RegisterDonateLogin

Could still beat you with 1 Doombot tied behind its back.

Welcome Guest Active Topics | Members

Sick Sith Sorcery Options
brennan
Posted: Monday, September 20, 2010 2:09:28 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
I was inspired by the power of Nadd, and Sithborg to make this squad. I think it has the ability to be tourney worthy(with tweaking, thats where you come in) because your opponent would be caught of guard by the tactics it requires. Tell me what you think. Also I made an original and 2.0 so you can tell me which is better:

http://www.bloomilk.com/Squad/Details/93161

2.0

http://www.bloomilk.com/Squad/Details/93007

normal

Thanks
brennan
Posted: Monday, September 20, 2010 11:38:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
come on guys i need some help
Billy Dooku
Posted: Tuesday, September 21, 2010 4:10:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/20/2009
Posts: 145
Have you seen Exar Kun's Spirit from the V-Set (not released yet i know...) he will really boost that type of squad as the enemy would need a save 15 to avoid being activated.
billiv15
Posted: Tuesday, September 21, 2010 4:49:54 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Exar Kun FS (legal upon release in November Destiny of the Force V-set), is a tremendous improvement to Naga specifically. Not only do you gain the -4 to SS saves, but you also get his poison saves up to a natural 20 - which together with Bandon (also from DotF V-set) makes Naga a reliable 50 (60 if you are haunting him and giving him rage) dmg hitter and spectacular with double SS rolls. All you need now is some reliable init control and Naga can become an absolute monster and one of the top game controllers in the game - and more importantly, powerful enough to negate Dodonna and high activations within the Sith.

As to your current squads, I'm not a fan of going with Naga and Freedom, as you aren't really making good use of Freedom's CE, or taking the full power of Sith Sorcery.

I would prefer a squad that uses init control to set up the SS saves (heck, this might even be a role for Darth Revan), but more likely make it into an MTB engine. I'd probably consider going with Exar Kun, Naga, and the MTB set up, or alternately, with Naga, Uliq and Mando support.

Here, I made some examples for you.

Exar and Naga
http://www.bloomilk.com/Squad/Details/93230

Uliq and Naga
http://www.bloomilk.com/Squad/Details/93232
Billy Dooku
Posted: Tuesday, September 21, 2010 11:39:22 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/20/2009
Posts: 145
Adding on to billiv's point on Naga: Illusion requires a save from the attacker... a save 15 with Exar's spirit!
brennan
Posted: Tuesday, September 21, 2010 10:38:04 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
hmmm Im starting to see the Sith to be game controler rather than just beats.... COOL! cannot wait for the new Vset! i BETCHA this squad kills when the Vset comes out!
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.