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corran horn, jedi master-please respond! Options
Durge4-LOM
Posted: Thursday, August 19, 2010 10:57:59 AM
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I really think WotC did a poor job representing him, and based upon the book I, Jedi, made these stats:

cost 55
120HP
20defense
12 attack
20 damage
melee attack, melee reach 2, double attack, unique.Pilot
Force 2, force renewal 1
force circuit: (force 3, usable once per skirmish, whenever this character would take damage from a force power or a nonmelee attack, he takes no damage with a save of 11, and removes damage equal to the amount prevented. all further damage from a force power or a nonmelee attack can be reduced by 10 with a save of 11.)
mind image(force 3;when this character would take damage from a nonmelee attack, this character and the attacking character make a save of 11. If this character makes the saves, and the opposing characer fails, the attacker takes damage equal to the amount prevented)
absorb energy
lightsaber block
force cloak
dreadtech
Posted: Thursday, August 19, 2010 2:30:48 PM
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Well your two new force powers and aborb energy all seem too similar to me. Also has all of them FP use a lot of force points he is not going to use them more than once and would never be able to use all of them. so I would not pay 60 points for him.

The main stats HP/Def/Att/ Dam all look ok,

Why would Corren have force cloak?? Seems out of character.

I would add Pilot to him but would not add to the cost, not much but gets a little help from Jag Fel.
countrydude82487
Posted: Thursday, August 19, 2010 5:45:43 PM
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Yeah i would take out one of those Newer Force Powers, Probably Mind Image as it is a little more Intricate, and FOrce CLoak Doesnt seem to fit as has already been said. I would also give him Pilot and Master of the Force 2 as he is a Jedi Master. and Melee Reach 2 or something to simulate his dual stage Light saber.
qvos
Posted: Thursday, August 19, 2010 9:34:52 PM
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I like the Idea, But Mind image might be a little confusing.
Durge4-LOM
Posted: Friday, August 20, 2010 12:02:18 AM
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I gave him cloak because when he was with the Invids, when he was out as a jedi, nobody would find him, save who he wanted.
Durge4-LOM
Posted: Friday, August 20, 2010 12:03:21 AM
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EDIT-added pilot and lowered cost to 55.
saber1
Posted: Friday, August 20, 2010 8:06:33 AM
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If I sound overly critical, keep in mind that Corran is one of my (if not most) favorite SW character.

Force Cloak doesnt fit the character. Melee Reach 2 is very fitting, especially given the precedent of the original version of Corran. Is the "reduce damage by 10" portion of Energy Circuit for the remainder of skirmish? Absorb Energy seems a bit redundant with Energy Circuit. Lastly, he is pretty light on damage output for a 50+ point character.
Durge4-LOM
Posted: Friday, August 20, 2010 10:09:54 AM
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saber1-yes, but usable only once per skirmish. And as for melee reach, the first lightsaber that he built with the adjustable blade failed. But I don't really have anything after the book I, Jedi.
saber1
Posted: Friday, August 20, 2010 10:27:55 AM
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During his duel with Shedao Shai (and a few other Yuuzhan Vong minions), Corran uses his dual-phase lightsaber to good effect.
Durge4-LOM
Posted: Saturday, August 21, 2010 12:30:38 AM
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hmmm.....Like I said, I haven't seen much of corran after I,Jedi. After that I've seen him once in The new Jedi order book The Final Prophecy. I have read a few on the new jedi order books, just not all.
Durge4-LOM
Posted: Saturday, August 21, 2010 12:31:38 AM
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Alright Right by apparently popular decision, I'm adding melee reach.
juice man
Posted: Monday, August 23, 2010 9:06:49 AM
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He was in Corellian Security. Get rid of a couple force powers (the new ones maybe? and force cloak), give him stealth, and opportunist or deceptive?
Lord_Ball
Posted: Monday, August 23, 2010 9:34:35 PM
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I would redo force Circuit, perhaps something like:

Force Circuit(Force 2: useable when this character takes damage from a non-melee attack or force power only, for the rest of the skirmish, whenever this character takes damage from a non-melee attack or force power reduce the damage by 10 with a save of 11)

While there is nothing that would stop the character from using it a second time the "for the rest of the skirmish" means that subsequent uses will just burn FP and yield no effect.

This way it's a much bigger decision whether to use this power over absorb energy too.

Mind image as written is a useless ability, unless a character had MOTF2 as nothing in Mind Image prevents damage, so the attacker would not take any. Even as intended the roll off would make it less used than the other abilities so I just don't see the point in having it.
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