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Fringe
Big Game Hunter UC Size: Medium Cost 28 HP 40 Def 17 Attack +10 DMG 20
Savage Hunter: +4 attack +10 damage against enemies with Savage Traps Stealth Snare Rifle
Text: These Hunters collect trophies from the most dangerous creatures in the galaxy.
Borra C Cost: 29 HP 100 DEF 16 ATK 6 DMG 20
Melee Attack Double Attack Ambush Savage Blood Thirsty Momentum
Text: Often domesticated by the goraxes of the Forest Moon of Endor, these creatures are often sent out to do their master's bidding.
C3PO, Tale Teller VR Size: Medium Cost: 6 HP 50 DEF 15 ATK 0 DMG 0
Evade Draw Fire Commander Effect: Ewok Followers within 6 squares gain Protective+20 (+20 Damage while a wounded ally whose name contains C3PO is within 6 squares)
Text: Despite his claims, C3PO was better at making stories interesting then he thought.
Charal, Nightsister Witch R Size Medium Cost: 27 HP 70 DEF 14 ATK: 0 DMG: 0
Unique Force Powers: Force 2, Force Renewal 1 Force Corruption 2 Force Alter Illusion Force Transformation: Force 1, Replaces attacks. Until this character’s next activation, it gains flight, stealth, and Recon.
Text: In her bird form, Charal acts as a seer and scout for the leader of the Sanyassan Marauders.
Chief Chirpa VR Size: Small Cost: 9 HP: 30 DEF 16 ATK: 6 DMG: 10
Unique Ewok Melee Attack Cunning Attack Stealth Swarm +2
Commander Effect: Ewok Followers within 6 Squares with Swarm +1 gain Swarm +2
Chukha-Trok R Size: Medium COST 9 HP: 40 DEF: 16 ATK: 6 DMG: 20 Unique Ewok Melee Attack Swarm +1 Bravado (+4 Attack and +20 Damage against an adjacent enemy with a higher point cost) Mighty Swing Throw 10: Replaces attack: 6 Squares; +4 attack for 10 Damage
Text: Chukha-Trok is amongst the largest, strongest, and gruffest of all Ewoks
Cindel Towani VR Size: Small Cost: 8 HP: 30 DEF: 14 ATK: 0 DMG: 0
Unique Synergy: Characters named Wicket cost -1 when in the same squad as this character. Commander Effect: Ewok Allies gain Avoid Defeat
Text: After becoming Stranded on the Forest Moon of Endor, Cindel became accepted as family amongst the Ewok Tribes.
Deej Warrick's Hanglinder R Size: Medium Cost: 9 HP: 20 DEF: 13 ATK: 4 DMG: 10
Unique Recon It’s a Trap! Flight Strafe Attack Swarm +1
Text: Deej was one of the first Ewoks to master flight technology.
Enraged Trandoshan C Size: Medium Cost 30 HP 80 DEF 14 ATK 10 DMG 30
Savage Regeneration 10 Double Claw attack Rend 10 Frenzied Charge: Replaces turn: Can move up to double speed, then attack an adjacent enemy. After movement, but before the attack resolves, this character takes 20 damage. This attack counts as a natural 20.
Ewok Archer C Size Small Cost 6 HP: 10 DEF 12 ATK 3 DMG: 10
Swarm +1 Squad Firepower
Text: Even heavily armored Imperial Troopers find a volley of arrows to be a real threat.
Ewok Bola Thrower C Size: Small Cost 7 HP 10 DEF 12 ATK +3 DMG 10
Swarm +1 Snare Gun
Ewok Catapult C Size Large Cost 14 HP 60 DEF 14 ATK+ 2 DMG 40 Swarm +1 Speed 1 Fragile 10 Mounted Weapons Heavy weapons Splash 20 Warning Cry: Allies need to only roll a save of 6 to avoid this characters splash ability.
Text: Ewoks were the second native of Endor's moon to fly. First came the rock.
Ewok Escapee UC Size: Small Cost 6 HP 20 Def 16 Attack +2 Dmg: 10
Melee Attack Swarm +1 Stealth Scrounge Blaster: If this character defeats an adjacent enemy without melee attack, this character loses melee attack for the remainder of the skirmish. Scrounge Grenades: If this character defeats an adjacent enemy with Grenades, it gains the grenades 10 for the remainder of the skirmish.
Text: When Noa freed the captive Ewoks, they had to make due with whatever weapons they could find
Ewok on Deck Gun UC Size: Large Cost: 15 HP: 80 DEF: 12 ATK: +5 DMG: 30 Emplacement Swarm +1 Advantageous Cover Mounted Weapons Twin Attack Shields 1
Text: Once powered, the Ewoks found deck guns to be relatively easy to use effectively against Terak's marauders.
