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Emp's Diplomats Options
bigphesta
Posted: Monday, August 30, 2010 3:30:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/15/2010
Posts: 131
Squad Name: Emperor's Diplomats
Squad Faction: Imperial
Squad Value: 200


# Set Name Faction Cost HP Def Att Dam
-- ----- ------------------------------------ ------------ ---- --- --- --- ---
59 RotS Emperor Palpatine, Sith Lord Imperial 62 130 20 15 20
33 HK-50 Assassin Droid Fringe 27 70 18 10 30
38 Univ Grand Admiral Thrawn Imperial 37 80 18 12 10
9 ClWar Commander Gree Republic 20 60 14 11 30
16 Emperor's Hand Imperial 20 80 20 9 20
30 CotF Mas Amedda Republic 8 30 14 3 10
14 Imperial Dignitary Imperial 5 10 12 0 10
14 Imperial Dignitary Imperial 5 10 12 0 10
14 Imperial Dignitary Imperial 5 10 12 0 10
14 Imperial Dignitary Imperial 5 10 12 0 10
14 Imperial Dignitary Imperial 5 10 12 0 10

Squad Commander Effects

Emperor Palpatine, Sith Lord
Your squad may contain characters with Order 66.
Grand Admiral Thrawn
Non-Unique followers within 6 squares get +3 Attack and +3 Defense. At then end of this character's turn, 2 allies within 6 squares of this character may switch positions. The 2 allies that can be switched must have the same base size.
Commander Gree
Allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad.Followers within 6 squares gain Squad Assault (+4 Attack while 3 allies with the same name as this character are within 6 squares).


I plan on having the Dignitaries surround my "walker" a swap of the Emperor, Emp's Hand, and the HK-50. With Thrawn, the Digs will get +3/+3 and if they have 4 allies within six spaces they get +4 attack with Gree's CE. Add that to Opportunist, they could have +11 attk with 20 dmg and can't be hit unless one of the big protectors is dropped. I've toyed with the idea of taking out the Emp's hand and adding 4 more Digs or possibly taking out the HK-40 and the Emp's Hand and replacing with
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