RegisterDonateLogin

Can't see a thing in this helmet.

Welcome Guest Active Topics | Members

Gen. Skyguy's CE + Yobuck Options
creme_brule
Posted: Monday, July 12, 2010 4:11:10 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/31/2009
Posts: 1,701
hey

i was wondering about general skywalkers CE and yobuck. Since gen. Skywalkers CE says 'followrs who END their move within 6 of this character gain momentum.' SO, i concluded....yobuck must ENDhis turn within 6 squares to gain momentum (thus negating the use of galloping attack)...lets say we throw mas ammeda into the mix. Since his BV special affect saysa 'allies CEs range 6 become unlimited' wouldnt that only change skywalkers CE to 'followers who end their move within UNLIMITED squares of this character gain momentum'...making yobucks galloping atk STILL useless, since he must end his move in oder to benifit from skywalkers CE?

Thanks, help appreciated
cicrush13
Posted: Monday, July 12, 2010 4:32:18 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
Yep you're right.

Yobuck must end his move to benefit from momentum. He still gets his normal galloping though.
EmporerDragon
Posted: Monday, July 12, 2010 4:40:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 2,115
Location: Watertown, SD
Though when he ends his move, if he gets any Galloping Attacks when entering that last square, he would get Momentum on them.
billiv15
Posted: Tuesday, July 13, 2010 2:56:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
EmporerDragon wrote:
Though when he ends his move, if he gets any Galloping Attacks when entering that last square, he would get Momentum on them.


And technically speaking, you do need to declare that you are actually "ending your move" before you gain the CE, but it is correct that his gallops (if any) in that last square gain momentum.

The reason for this is simple. The timing of the CE happens the moment he ends his move. The attacks made from gallop occur after Yoda finishes his movement into a square. Yoda must move fully into a square and complete that square of movement before Gallop attacks are made. Therefore, you can also declare that his final movement and gain the CE before the Gallops are made.

So in short, you can run 16 squares with Master speed and hit something at +22 for 30, then +18 for 30 for a total of 60 damage to one target.
greentime
Posted: Tuesday, July 13, 2010 10:02:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/23/2009
Posts: 177
billiv15 wrote:
And technically speaking, you do need to declare that you are actually "ending your move" before you gain the CE, but it is correct that his gallops (if any) in that last square gain momentum.

The reason for this is simple. The timing of the CE happens the moment he ends his move. The attacks made from gallop occur after Yoda finishes his movement into a square. Yoda must move fully into a square and complete that square of movement before Gallop attacks are made. Therefore, you can also declare that his final movement and gain the CE before the Gallops are made.

So in short, you can run 16 squares with Master speed and hit something at +22 for 30, then +18 for 30 for a total of 60 damage to one target.


Also worth noting that if you have them paired up with Commander Ahsoka, you can master speed 16 squares, stop your move, momentum gallop something, kill it, take a free square of movement (rolling cleave), make a free attack with momentum (rolling cleave), get a gallop with momentum, then take your regular attack with momentum as well. Good way to kill Rex or Dash when they are too close to a mouse droid or whatnot.
TheHutts
Posted: Tuesday, August 24, 2010 10:38:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2010
Posts: 3,562
Location: The Hutt, New Zealand
I have a further question on galloping attack and momentum. If Yobuck gallop attacks 16 squares with Master Speed, when he reaches the last square can he gallop attack more than one unit with momentum at that last square.

For example, if there are three enemy characters all in a line that he hasn't attacked previously, and he gallops up to the middle one, can he attack all three as part of his galloping attack, and with momentum?

Diagram: |: direction Yobuck came from
Y: Yobuck's last square of Gallop Attack
E: Line of 3 enemies

-|-
-Y-
EEE

I guess this is more a question about gallop attack than about momentum though?
jedispyder
Posted: Tuesday, August 24, 2010 10:43:19 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/27/2008
Posts: 871
Location: Cincinnati, OH
Yes, he can. If he moves adjacent and is able to use Galloping Attack, as long as you declare you are stopping here you can use Momentum. Then you can make your normal Momentum attack against one of the adjacent minis.
kezzamachine
Posted: Tuesday, August 24, 2010 5:11:58 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/23/2008
Posts: 1,487
Location: Lower the Hutt, New Zealand
Oh, I see what I'm facing on Friday now, Hutts...
Durge4-LOM
Posted: Thursday, August 26, 2010 3:46:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/18/2010
Posts: 123
now, about strafe, accelerate, and galloping attack, would yoda only move 10 while galloping(because he's attacking), and thus can only move 10? same with strafe. but if you have accelerate and strafe, and normal speed(6), would you only be able to move 6 because you're attacking and using strafe, and accelerate states you can move the extra spaces if you DON'T attack?
Ruhk
Posted: Thursday, August 26, 2010 3:56:52 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/1/2008
Posts: 328
Location: Windsor, ON
Yoda on Kybuck can:
Attack, and move 10, galloping enemies along the way (16 with master Speed)
move 10 galloping enemies along the way (16 with master Speed) then make an attack
Move 20 (26 with master speed) galloping enemies along the way without making a normal attack

A Scouttrooper or Commando on speederbike can:
Attack, then move 6, strafing whoever he flies over
move 6, strafing whoever he flies over and then make a normal attack at the end
move 12, strafing whoever he flies over
Move 24 with Accelerate, attacking no one (Accelerate and Strafe Attack are contradictory adn thus do not work together)
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.