Ewok on Speeder Bike UC Size: Large COST: 10 HP: 20 DEF: 14 ATK: 2 DMG: 20
Flight Accelerate Draw fire Swarm +1 Self Destruct 20 Bail Out: When this character is defeated place a character named Ewok in an adjacent square.
Ewok Soothsayer C Size: small Cost 9 HP 20 DEF 12 ATK 0 DMG 10
Melee Attack Swarm +1
Force Powers: Force 2 Force Sense Anticipation
Text: Ewok Soothsayers are consulted before any journey for foresight and advice.
Force Adept, Beast Master UC Size Medium Cost: 16 HP 40 DEF 16 ATK +6 DMG 10
Melee attack
Force Powers: Force 2, Force Renewal 1 Force Stun Force Weapon
Commander Effect: Allied savage characters within 6 squares gain Force Renewal 1.
The Gorax VR Cost 81 Size: Huge HP 200 DEF 20 ATK 12 DMG 40
Unique Savage Melee Attack Double Attack Ambush Speed 8 Cleave Damage Reduction 10 Melee Reach 3 Mighty Swing Doctrine of Fear
Text: Amongst the largest creatures in the galaxy, the Gorax's raw power strike fear into the hearts of its enemies.
Kaink VR Size: Small Cost 10 HP 20 DEF 16 ATK 4 DMG 10
Unique Ewok Melee Attack Swarm +1
Force powers: FP 4 Force Push 1 Force Stun Force Rage: Force 2, replaces attack: range 6; target living enemy gains savage for the remainder of the skirmish; save 11
Text: Kaink joined the Caravan of Courage after discovering Cindel Towani's pure heart and good intentions.
Mace Towani R Size: Medium Cost 11 HP 50 DEF 16 ATK +8 DMG 20
Unique Towani’s Bodyguard Mobile attack Blaster Overload: Replaces attack; this character gains splash 20, and makes an attack at +4 attack and +20 damage. After the attack resolves, this character loses Splash 20 and gain Melee Attack for the rest of the skirmish.
Text: Mace would give his life to protect his family
Malakili, The rancor keeper R Size: Medium COST 14 HP 60 DEF 15 ATK 4 DMG 10
Unique Melee Attack Synergy: Characters with savage cost -1 when in the same squad as this character. Greater Empathy: Allies within line of site ignore the effects of savage Savage Sympathy: When an ally with savage within line of site is defeated, this character takes 10 damage
Malakili’s Rancor R Size: Huge Cost 53 HP 140 DEF 20 ATK 12 DMG 20
Unique Savage Melee Attack Melee Reach 2 Triple Attack Regeneration 10 Synergy (+4 attack and +4 defense when within 6 squares of a character whose name contains Malakili) Consumption: When this character defeats an enemy, it regains 20 HP.
Mantigrue UC Size: Large Cost: 18 HP 30 DEF 16 ATK 6 DMG 20
Melee Attack Savage Flight Strafe Attack Artillerist
Nerf Herder C Cost: 3 HP: 10 Def 11 ATK 0 DMG 10
Melee attack Empathy
Noa Briqualon R Size: Medium Cost 12 HP 80 DEF 16 ATK 8 DMG 10 Unique
Melee Attack Traps Guardian (This character gains body guard when next to a small character) Wall Climber Industrial Repair 20
Commander Effect: Allies that start their turn next to this character gain Wall Climber until end of turn.
Rodian Avian Huntsman C Cost 14 HP 50 DEF 17 ATK 6 DMG 20
Savage Hunter (+4 attack and +10 damage against savage enemies) Artillerist Anti-Air Weaponry (Characters with flight still provoke attacks of opportunity against this character)
Sanyassan Heavy Gunner C Size Large Cost 12 HP 40 DEF 14 ATK +8 DMG 30
Heavy Weapons Speed 2 Twin Attack Splash 10. Self Destruct 20
Sanyassan Munitions Runner UC Size Medium Cost: 11 HP 40 DEF 15 Atk: 4 Damage 10 Speed 4 Munitions Supplies Grenades 20
Commander Effects: At the end of this characters turn, one ally within 6 squares with Heavy Weapons or Mounted Weapon may make an immediate attack at +4.
Sanyassan on Blurrg UC Size: Huge Cost: 22 HP 110 DEF 16 ATK +8 DMG 20
Speed 8 Charging Fire Galloping Attack Unreliable Mount: When this character takes damage, it gains Savage for the remainder of the skirmish, save 11.
Sanyassan Marauders C Size: Huge Cost: 5 HP: 10 Def: 10 Attack: 4 Damage: 30
Heavy Weapon
Sanyassan Pirate C Size Medium Cost 26 HP 50 DEF 16 ATK 8 DMG 20
Demolition Charge Furrious Assault
Sanyassan Tech Specialist UC Size: Medium Cost 10 HP 20 Def 15 Attack +5 Dmg 20
Self Destruct 40
Text: "What that doooo?"
