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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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I was honestly surprised to get this, so enjoy. It is fun. Ki-Adi Mundi, Jedi Master Republic Cost: 34 HP: 110 Def: 19 Atk: +10 Dam: 20 SA: Unique, Melee Attack, Double Attack, Opportunist FP: Force 4, Anticipation, Lightsaber Deflect, Lightsaber Sweep CE: At the end of this character's turn, you may activate 1 ally within 6 who has not activated yet. This does not count towards your number of activations this phase.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Well, we get an update to a fairly popular character who we have only seen in Clone Strike. As most should know, most of those from Clone Strike need a bit of an update. Lets compare him to the CS version, to those who understandaly do not remember. Ki-Adi Mundi Republic Cost: 24 HP: 90 Def: 18 Atk: +10 Dam: 20 SA: Unique, Melee Attack FP: Force 3, Anticipation CE: At the end of this character's turn, you may activate 1 adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.
So this is an update along the line of the Imperial Entanglement updates, keeping the original idea of the character, rather than remaking them entirely. The 10 pts nets Master Mundi quite a bit. He nets +20 HP and +1 Def, making him comparable to the other Jedi in that range. He gains the near standard Double Attack finally, probably the biggest flaw of Clone Strike. Some defense with Deflect and Sweep, a fun power. The biggest addition is Opportunist, making him quite a threat. A very welcome upgrade for those who have Ki-Adi's collecting dust. Obviously, the biggest draw is the Opportunist. The Plo/Yobuck squads are pretty powerful, and Ki-Adi makes a cheaper replacement. Who you go with is personal choice for that role, Ki-adi is cheaper, but he has less Atk than Plo. The attack is a bit low, but it offers some other options for Ki-Adi to play in different squads. A +10 Atk is fairly average, but it is that key value I look at in Republic, thanks to Qui-gon Jinn, Jedi Trainer. Ki-Adi is the perfect complement to Jarael in such a squad. Going beyond his role as a mid range beatstick, he adds some nice options. Anticipation works nice for init control, especially since the Republic has a great piece with Recon in the ARF Trooper. And the more you roll, the more likely you will hit Kazden's Immediate Reserves. It gives you a decent shot at winning init, unless you are facing some of the other init control options that are out there. And his CE is a fun one. Now understandably, many might not have much experience with the original, but it is one of the few that get around the "One activation at the beginning of the round" rule. Always fun to get an extra turn out of a phase. And with Mas, it will be just about any one you have. Heck, the three turn swap can be brutal. Have Ki-Adi go, swap with Panaka with the extra turn, then have the swapped piece attack. Some fun tricks can be played with it. So in the end, it is an update that has been needed for a long time. He isn't a game changer, or must use piece, but that is fine, since Republic has plenty of those. Instead, he plays a decent support role and adding a few tricks to a few differents squads. A very fun design.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/20/2009 Posts: 145
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This guy is nice, well costed and (as you mentionned) he brings other options for the Republic. Can't wait to play test.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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I figured we'd get a Ki Adi Mundi at some point so have been desperately trying to find him for cheap. I like the idea of activating 2 minis at the start of the round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 871 Location: Cincinnati, OH
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I think one of the biggest changes to the CE is that it allows you to activate an Ally and not a Follower. Just like how Sithborg mentioned it, you can activate Panaka for some swap action to get the chance to safely get Ki-Adi out and swap in someone to finish off the enemy...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/23/2010 Posts: 71
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Yet another great piece; reminds me of the one on Geonosis in TCW series.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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Wow, this is a great addition to the republic. That was always a great CE on a crummy fig. The set just looks better and better.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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kothandki wrote:Yet another great piece; reminds me of the one on Geonosis in TCW series. I have my own series??
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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Nice analysis and comparison, Sithborg. Nice upgrade on the only Cerean in the game.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Could be interesting to see what you can do with him & mas. I'll have to make me a Cerean, when I get a chance :S
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Sashlon wrote:Wow, this is a great addition to the republic. That was always a great CE on a crummy fig. The set just looks better and better. That's exactly the thought process that brought this guy about. That combined with as Sithborg mentioned - trying to move in line with WotC's updates to the other CS jedi in the last few sets as well. He's not a game breaker, but he adds some nice things to the Republic. As you guys have mentioned, the CE is not ally and range 6 (still breaks the one move per init rule), and we upgraded the stats to the modern game. The other thing the designers did with him, was the +10 attack - again as Scott noted - makes him a great partner for Qui-Gon JT squads, which are always fun, powerful and interesting to play. Combined with Jarael/Anakin on Stap/Dark Woman/Dash can make for some powerful combos.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/18/2008 Posts: 153
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To follow up on Bill's comments, Opportunist was not accidental, either. Yes, you can do the Panaka trick on the first phase after winning initiative, but you lose some damage output in the process. It's a choice when it matters and a bonus when it doesn't.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/24/2009 Posts: 154 Location: Seattle
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Cool piece! I really like the commander effect being for allies.
Just throwing around an idea: 34 Ki-Adi Mundi, JM GaW 32 Republic 66 Obi-Wan Kenobi, Jedi General TFU 3 Republic 47 Shaak Ti, Jedi Master KotOR 22 Republic 23 Captain Panaka RotS 17 Republic 9 R2-D2, Astromech Droid CotF 30 Republic 8 Mas Amedda DT 31 Fringe 3 Rodian Brute DT 31 Fringe 3 Rodian Brute CotF 59 Fringe 3 Ugnaught Demolitionist CotF 59 Fringe 3 Ugnaught Demolitionist
Gets you a triple attacking Cunning attacker who can block and riposte, a Triple attacking Opportunist who can deflect and have a bit of initiative control.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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He fits well into the PloBuck build and saves you some points to get you swappers and trade the tech of Lobot for the defence and extra damage output of Ferus. Here was my Fav squad for him in playtesting.
Ki-Blast Yoda on Kybuck Ki-Adi-Mundi, JM Captain Rex Ferus Olin Captain Panaka Doombot Mas 2 Brutes 3 Uggies
Lots of Power and Hp and as Greentime taught us at gencon, Ferus+Yobuck is freaking crazy tough to kill. Ki is a fun piece i think his biggest potiential for his CE is have him towed by r2 him act and still get to act another fig. So you basicly get a free tow out of the deal.
That being said you lose 10 Damage from Plo, and trade Block for Deflect. In the Long run Plo's ce wasn't getting used in that squad while Ki's ce will be getting used. Great fig! now to find a Ki-Adi............
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