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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/19/2010 Posts: 86 Location: Springfield Illinois
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/31/2009 Posts: 1,701
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lol, i love the baneling and how it has -2 ATK!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/19/2010 Posts: 86 Location: Springfield Illinois
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creme_brule wrote:lol, i love the baneling and how it has -2 ATK!!! In game, they can't attack, but I thought that even with self-destruct they would never get played unless they could at least try. Even a mouse droid can attack given the right circumstances. (Or attempt to disable a Super Star Destroyer's hyper drive...)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
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Roland Alistair wrote:Even a mouse droid can attack given the right circumstances. Actually, they can't, because in order to benefit from CEs or SAs that give a certain damage bonus, the character receiving the bonus has to have a printed damage value on the card (i.e. not 0), but that's aside from the point. I've actually never even played StarCraft, but this is great! I love what you did with the cards. I wish I had the time to do cool things like this....
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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SuperYodaMan wrote:Roland Alistair wrote:Even a mouse droid can attack given the right circumstances. Actually, they can't, because in order to benefit from CEs or SAs that give a certain damage bonus, the character receiving the bonus has to have a printed damage value on the card (i.e. not 0), but that's aside from the point. I've actually never even played StarCraft, but this is great! I love what you did with the cards. I wish I had the time to do cool things like this.... That is incorrect. That is only for Roger, Roger. There are quite a few other figures that are able to benefit from CE's to do damage on an attack when they have a printed damage of 0.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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Feedback, Immediate Zerg Reserves 20, and Consume are broken. Very broken. Consume would even be broken if it had a save.
Other than that, you seem to have some pretty interesting abilities here...BTW, you appear to be missing a few words in Infested Enslavement on the Claws; "Each time this character this character..."
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/19/2010 Posts: 86 Location: Springfield Illinois
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Human Black Sun Vigo wrote:Feedback, Immediate Zerg Reserves 20, and Consume are broken. Very broken. Consume would even be broken if it had a save.
Other than that, you seem to have some pretty interesting abilities here...BTW, you appear to be missing a few words in Infested Enslavement on the Claws; "Each time this character this character..." Yeah, I didn't realize that the claws was incorrect until after I posted them all, and I really don't want to mess things up by trying to fix it. Cause I kinda don't know how. On the topic of consume and Immediate Zerg Reserves this was my rationel[msp], Immediate Zerg Reserves, in StarCraft II the queen has a "spell" that allows her to force the unit producing building to produce more units so I was trying not to discount that ability, because it is very important in the game. But I think maybe it should be like Dispationate Killer say... "Force 3: replaces turn; This character may immediately bring in 20 points of Zerg reserves adjacent to this character. At the end of this characters turn she must attempt a save of 16, on a failure this character is immediately defeated."On the matter of consume, in the original Starcraft Kerrigan aka The Queen of Blades, could indeed consume an ally and restore energy. But maybe it should read... "Replaces attack: Target adjacent ally is defeated and this character gains 1-2? force point(s)On the matter of Feedback...should it be half rounded down? In game feedback is a beast because it can bring a Battle Cruiser to half hit points/insta-kill a medic,ghost,other high templar...etc. Your thoughts?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/18/2010 Posts: 198 Location: Alderaan (What's left of it. Stupid Imperials, it
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Feedback can do a ton of damage to Force Renewal people. If Loda didn't spend any FPs, Feedback could kill them after 5 rounds. It just does too much damage, IMO. As to Consume, there should be a save, and it should be a Force Power. Being able to automatically defeat an enemy can be a game-breaker; even demolition charge is save 6. it's just broken, you can just base any enemy you want, and, bam, they dead.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/20/2010 Posts: 162 Location: Bloomington, Indiana
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Consume is ALLY. Not an enemy. In Starcraft you would consume one of your zerglings to gain energy. It does nothing against an enemy, it is not an autokill against an enemy but to one of your own units.
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