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Sithborg
Posted: Friday, October 22, 2010 6:50:11 AM
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Joined: 8/24/2008
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I was honestly surprised to get this, so enjoy. It is fun.



Ki-Adi Mundi, Jedi Master
Republic
Cost: 34
HP: 110 Def: 19 Atk: +10 Dam: 20
SA: Unique, Melee Attack, Double Attack, Opportunist
FP: Force 4, Anticipation, Lightsaber Deflect, Lightsaber Sweep
CE: At the end of this character's turn, you may activate 1 ally within 6 who has not activated yet. This does not count towards your number of activations this phase.
Sithborg
Posted: Friday, October 22, 2010 6:50:34 AM
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Joined: 8/24/2008
Posts: 5,201
Well, we get an update to a fairly popular character who we have only seen in Clone Strike. As most should know, most of those from Clone Strike need a bit of an update. Lets compare him to the CS version, to those who understandaly do not remember.
Ki-Adi Mundi
Republic
Cost: 24
HP: 90 Def: 18 Atk: +10 Dam: 20
SA: Unique, Melee Attack
FP: Force 3, Anticipation
CE: At the end of this character's turn, you may activate 1 adjacent follower who has not yet activated this round. This does not count as one of your 2 activations this phase.

So this is an update along the line of the Imperial Entanglement updates, keeping the original idea of the character, rather than remaking them entirely. The 10 pts nets Master Mundi quite a bit. He nets +20 HP and +1 Def, making him comparable to the other Jedi in that range. He gains the near standard Double Attack finally, probably the biggest flaw of Clone Strike. Some defense with Deflect and Sweep, a fun power. The biggest addition is Opportunist, making him quite a threat. A very welcome upgrade for those who have Ki-Adi's collecting dust.
Obviously, the biggest draw is the Opportunist. The Plo/Yobuck squads are pretty powerful, and Ki-Adi makes a cheaper replacement. Who you go with is personal choice for that role, Ki-adi is cheaper, but he has less Atk than Plo. The attack is a bit low, but it offers some other options for Ki-Adi to play in different squads. A +10 Atk is fairly average, but it is that key value I look at in Republic, thanks to Qui-gon Jinn, Jedi Trainer. Ki-Adi is the perfect complement to Jarael in such a squad.
Going beyond his role as a mid range beatstick, he adds some nice options. Anticipation works nice for init control, especially since the Republic has a great piece with Recon in the ARF Trooper. And the more you roll, the more likely you will hit Kazden's Immediate Reserves. It gives you a decent shot at winning init, unless you are facing some of the other init control options that are out there. And his CE is a fun one. Now understandably, many might not have much experience with the original, but it is one of the few that get around the "One activation at the beginning of the round" rule. Always fun to get an extra turn out of a phase. And with Mas, it will be just about any one you have. Heck, the three turn swap can be brutal. Have Ki-Adi go, swap with Panaka with the extra turn, then have the swapped piece attack. Some fun tricks can be played with it.
So in the end, it is an update that has been needed for a long time. He isn't a game changer, or must use piece, but that is fine, since Republic has plenty of those. Instead, he plays a decent support role and adding a few tricks to a few differents squads. A very fun design.
Billy Dooku
Posted: Friday, October 22, 2010 7:00:06 AM
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This guy is nice, well costed and (as you mentionned) he brings other options for the Republic. Can't wait to play test.
wannabe mexican
Posted: Friday, October 22, 2010 7:10:35 AM
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I figured we'd get a Ki Adi Mundi at some point so have been desperately trying to find him for cheap. I like the idea of activating 2 minis at the start of the round.
jedispyder
Posted: Friday, October 22, 2010 7:18:00 AM
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Location: Cincinnati, OH
I think one of the biggest changes to the CE is that it allows you to activate an Ally and not a Follower. Just like how Sithborg mentioned it, you can activate Panaka for some swap action to get the chance to safely get Ki-Adi out and swap in someone to finish off the enemy...
kothandki
Posted: Friday, October 22, 2010 7:28:49 AM
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Yet another great piece; reminds me of the one on Geonosis in TCW series.
Sashlon
Posted: Friday, October 22, 2010 7:35:13 AM
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Location: Hobart, Tasmania, Australia
Wow, this is a great addition to the republic. That was always a great CE on a crummy fig. The set just looks better and better.
The Celestial Warrior
Posted: Friday, October 22, 2010 7:36:03 AM
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Joined: 2/28/2009
Posts: 414
kothandki wrote:
Yet another great piece; reminds me of the one on Geonosis in TCW series.


