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Forsaken Lands II posters and Sci-Fi Cargo Tiles now available! Options
Mapmaker
Posted: Wednesday, August 25, 2010 9:01:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2009
Posts: 128
Hey everyone! Just a note to let folks know that the two new products that went on sale at Gen Con are now available through my website! http://www.mapsofmastery.com/store.html

Please check them out if you haven't yet! Feedback is always welcome.

Forsaken Lands II:

Deep Caverns
Little-known fact: This map lines up with the Rancor Pit and Crystal Caves of Illum on the top and bottom, respectively, as well as my Swamp Caves map on the right-hand side.


Badlands (ahem--Geonosis--ahem...)


Sci-Fi Cargo Tiles:
Jedi Christian
Posted: Wednesday, August 25, 2010 1:27:12 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2008
Posts: 337
These are awesome. I just laminated mine this week. Great job.
Mapmaker
Posted: Thursday, August 26, 2010 4:17:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2009
Posts: 128
Thanks, Jedi Christian! :)
NickName
Posted: Thursday, August 26, 2010 5:16:49 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/5/2009
Posts: 190
We played on them last night.

I really enjoyed Badlands. The wall layout had the battle spread all over the map. I think this map will get a lot of play.

Deep Caverns wasn't quite as great. It was as struggle to get through the right side center to the fight with all the Difficult Terrain and that slowed down round 1 and 2 to a crawl. And the center, when I finally got there was a real kill-zone for my mostly melee squad as I tried to rush from the rivers against a ranged opponent who was set up and waiting. But I'm probably a bit biased from a single game where I got slaughtered. :P We'll give it another try or two. Maybe try ignoring difficult terrain altogether for casual skirmish play.
Mapmaker
Posted: Friday, August 27, 2010 12:25:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/28/2009
Posts: 128
Ignoring difficult terrain sounds like a good idea for casual play. I'd also suggest treating the squares obscured with waterfall mist with a house rule that lets them provides cover, concealment, or even block line of sight.

And honestly, Deep Caverns was never really fine-tuned for tournament-style play. There are other ways to approach it that might make it more competitive, but the game you describe sounds pretty typical of the outcome I would sort of expect. Badlands was tailored to the competitive skirmish game; Deep Caverns, not so much. (I think it could be competitive under the right circumstances, but it's not balanced enough for a ranked game.)

Thanks for the play report, NickName!
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