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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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EMPIRES AT WAR Old Republic: 1/40 VR Revan, Redeemed Hero 2/40 UC Selkath Healer 3/40 VR Vandar Tokare, Jedi Master 4/40 C Selkath Guard 5/40 C Old Republic Battlemaster 6/40 VR Jedi Master Kavar 7/40 R Council Member Vrook Lamar
Sith: 8/40 VR Revan, Dark Lord of the Sith 9/40 R Darth Malak, Sith Apprentice 10/40 UC Sith Inquisitor 11/40 C Sorcerer of Tund 12/40 VR King Adas, Sith’ari 13/40 C Massasi Elite Warrior 14/40 C Sith Adept 15/40 UC Kissai Priest 16/40 R Uthar Wynn 17/40 C Sith Commando
Republic 18/40 UC Null Arc Trooper 19/40 UC Arc Trooper Commander 20/40 UC Clone Commando
Seperatist: 21/40 R Nimbus commando 22/40 R Darth Maul, Apprentice
Imperial: 23/40 C Imperial Red Guard 24/40 UC Imperial Sun Guard 25/40 VR Lord Sidious 26/40 UC C.O.M.P.N.O.R. Recruiter 27/40 VR Gilad Pellaeon 28/40 C Imperial Clonetrooper 29/40 C Imperial Surveillance Trooper 30/40 UC Imperial Assassin 31/40 UC Imperial Intelligence Agen
Fringe 32/40 R General Vaklu 33/40 C Cannok 34/40 UC Zakkeg
New Republic: 35/40 R Ben Skywalker 36/40 C New Republic Commando 37/40 C Galactic Alliance Strike Troop
Mandalorian: 38/40 VR Mandalore the Preserver 39/40 R Bendak Starkiller 40/40 UC Mandalorian Recruiter
I will upload stats for each faction every day until completed.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/21/2009 Posts: 85
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they all look good, but why is darth maul an imperial
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Custom Abilities are Highlighted OLD REPUBLIC 1/40 VR Revan, Redeemed Hero Cost: 75 Faction: Old Republic HP: 150 DEF: 21 ATK: 15 DMG: 20 Special Abilities: Unique, Lightsaber Duelist, Master Tactician, Melee attack, Triple attack, Intuition Force Powers: Force 2, Force Renewal 2 Mass Force Heal 20 (Force 4: replaces attacks; range 6, this character and up to 2 unique allied characters may remove 20 damage from themselves.) Force Repulse 5 Force Defense, Lightsaber Defense Commander Effect: Allied characters within 6 squares get +4 attack and gain Mobile attack
2/40 UC Selkath Healer Cost: 25 Faction: Old Republic HP: 40 DEF: 18 ATK: 7 DMG: 10 Special Abilities: Affinity: May be in a Sith Squad Heal 20 Kolto Supplier (replaces turn; adjacent allies may remove 20 damage from themselves) Most Selkath on Mannan are neutral; however, there are sympathizers to both factions in the war.
3/40 VR Vandar Tokare, Jedi Master Cost: 45 Faction: Old Republic HP: 110 DEF: 20 ATK: 12 DMG: 20 Special Abilities: Unique, Ataru style, Twin attack, Mobile attack Needless Bickering (If any character named Vrook Lamar is within 6 squares; this character gets -2 attack and -2 defense) Force Powers: Force 2, Force renewal 1 Sever Force, Jedi Mind Trick, Master Force Leap (Force 1: this character is considered to have flight until the end of its turn.) Force Suppression (Force 2: Replaces attacks; Target adjacent character is considered to not have its first listed force power [other than renewal and starting force points] for the rest of the skirmish.)
4/40 C Selkath Guard Cost: 15 Faction: Old Republic HP: 30 DEF: 15 ATK: 6 DMG: 10 Special Abilities: Double attack, Diplomatic Immunity (This character gains Diplomat as long as he has not shot this round. Savage characters ignore this ability)
5/40 C Old Republic Battlemaster Cost: 26 Faction: Old Republic HP: 80 DEF: 18 ATK: 13 DMG: 20 Special Abilities: Melee Duelist (+4 defense against any melee attack) Double Attack, Melee Attack, Parry
6/40 VR Jedi Master Kavar Cost: 65 Faction: Old Republic HP: 130 DEF: 20 ATK: 16 DMG: 20 Special Abilities: Unique, Melee Attack, Triple Attack Lightsaber Duelist, Greater Mobile Attack Objective thinking (this character counts as a follower for effects that contain the word follower) Force Powers: Force 2, Force Renewal 1 Force Defense Mass Force Stun (Force 4: Replaces turn; All enemies within 6 squares are considered activated, save 11. If an enemy is under 20 points, it makes a save of 16 instead .) Commander Effect: Non-unique followers within 6 squares with a force rating gain Lightsaber duelist. "The Force works in mysterious ways, it seems. There are times I'm not convinced it doesn't have a sense of humor."
