strategy (you likely have a wide range of ways to do damage so can pick and choose based on your opponent).

Sep shooters - Eric made sep mass activation IGs squads popular again by taking second in the Michigan regional (although to be fair he got the idea for using Nute Gunray from someone else :))- no reason not to expect these. They will outactivate everything else, and you need to have a way to deal with their free fodder sitting in front of the IGs or you won't be able to score points.

Luke GM NR builds - yes, you will see it played, and it won't make the top 8, but could easily be around for 4-6 rounds and if you can't deal with it, you will lose.

Ok, I'm sure there are more build types than I have mentioned, but here's a few more things to be prepared for - Mass activation squads (usually using Tempo control and powerful strikes either cunning, opportunist based, or both in the same squad - or swapping around a couple of beats), multiple overrides (do not show up to Gencon without 3 uggies in your squad), movement breakers - many times multiple in combination, cannon squads (multiple attacks from a powerful shooter through CEs), tough disruptive, and finally slow players. I mention the last one because it will be present, and even as the judge there is only so much I can do to control it. I will call it, but you will have to be prepared to inform me of the issue early.

The rule is that each player must play fast enough that the game has a reasonable chance to reach conclusion (which means one player scoring 200 VPs). That means with most top tier squads, you need to play somewhere between 7-12 rounds of play. If you are consistently playing less than 7, you have a problem, either with your own play speed, or your opponents'.

And one more thing. Understand that the championship is meant for rule abuse competitive play. You must play within the rules, but players across the board will stretch the rules to their favor as often as they can. Obviously if someone is breaking a rule, that's a whole nother issue and I will boot them from the tournament. But I'm talking about combos and strategy here, not cheating. Don't expect that the things you might let someone get away with locally will be allowed and get angry if it isn't. For example, if using Dodonna, you must state whether you are going to use one or two activations before you activate any piece, and players will call you on it, if you have done so improperly. Any advantage that can be gained legally will be taken, so prepare for that.

Now, our community are generally really nice people, so I make it sound worse than it is so you have reasonable expectations. People aren't going to be jerks to you, but you need to be prepared for what a National event is like. It's for all the marbles, so expect that when you play. You will have a great time, even if you go 0-7, that I can promise you. It's a tremendous experience and I look forward to meeting more people this year!
dnemiller
Posted: Wednesday, July 21, 2010 4:21:48 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2008
Posts: 538
Location: GC, Missouri
Tim

To answer your first question you can find the DCI Floors Rules at this link.

http://www.swmgamers.com/page.php?27

Understand that the Floor Rules will be getting a name change as we will be dropping the DCI in it. DCI is now no longer involved in it and as the Only DCI Content Manager Star Wars Miniatures has ever had I will continue to upkeep this but I will be dropping the DCI part.

We will also be looking at (after Gencon) giving our normal Floor Rules update in which I will be closely looking at all of the easily availible Maps out there form guys like Mapmaker and Jedicartographer. So stay tuned.

Also for your 2nd question Bill pretty much covered it. But you can listen to The Sith Holonews Network the week before Gencon and we will be live at Gencon so we can disucss what people expect to see.
NickName
Posted: Wednesday, July 21, 2010 5:42:39 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/5/2009
Posts: 190
billiv15 wrote:
As the head judge, with little to fear this year of "revealing" too much, you should be prepared to face the following combos in no particular order (in fact I mixed up the order from how they came to me to attempt more objectivity).


Great overview, Bill. I think people will settle on the 5-6 best of these when it all shakes out but this really covers all the possible bases for what those 5-6 might be. If something makes the top 8 that isn't here I'd be pretty surprised.

Quote:
Cad Bane Imperial and Rebel Swap squads. The Imperial versions will come with a Vader (usually Scourge of the Jedi), and the Rebel will have mass activations and likely Luke Rebel Commando and another attacker (Han Smuggler, Princess Leia, Snowspeeder, Landspeeder, etc).


Rebel swap? As in K-3PO? If so, I'm intrigued as I just don't see it.
billiv15
Posted: Wednesday, July 21, 2010 10:16:43 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
NickName wrote:


Rebel swap? As in K-3PO? If so, I'm intrigued as I just don't see it.


Two pieces make it work. Either Cad Bane or the Landspeeder. Phillip ran the Landspeeder in the team event and in the JC last year, and it was quite tough. I've seen too many people play a Cad Bane swap on Vassal, and do very well with it to pretend it won't be played or considered. With a shooter swap, you don't need board wide swap, just the ability to move your attackers around some, and 6-8 mice is more than enough to do so.
cicrush13
Posted: Thursday, July 22, 2010 12:20:57 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
Thanks for the posts guys.

This is my first time going and I'm really looking forward to playing against all of you and learning more tactics.
Weeks
Posted: Thursday, July 22, 2010 2:12:58 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
billiv15 wrote:
NickName wrote:


Rebel swap? As in K-3PO? If so, I'm intrigued as I just don't see it.


Two pieces make it work. Either Cad Bane or the Landspeeder. Phillip ran the Landspeeder in the team event and in the JC last year, and it was quite tough. I've seen too many people play a Cad Bane swap on Vassal, and do very well with it to pretend it won't be played or considered. With a shooter swap, you don't need board wide swap, just the ability to move your attackers around some, and 6-8 mice is more than enough to do so.


