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Vong Invasion Squad Options
Woolywoo
Posted: Monday, July 26, 2010 11:59:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2010
Posts: 63
--Invasion--
63 Warmaster Tsavong Lah
21 Yuuzhan Vong Shaper
40 Yuuzhan Vong Jedi Hunter x3
19 Yomin Carr
18 Praetorite Vong Priest
11 Advance Agent, Officer
6 Mouse Droid x2

(198pts. 10 activations)


Lah is a beast. In this build he gets triple attack for +23 and 50dmg each. Add to that his natural robustness, IE. High Defense, 200 health and armor and he can wear down most other characters.

Then take the Jedi Hunters... If they are injured, and move to cunning attack a jedi they get a twin attack at +25 attack for 70 dmg each.... its obscene.

Keep your CE guys away from fighting as much as possible and use them to control your activations a bit strategically.
cicrush13
Posted: Tuesday, July 27, 2010 12:12:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
just checking the points on the JH, 20 pts each, but you have x3 so thats 60 not 40
Boba52
Posted: Tuesday, July 27, 2010 1:00:58 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/29/2008
Posts: 194
Location: Minnesota
No disrespect to your squad. I think is fine. I just can never do anything when I have that much "commanders". I never have seen any good come from using the Shaper. I would almost always rather have spent the 20 points on another JH.

Here is something that I played last night that I feel at 200 has more flexibility than what you have.

63 Lah
60 x3 Jedi Hunters
22 Praotorite Warrior
19 Yomin
18 Priest
12 Advance Scout x2
6 Uggie x2

200 pts 11 acts 610HP

My build was for melee only, so I didn't have to worry about losing the Priest or Yomin to Accurate shot. If I played a regular format with this I would keep the same and swap out a scout for x2 Mice for 12 acts.

For me I and my playstyle I find it difficult if not impossible to play with the shaper or the AAO, making both worthless to me. The idea is to spit while outside of being adjacent and and then move in and twin. Well, in this concept it almost never works that your shaper or your AAO are within 6 when you get that opportunity to move in and deliver the death blow making the extra damage and cunning worthless. That's why I prefer using Momentum from Lah (which is great when my guys aren't damaged yet) and it is easier to get Yomin in play vs trying to keep all 4 together with Priest, Shaper, and Yomin, and AAO. Plus it is way too easy to kill the Priest and Shaper and AAO while Lah on the other hand makes a great spitting shield. Also, I much prefer the Praetorite with built in cunning as you really normally only have once or twice you get to actually use it in play. Why struggle keeping the AAO alive and in postition when the cunning is rarely effective. Heck, honestly I only play Lah at 200 cause even at that point level I still sometimes wish I had 3 more beats, but I do like him and his momentum, 200 he will stay.

Good luck
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