7/40 R Council Member Vrook Lamar Cost: 32 Faction: Old Republic HP: 100 DEF: 19 ATK: 14 DMG: 20 Special Abilities: Unique, Melee Attack, mettle Shien Style Mastery (When hit by an attack from a nonadjacent enemy, make a save of 11. On success this character takes no damage and the attacker takes damage equal to the prevented damage.) Needless Bickering (If any character named Vandar Tokare is within 6 squares; this character gets -2 attack and -2 defense) Force Powers: Force 1, Force Renewal 1 Force Heal 40 Force Lightning 2 Force Stun Force Paralyze (Force 2, replaces attacks. Target enemy within 6 squares cannot move this round and is immobile. An immobile character may still make attacks and use abilities that replace attacks as normal; but may not move at all during its turn. Each time the immobile character activates, it must attempt a save of 11. On a failure, that character is still imobilized. On a success, that character can move as normal.) "If you find me overly critical, perhaps it is because you do not fully understand what is at stake." Any suggestions on altering costs/other suggests would be very helpful before i put them on cards. Thanks!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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SITH 8/40 VR Revan, Dark Lord of the Sith Cost: 90 Faction: Sith HP: 150 DEF: 21 ATK: 16 DMG: 20 Special Abilities: Unique Melee attack, Triple attack, Parry, Dark Armor, Master Tactician, Betrayal Affinity (non-unique Jedi of the Old Republic faction may be in your squad regardless of faction. This character cannot be on an Old Republic team.) Force Powers: Force 3, Force Renewal 1 Force Alter, Force Defense, Lightsaber Defense. Force Storm 5 (Force 5: replaces turn; 50 damage to all adjacent characters [this damage is unavoidable and cannot be redirected or reduced] Huge or smaller characters are considered activated this round; save 16.) Force Kill (Force 7: replaces turn; target 1 enemy within 6 squares under 50 points. That character is defeated, save of 16. If the save is made, target instead takes damage equal to half of its printed hitpoints.) Commander Effect: Sith followers within 6 squares get +3 attack and +3 defense. Once per turn, before initiative is determined, 1 ally can immediately move up to its Speed before any other character activates.
9/40 R Darth Malak, Sith Apprentice Cost: 32 Faction: Sith HP: 90 DEF: 20 ATK: 11 DMG: 20 Special Abilities: Unique, Melee Attack, Double attack, Lightsaber Duelist Force Powers: Force 1, Force Renewal 1 Force Armor (Force 3: The next force power that targets this character is automatically canceled. Force lightning 2, Lightsaber deflect
10/40 C Sith Inquisitor Cost: 20 Faction: Sith HP: 40 DEF: 16 ATK: 5 DMG: 10 Special Abilities: Melee Attack Force Powers: Force 3 Force Choke Sith Hunger
11/40 C Sorcerer of Tund Cost: 12 Faction: Sith HP: 20 DEF:16 ATK: 4 DMG: 10 Special Abilities: Melee Attack, Invisibility Force Powers: Force 2, Illusion
12/40 VR King Adas, Sith’ari Cost: 60 Faction: Sith HP: 160 DEF: 18 ATK: 12 DMG: 30 Special Abilities: Melee attack, Dark Armor, Twin attack The Weak Shall Perish (+10 damage against figures 20 points or less) Force Powers: Force 2, Force Renewal 1 Sith Sorcery, Illusion, Force Alter Commander Effect: Allied Massassi and Kissai characters get +4 attack and +10 damage against pieces 20 points or less
13/40 UC Massasi Elite Warrior Cost: 24 Faction: Sith HP: 80 DEF: 18 ATK: 9 DMG: 20 Special Abilities: Affinity (This piece costs 1 less is a squad containing King Adas) Melee Attack, Momentum, Charging Assault +10 Force Powers: Force 1 Sith Rage
14/40 C Sith Adept Cost: 6 Faction: Sith HP: 20 DEF: 13 ATK: 2 DMG: 10 Special Abilities: Melee Attack Force Powers: Force 1 Force Choke
15/40 UC Kissai Priest Cost: 15 Faction: HP: 30 DEF: 15 ATK: 6 DMG: 10 Special Abilities: Affinity (This piece costs 1 less is a squad containing King Adas) Sith Alchemy (Replaces turn; target non-unique adjacent character loses 20 hitpoints (these hitpoints cannot be regained) and gains 10 damage. This can only be done once to a character.) Gregarious Force Powers: Force 1 Illusion
16/40 R Uthar Wynn Cost: 32 Faction: Sith HP: 100 DEF: 19 ATK: 10 DMG: 20 Special Abilities: Unique, Melee attack, Double attack, Betrayal Force Powers: Force 1, Force Renewal 1 Force Choke 2 Drain life 1 Lightsaber block Commander Effect: Non-unique Sith followers within 6 squares gain Cunning Attack.