K3po went 5-0 in swiss play in atlanta and narowly missed the final by luke rc needing a 10 vs mara jedi to win. Han smuggler with swap and levitate getting him around for crazy shots is really reallt good with the cannon ce's the rebels already have.
NickName
Posted: Thursday, July 22, 2010 2:24:12 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/5/2009
Posts: 190
billiv15 wrote:

Two pieces make it work. Either Cad Bane or the Landspeeder. Phillip ran the Landspeeder in the team event and in the JC last year, and it was quite tough. I've seen too many people play a Cad Bane swap on Vassal, and do very well with it to pretend it won't be played or considered. With a shooter swap, you don't need board wide swap, just the ability to move your attackers around some, and 6-8 mice is more than enough to do so.


Landspeeder sort of makes sense. It's so sturdy. But Cad on the surface seems to be really dependent on picking up Opp from Thrawn. I guess the Reb version works on Dodonna out-activating, Cad swapping in at the end, Leia activating to boost his damage, then Cad activating to shoot again and run for safety. Seems so much cheaper to just use Dash in the role and pick up another mid-cost attacker for if/when the harrasser is run down... Intersting though, thanks for explaining.
billiv15
Posted: Thursday, July 22, 2010 4:25:12 AM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
NickName wrote:

Landspeeder sort of makes sense. It's so sturdy. But Cad on the surface seems to be really dependent on picking up Opp from Thrawn. I guess the Reb version works on Dodonna out-activating, Cad swapping in at the end, Leia activating to boost his damage, then Cad activating to shoot again and run for safety. Seems so much cheaper to just use Dash in the role and pick up another mid-cost attacker for if/when the harrasser is run down... Intersting though, thanks for explaining.


Well couple of things, can't use Leia on Cad, has to be a Bothan.

Second, usually the squad will come with Luke RC, Leia, and Han Smuggler. Dash is sometimes played in these as well instead of Han/Leia, and then a Bothan used. But I think the better ones stick to the Rebel base with Cad. The goal is to swap, then levitate, or vice versa. Since Cad has GMA, there is no need to swap into los, so a 3 activation set up isn't as big of an issue as it can be (which is part of the reason Rebels can get away with it). Obviously Imperial swap can up Cad's output, but the Rebel advantage is the ability to protect their pieces with levitate and disruptive. And since you can easily use Han/Leia you can replace the opp on Cad with ease (plus getting accurate shot on Han).
FlyingArrow
Posted: Thursday, July 22, 2010 4:35:32 AM
Rank: Moderator
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Joined: 5/26/2009
Posts: 8,428
billiv, thanks for the rundown of the current meta. Great post!
NickName
Posted: Thursday, July 22, 2010 9:10:46 AM
Rank: Advanced Bloo Milk Member
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Joined: 6/5/2009
Posts: 190
Ha. Bothan of course. Razz PL is just so ingrained as a Rebel...

Anyway, Levitating back out seems tough to consistently pull off as it restricts your swap area to with 12 of Luke max and realistically less since you'll want to keep Luke safe as well in many cases. And Cad would swap into LOS so he could be bothanized and still shoot then run. But I can see the versatility of having all those options on the table to move Cad around and then still have Han or Dash as a backup shooter (or maybe even an extra Bothan...)

I'll have to give it a try. Seems fun and I haven't touched Rebels for quite a while.
timd
Posted: Thursday, July 22, 2010 3:14:09 PM
Rank: Ugnaught Demolitionist
Groups: Member

Joined: 5/11/2008
Posts: 3
Thanks for all the help guys! Much appreciated. It's nice to have a basis for preparation. We fairly competitive players, but like I said our play group is really small, so it's really helpful to see what others around the country are running.

Thanks again, and hopefully I'll be meeting some of you guys next month!

BlooMilk Tim
billiv15
Posted: Thursday, July 22, 2010 10:50:40 PM
Rank: Advanced Bloo Milk Member
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Joined: 4/4/2008
Posts: 1,441
NickName wrote:
But I can see the versatility of having all those options on the table to move Cad around and then still have Han or Dash as a backup shooter (or maybe even an extra Bothan...)


Yep, that's really what it's about. You won't likely be able to pull off massively unpredictable swap and levitate in one round, but it makes up for it in versatility. For example, a key swap, GMA and hide with Cad, followed by a move of Han, shoot, Leia CE, levitate back to safety. Then of course at the end of a round, Luke makes a nice swapper (if someone charges Cad) for a hopeful init win and double cunning.
Sinister
Posted: Friday, July 23, 2010 8:48:23 AM
Rank: Flash Speeder
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Joined: 9/9/2009
Posts: 41
So a Rebel Swap squad would look like this?
Cad, Han Smuggler, Lobot, Luke Rc, K-3PO, Leia, Crix, Dodonna(?). Reinforcement would consist out of Mouse Driods, Ugnaughts and R7s ?

Does this squad even need Dodonna ? Or could you run more activations (Mouse and Ugnaughts) instead ?

I kinda like this squad.

And thanks for the run down of the expected meta at gencon. Perhaps a topic for the next SHNN ?
urbanjedi
Posted: Friday, July 23, 2010 1:59:05 PM
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Joined: 4/30/2008
Posts: 2,093
I'd probably drop Lobot for ERC, 2x mouse and ugg and I might consider dropping Leia for bothan and another ugg or a rodian to get another activation in there.

It ends up mid range for activations but should be able to outactivate what it needs to and has enough weapons and options to play against the massive activation squads.

IMO no reason to play Crix unless you are playing at least 1 ERC. If not then might as well drop to Juno and more acts.

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