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Rock-Paper-Scissors Options
FlyingArrow
Posted: Sunday, September 5, 2010 11:09:32 AM
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This is kind of a follow-up to the "Faction Flavors" thread.

There's a certain type of rock-paper-scissors feel to any sort of meta. Some squads tend to beat certain other types of squads, which in turn beat other squads. If there is no truly dominant squad type, then there's some sort of circle.

Two questions here.

First, how do you see the current meta? For each faction, what factions do you think they tend to beat and what factions do you think they tend to lose to?

Second, for each faction, which factions SHOULD they dominate and which factions SHOULD tend to beat them? This has to do with what you would want the meta to be. Perhaps thematically or based on certain key pieces that already exist or whatever other reason. Feel free to explain.

(For either question, feel free to break a faction into separate squad types. It'll make an answer longer, but feel free.)
FlyingArrow
Posted: Sunday, September 5, 2010 11:14:45 AM
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Current Meta:

Sith - Loses to Seps, Rep, Imp, Reb, NR. Equal to OR, Mandos, Vong.
OR - Loses to Seps, Rep, Imp, Reb, NR. Equal to Sith, Mandos, Vong.
Seps - Beats Sith, OR, Mandos, Vong. Equal to Rep, Imp, Reb, NR.
Rep - Beats Sith, OR, Mandos, Vong. Equal to Seps, Imp, Reb, NR.
Imp - Beats Sith, OR, Mandos, Vong. Equal to Seps, Rep, Reb, NR.
Reb - Beats Sith, OR, Mandos, Vong. Equal to Seps, Rep, Imp, NR.
NR - Beats Sith, OR, Mandos, Vong. Equal to Seps, Rep, Imp, Reb.
Mandos - Loses to Seps, Rep, Imp, Reb, NR. Equal to Sith, OR, Vong.
Vong - Loses to Seps, Rep, Imp, Reb, NR. Equal to Sith, OR, Mandos.

I don't know much other than what the top factions are. But that gives a picture of what an answer might look like.

I'll post my desired meta below...
Sithborg
Posted: Sunday, September 5, 2010 11:22:04 AM
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The thing is, you can't really restrict some of the top factions to one squad, which is the main thing. There are plenty of various Rebel, Republic, NR, and Imperial squads, with different strengths and weaknesses. You need a flow chart for the best squads.
FlyingArrow
Posted: Sunday, September 5, 2010 11:26:45 AM
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Sithborg wrote:
The thing is, you can't really restrict some of the top factions to one squad, which is the main thing. There are plenty of various Rebel, Republic, NR, and Imperial squads, with different strengths and weaknesses. You need a flow chart for the best squads.


Which is why I included the parenthetical note:

(For either question, feel free to break a faction into separate squad types. It'll make an answer longer, but feel free.)
creme_brule
Posted: Sunday, September 5, 2010 11:52:29 AM
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Lancers beat all but Riposters (Djem So)/Self-Destructers/Death Squads

Djem So squads are equal-good against other "Melee" squads but fall to heavy shooters.

Rieekan/Wedge pretty much change the outcome of every squad.

Disruptive is probably the best overall counter to every squad so far.

G/Mobile; SS squads are becoming the new thing now.

Droid squads are great; but fall to Shock/Electrostaff; Ion Gun.

Just a few thoughts...

and i thought i might add...(tho its off topic):

Cad Bane is waaayy overrated. LOLThumbDown
FlyingArrow
Posted: Sunday, September 5, 2010 12:22:33 PM
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My Desired Meta:

I'm sure plenty of people would offer this boring answer so just to get it out of the way:

Sith = OR = Seps = Rep = Imp = Reb = NR = Mandos = Vong



What I'd actually like to see...

I'd like to see results from the canon reflected in faction supremacy, with other faction dominance based on what seems natural (e.g. successors tend to be better than predecessors). So here are my thoughts with explanations about why each one faction should beat another. Anything I don't mention is just there to equalize things so that each faction dominates 4 others so all the factions are actually on equal footing.


Sith - Beats OR, Imp, Rep, NR. Loses to Seps, Rebels, Mandos, Vong.

"Quicker, easier, more seductive." This is a short skirmish, so the Sith beats the Republic in all forms. Sith beats the Imperials as they (Palpatine) were the force that formed the Empire in the first place. They lose to the shootiest factions (Seps/Mandos), the underdogs (Rebels), and the force cancellation (Vong).


OR - Beats Imp, Rebels, NR, Mandos. Loses to Sith, Seps, Rep, Vong.