I have my own series?? Blink Wink
Squid89
Posted: Friday, October 22, 2010 7:40:26 AM
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Location: Newark, OH, USA
Nice analysis and comparison, Sithborg. Nice upgrade on the only Cerean in the game.
CerousMutor
Posted: Friday, October 22, 2010 9:02:30 AM
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Could be interesting to see what you can do with him & mas. I'll have to make me a Cerean, when I get a chance :S
billiv15
Posted: Friday, October 22, 2010 10:14:04 AM
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Posts: 1,441
Sashlon wrote:
Wow, this is a great addition to the republic. That was always a great CE on a crummy fig. The set just looks better and better.


That's exactly the thought process that brought this guy about. That combined with as Sithborg mentioned - trying to move in line with WotC's updates to the other CS jedi in the last few sets as well.

He's not a game breaker, but he adds some nice things to the Republic. As you guys have mentioned, the CE is not ally and range 6 (still breaks the one move per init rule), and we upgraded the stats to the modern game.

The other thing the designers did with him, was the +10 attack - again as Scott noted - makes him a great partner for Qui-Gon JT squads, which are always fun, powerful and interesting to play. Combined with Jarael/Anakin on Stap/Dark Woman/Dash can make for some powerful combos.
Boris
Posted: Friday, October 22, 2010 2:00:41 PM
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Posts: 153
To follow up on Bill's comments, Opportunist was not accidental, either. Yes, you can do the Panaka trick on the first phase after winning initiative, but you lose some damage output in the process. It's a choice when it matters and a bonus when it doesn't.
ChadB
Posted: Friday, October 22, 2010 2:27:22 PM
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Location: Seattle
Cool piece! I really like the commander effect being for allies.

Just throwing around an idea:
34 Ki-Adi Mundi, JM
GaW 32 Republic 66 Obi-Wan Kenobi, Jedi General
TFU 3 Republic 47 Shaak Ti, Jedi Master
KotOR 22 Republic 23 Captain Panaka
RotS 17 Republic 9 R2-D2, Astromech Droid
CotF 30 Republic 8 Mas Amedda
DT 31 Fringe 3 Rodian Brute
DT 31 Fringe 3 Rodian Brute
CotF 59 Fringe 3 Ugnaught Demolitionist
CotF 59 Fringe 3 Ugnaught Demolitionist

Gets you a triple attacking Cunning attacker who can block and riposte, a Triple attacking Opportunist who can deflect and have a bit of initiative control.
Weeks
Posted: Friday, October 22, 2010 3:08:58 PM
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He fits well into the PloBuck build and saves you some points to get you swappers and trade the tech of Lobot for the defence and extra damage output of Ferus. Here was my Fav squad for him in playtesting.

Ki-Blast
Yoda on Kybuck
Ki-Adi-Mundi, JM
Captain Rex
Ferus Olin
Captain Panaka
Doombot
Mas
2 Brutes
3 Uggies

Lots of Power and Hp and as Greentime taught us at gencon, Ferus+Yobuck is freaking crazy tough to kill. Ki is a fun piece i think his biggest potiential for his CE is have him towed by r2 him act and still get to act another fig. So you basicly get a free tow out of the deal.

That being said you lose 10 Damage from Plo, and trade Block for Deflect. In the Long run Plo's ce wasn't getting used in that squad while Ki's ce will be getting used. Great fig! now to find a Ki-Adi............
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