|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 123
|
Let's say an Imperial Sentinel (who has melee reach 2) kills a kel-dor Bounty Hunter using melee reach. Would the sentinel be subject to self-destruct? would a sentinel be able to take an AOO on a character 2 spaces away? would he be able to attack a chameleon droid from 2 spaces away? Would he be subject to mines from 2 space away?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/6/2010 Posts: 198 Location: Springfield (I am Bart's son)
|
For SD- No, I wish. AOO- no, because unless you are attacking previously, you cannot use Melee Reach 2. Chameleon droid- Not sure, I would consult Sithborg, if no, then no to your 2nd question, if yes, yes to your second question.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
|
Durge4-LOM wrote:would he be able to attack a chameleon droid from 2 spaces away? Would he be subject to mines from 2 space away? Yes. You are adjacent during your attack (at a distance of 2 squares) and that is a requirement for invisibility. No, because you are not in an adjacent space to the droid which would trigger the mines. This assumes that you are directly in front of the droid, not at a diagonal distance of 2 (which would be an adjacent square to the droid and would trigger mines).
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/6/2010 Posts: 198 Location: Springfield (I am Bart's son)
|
Mandelmauler wrote:Durge4-LOM wrote:would he be able to attack a chameleon droid from 2 spaces away? Would he be subject to mines from 2 space away? Yes. No. If you are considered adjacent, so wouldn't Mines also take effect?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
|
Mines require the character to enter a square that is adjacent to the droid for them to trigger. At 2 squares away, you never enter an adjacent square. Now that you have stopped "short", you attack at a distance of 2 squares.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
|
Actually, MR characters are affected by Self-Destruct and Mines. The definition of Melee Reach reads: " When attacking, this character treats enemies up to x squares away as adjacent." This means that MR does not apply to AoOs because an enemy has to move adjacent to the character with MR before he can attack. In other words, MR only works on the character's turn. However, this also means that, when a character uses MR, he becomes adjacent to his target for all purposes. Therefore, he is subject to Self-Destruct and Mines 20, since he is considered adjacent as soon as he attacks, is still adjacent while SA's, Force Powers, etc. are being resolved, and then is no longer adjacent afterwords. This was posted on a past thread asking a similar question: Jester007 wrote:Just to add in a helpful reminder, don't forget that when a character uses MR, they count as being adjacent to their target for ALL purposes. So if you use MR and kill someone with Self-Destruct, the attacking character (and anyone else adjacent) takes damage. Characters can also use Riposte & Djem So against other characters using MR against them.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
|
Mines still will not trigger because the character is not entering a square adjacent to the mines character. The characters are adjacent, but the attacker is not in an adjacent square.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
|
EmporerDragon wrote:Mines still will not trigger because the character is not entering a square adjacent to the mines character. The characters are adjacent, but the attacker is not in an adjacent square. The Mines ability doesn't say that the enemy character has to enter an adjacent square (only the Glossary text says this. I believe it says the enemy has to enter an adjacent square just for clarification, but failed to consider MR when the text was written). Rather, it says that the enemy simply has to move adjacent to the character with Mines. Since the attacking character with MR is considered adjacent during the attack, Mines will take effect.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
|
SuperYodaMan wrote:EmporerDragon wrote:Mines still will not trigger because the character is not entering a square adjacent to the mines character. The characters are adjacent, but the attacker is not in an adjacent square. The Mines ability doesn't say that the enemy character has to enter an adjacent square (only the Glossary text says this. I believe it says the enemy has to enter an adjacent square just for clarification, but failed to consider MR when the text was written). Rather, it says that the enemy simply has to move adjacent to the character with Mines. Since the attacking character with MR is considered adjacent during the attack, Mines will take effect. This is incorrect. Let me ask you this. When you attack from 2+ squares away, at what point are you "moving adjacent to the mine character" as is the simple literal requirement of mines? Answer, you are not, as attacking is not moving. You have done no moving adjacent, so mines do not trigger. The character is treated as adjacent for the purposes of the attack on that characters turn only, and only things that apply to adjacency during an attack are what are included in "all purposes" of treating a character as adjacent. As for SD, the logic is correct. A MR character attacking on his/her own turn is subject to SD if it results from their attack(s).
|
|
Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
|
SuperYodaMan wrote:EmporerDragon wrote:Mines still will not trigger because the character is not entering a square adjacent to the mines character. The characters are adjacent, but the attacker is not in an adjacent square. The Mines ability doesn't say that the enemy character has to enter an adjacent square (only the Glossary text says this. I believe it says the enemy has to enter an adjacent square just for clarification, but failed to consider MR when the text was written). Rather, it says that the enemy simply has to move adjacent to the character with Mines. Since the attacking character with MR is considered adjacent during the attack, Mines will take effect. The bold part is the key bit of info. The glossary defination is the FULL defination of how the ability works. Melee Reach is not movement, so it doesn't trigger.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
|
Alright, then. Thanks for correcting me on this.
In summary, MR characters are subject to Self-Destruct, but not Mines, and can't use MR for AoOs.
|
|
Guest |