Sarlac Pit UC Size Huge Cost 29 HP 100 DEF 14 ATK +10 DMG 20 Melee attack Triple Attack Savage Emplacement Clamp Invisibility Melee Reach 3 Consumption: When this character defeats an enemy, it regains 20 HP.
Spice Pusher C Cost 7 HP 10 Def 12 ATK 2 DMG 10
Spice Deal: Replaces Attack; Roll a d20. Target adjacent Ally gets the following: Roll of 1-5: Target ally gains savage until the end of its next activation. Roll of 6-10: Target ally gains DR10 until the end of its next activation. Roll of 11-15: Target ally takes 10 damage Roll of 16-20: Target ally gains +4 attack until the end of it's next activation.
Teek VR Size: Small Cost: 7 HP: 20 DEF: 17 ATK: 2 DMG: 10
Unique Counts as an Ewok Melee attack Accelerate Stealth Disruptive
Terak VR Size: Medium Cost: 32 HP 100 DEF 18 ATK 10 DMG 20
Unique Melee Attack Double Attack Momentum Merciless 20
Commander Effect: Fringe followers within 6 squares gain +4 attack and +10 damage against non-living enemies.
Text: "I want the POWER!"
Trandoshan Huntmaster C Cost: 32 HP: 100 DEF: 17 ATK: 7 DMG: 20
Double Claw Attack Rend +10 Regeneration 10 Ambush
Commander Effect: Trandoshan Allies gain Ambush.
Wicket Warrick, Ewok Scout R Size: Small COST 7 HP 20 DEF 15 ATK 6 DMG 10 Unique Ewok Stealth Swarm +1 Stable Footing Pathfinder Courage (+4 attack and +4 defense damage against medium or larger enemies)
Rebels
Luke Skywalker, Savior of the Rebellion VR Cost 61 HP 130 DEF 21 ATK 14 DMG 20
Unique Melee Attack Triple Attack Greater Mobile Attack Djem So Style Betrayal
Force Powers Force 2, Force Renewal 1 Master of the Force 2 Lightsaber Defense Indiscriminate Rage Knight Speed Force Leap
Text: After almost losing himself to the emperor's temptations, Luke finally stood victorious, with his father at his side.
Sith
Sith Frenzy Starter UC Size: Medium Cost 29 HP 100 DEF 17 ATK 9 DMG 20
Melee Attack Savage Long Shot 10 Blood Thirsty
Force Powers: Force 4 Sith Rage Lightsaber Riposte
Commander Effect: Non-unique force user followers within 6 squares gain Savage. Non-unique Savage allies within 6 squares gain Long shot 10 and Blood thirsty
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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adamb0nd wrote:Sarlac Pit UC Size Huge Cost 29 HP 100 DEF 14 ATK +10 DMG 20 Melee attack Triple Attack Savage Emplacement Clamp Invisibility Melee Reach 3 Consumption: When this character defeats an enemy, it regains 20 HP.
How can it be savage and an emplacement? Also might wanna change invisibility to something like below ground (cannot be targeted by any enemy, even with accurate shot, unless it is within 6 squares of this character) and maybe add paralysis.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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cicrush13 wrote:adamb0nd wrote:Sarlac Pit UC Size Huge Cost 29 HP 100 DEF 14 ATK +10 DMG 20 Melee attack Triple Attack Savage Emplacement Clamp Invisibility Melee Reach 3 Consumption: When this character defeats an enemy, it regains 20 HP.
How can it be savage and an emplacement? Also might wanna change invisibility to something like below ground (cannot be targeted by any enemy, even with accurate shot, unless it is within 6 squares of this character) and maybe add paralysis. Despite the fact that it cant actually move, savage has some other important effects. Namely, it makes it so the sarlac cannot receive regular commander effects. It also makes it susceptible to other set specific commander effects and abilities this set has to offer. Invisibility is a great mechanic, because it reflects that this thing is below ground, and you literally have to climb right up to it to get a shot on it... however the name "invisibility is not the best descriptor for this ability... but it seems silly to make a new ability that has no mechanical difference. Paralysis isnt a bad idea. Let me put some thoughts into this, and thanks for the feedback.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 1,450 Location: At the controls
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Does Consumption remove 20 damage or add 20 HP. That is a very important distiction.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/14/2010 Posts: 210 Location: Felucia
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Dude. I soooooooooooo wish this was a real set. It looks awesome!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Why does Luke have Betrayal?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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cicrush13 wrote:Why does Luke have Betrayal? To simulate turning vader back to the light side :)
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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saber1 wrote:Does Consumption removed 20 damage or add 20 HP. That is a very important distiction. Consumption removes 20 damage, so you cannot end up with more HP then the character's stat card starts with.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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adamb0nd wrote:cicrush13 wrote:Why does Luke have Betrayal? To simulate turning vader back to the light side :) I don't think that the ability is worded right then. You might want something like what the Imperial Inquisitor has?
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