17/40 C Sith Commando Cost: 16 Faction: Sith HP: 30 DEF: 16 ATK: 8 DMG: 20 Special Abilities: Sith Trooper Accurate shot, Twin Attack, Stealth
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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REPUBLIC 18/40 UC Null Arc Trooper Cost: 24 Faction: Republic HP: 50 DEF: 18 ATK: 11 DMG: 30 Special Abilities: Affinity (This character may be in a Mandalorian squad) Evade Stealth Opportunist
19/40 UC Arc Trooper Commander Cost: 33 Faction: Republic HP: 60 DEF: 19 ATK: 10 DMG: 20 Special Abilities: Twin attack Mobile attack Commander Effect: Allies within 6 squares whose name contains Arc gain Twin attack
20/40 UC Clone Commando Cost: 15 Faction: Republic HP: 30 DEF: 16 ATK: 9 DMG: 20 Special Abilities: Elite clone trooper Double attack Sniper
Seperatist 21/40 R Nimbus commando Cost: 25 Faction: Seperatist HP: 50 DEF: 16 ATK: 10 DMG: 20 Special Abilities: Double attack Cunning attack Grenades 20 Flight Stealth
22/40 R Darth Maul, Apprentice Cost: 41 Faction: Seperatist HP: 80 DEF: 19 ATK: 12 DMG: 10 Special Abilities: Affinity (This character may be in a Sith squad) Unique, Quadruple attack, Melee attack Sith lanvarok (Replaces attacks; range 6, 40 damage, save 16. This ability may not be used again.) Juyo style mastery (If this character rolls an 18 or higher on any attack, it may immediately make another attack against the same character. Whenever this character is targeted by an opponents force power, it takes 10 damage.) Greater mobile attack Stealth Force Powers: Force 2 Sith Rage
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Bump, probably finish later COMMENTS APPRECIATED!
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Rank: Quarren Assassin Groups: Member
Joined: 10/15/2008 Posts: 12
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Just want to say you have done a great job. Interesting characters and balanced for meta by not going overboard but giving life into the applied factions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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IMPERIAL 23/40 C Imperial Red Guard Cost: 22 Faction: Imperial HP: 60 DEF: 20 ATK: 10 DMG: 20 Special Abilities: Melee attack, Double attack, Electrostaff +10, Palpatine’s bodyguard
24/40 UC Imperial Sun Guard Cost: 44 Faction: Imperial HP: 80 DEF: 21 ATK: 12 DMG: 20 Special Abilities: Affinity (Sith) Dark Armor, Melee attack, Twin attack, Parry
Commander Effect: Non-unique followers within 6 squares gain Dark Armor.
25/40 VR Lord Sidious Cost: 65 Faction: Imperial HP: 130 DEF: 20 ATK: 15 DMG: 20 Special Abilities: Unique, Melee attack, Triple attack, Master Tactician, Order 66 Force Powers: Force 2; Force Renewal 1; Force lighting 4, Force Storm, Pawn of the Dark Side Commander Effect: Allies within 6 squares gain +2 attack and +2 defense.
26/40 UC C.O.M.P.N.O.R. Recruiter Cost: 30 Faction: Imperial HP: 50 DEF: 15 ATK: 6 DMG: 10 Special Abilities: Imperial Reinforcements 20 Imperial Reserves 20 (on a roll of 6, 11, 16, or 20)
27/40 VR Gilad Pellaeon Cost: 35 Faction: Imperial HP:70 DEF: 17 ATK: 10 DMG: 10 Special Abilities: Unique, Affinity (New Republic) Disruptive Tactics (enemies within 12 squares of this character are not subject to commander effects.), Battle Tactics (Trooper followers gain +10 damage), Advanced Tactics (Once per Round, when you roll a natural 1, you may reroll it once.) Rapport (costs 1 less when in same squad as Thrawn) Commander Effect: Non-unique characters in your squad cost 1 less when both Gilad Pellaeon and Admiral Thrawn are in your squad) "We're not equipped for this at all, but I like a challenge. Good for morale when we pull it off."
28/40 C Imperial Clonetrooper Cost: 11 Faction: Imperial HP: 30 DEF: 17 ATK: 8 DMG: 10 Special Abilities: Double attack
29/40 C Imperial Surveillance Trooper Cost: 5 Faction: Imperial HP: 10 DEF: 13 ATK: 5 DMG: 10 Special Abilities: Recon, Stealth
30/40 UC Imperial Assassin Cost: 26 Faction: Imperial HP: 40 DEF: 19 ATK: 12 DMG: 20 Special Abilities: Melee attack, Virulent Poison +20, Twin attack, Stealth
31/40 UC Imperial Intelligence Agent Cost: 16 Faction: Imperial HP: 40 DEF: 17 ATK: 7 DMG: 10 Special Abilities: Imperial Surveillance (At the beginning of the Skirmish, choose an opposing character. that character gets -2 defense until this character is defeated) Recon, Targeting
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