OR loses to raw power (Sith), force cancellation (Vong). Beats Mandos since they won the war.


Seps - Beats Sith, OR, Mandos, Vong. Loses to Rep, Imp, Rebels, NR.

Loses to Republic. Loses to Imperials (successor to Republic). Beats Vong since force doesn't matter to the Seps. They're a shooty faction and they beat the biggest beatsticks (Sith). Lose to the underdog Rebels.


Rep - Beats OR, Seps, Rebels, NR. Loses to Sith, Imp, Mandos, Vong.

Beats Seps based on Clone Wars. Loses to Imp and Sith based on Palpatine shutting down the Republic. Loses to Vong for force cancellation.


Imp - Beats Seps, Rep, Mandos, Vong. Loses to Sith, OR, Rebels, NR.

They beat the Seps and Rep based on the fact that Palpatine ran both and ended both in favor of the Empire. Lose to Rebels and NR based on the fall of the Empire. Lose to Sith since it's the power of the Sith that formed the Empire in the first place.


Rebels - Beats Sith, Seps, Imp, Vong. Loses to OR, NR, Rep, Mandos.

Really, this was the low-point of the light-side, so they lose to the other light side factions: OR, NR, and Rep. But as underdogs they beat the Empire, so in conflicts with the dark-side they have the upper hand: Sith, Seps, Imp.


NR - Beats Rebels, Imp, Seps, Mandos. Loses to Sith, OR, Rep, Vong.

As successor to the Rebels, they are better than the Rebels. As political successor to the Imperials, they are better than Imperials. As big force users, they beat the non-force users (Seps and Mandos) but lose to the bigger force users (Sith, OR, Rep) and force cancellation (Vong).


Mandos - Beats Sith, Rep, Rebels, Vong. Loses to OR, Seps, NR, Imp.

Beats Vong - no force here. Loses to OR. As a shooty faction they beat the biggest melee beatsticks (Sith).


Vong - Beats Sith, Rep, NR, OR. Loses to Seps, Rebels, Imp, Mandos.

They beat the factions most dependent on the force and lose to the others. Easiest one to decide. Although you could argue for switching Imp for either OR or Rep.
===

I know this is all too complicated to really be put into place in practice, but it was an interesting mental exercise.
Durge4-LOM
Posted: Sunday, September 5, 2010 11:53:31 PM
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hmmm...the meta just depends on the squad type. I once saw a rep. squad tear apart another rep. squad, no casualties. And then a sith squad beat it into itsy bitsy pieces.And I've seen one of the best squads that's rebel murder just about everything. It's only been beaten, like, 5 times. And there's a tourney every Saturday.
I've seen varied new rep. squad results. And I've seen rep. Ripped to shreds by sep. Just depends on the squad build.
saber1
Posted: Thursday, September 9, 2010 12:47:55 AM
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FlyingArrow:

Shouldn't New Republic defeat the Yuuzhan Vong by your logic? They did with the war in canon source material.
FlyingArrow
Posted: Thursday, September 9, 2010 1:00:31 AM
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saber1 wrote:
FlyingArrow:

Shouldn't New Republic defeat the Yuuzhan Vong by your logic? They did with the war in canon source material.


Yeah - you're probably right. For Vong, I just grabbed the 4 factions that I thought seemed most dependent on the use of the Force. Imperials and NR could swap places there, but then that would require some other changes too to even things out.

*shrug*
saber1
Posted: Thursday, September 9, 2010 1:05:51 AM
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I read you. However, even in an ideal world, they don't all need an equal number of wins/losses, do they?
FlyingArrow
Posted: Thursday, September 9, 2010 1:37:03 AM
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saber1 wrote:
I read you. However, even in an ideal world, they don't all need an equal number of wins/losses, do they?


Depends on who you ask. Bringing up the weaker factions is sort of the goal of the Vsets. Every squad is going to have good and bad match-ups, though. So rather than making the goal to have every faction equal strength, what if the goal were to have every faction have an advantage over 4 other factions and a disadvantage toward 4 others? I just tried to see which advantages/disadvantages I thought made the most sense.

But yeah, as long as every faction is at a disadvantage to at least a couple other factions it probably doesn't matter if they aren't all a 4-4 split.
Xeonaught
Posted: Thursday, September 9, 2010 4:28:58 AM
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rock. no scissors oh blast it ummm ugh ugh PAPER!!! definiatly paper .......................................... .................................................................................. ............................................................................................. ........................................................................................................................................................... .................................................................................................................................................... is it too late to change
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