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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I played this squad in the weekend and won a local 150 point tournament with it. While it's nothing amazingly novel - all the pieces are pretty tier 1 - I think it's a slightly different permutation on what's normally done. It managed to beat Rebel Push, Slow Cannon, and Mara/Ganner, although it did lose to a Lancer squad in pool play, but part of that was me not having faced a Lancer before and not handling it very well. http://www.bloomilk.com/Squad/Details/93588Most of the time Yobuck is there as a suicide piece - he charges in and tries to remove the opponent's door control, and then take down some commanders or put some damage on a beat stick. Even if he doesn't take out many points worth of pieces, getting complete door control and/or an activation advantage can help a lot for the rest of the match. While the rest of the opponent's squad is trying to take him down, Rex and Dash can put on some damage from behind, and then Wicket helps to boost their damage when the fighting gets closer at the end. It's a little dependent on Yobuck at least being able to last a couple of rounds, or kill enough scrubs to justify his points, so it can backfire with major damage dealers like Mara or Han Smuggler/Leia, but it's been working for me so far. One obvious improvement would be to bring in reinforcements Lobot (I have one coming soon) instead of all the little fringe guys - it means a bit more flexibility, like bringing in a Kel Dor for Lancers. Any other ideas?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,086
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Seems like a solid squad although I am not sure you need lobot as he doesn't quite fit points wise.
I am also curios what the Lancer player ran at 150.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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The Lancer player had something like this, but with no Gha Nacht and with San Hill: http://www.bloomilk.com/Squad/Details/71181. I think the separatist player was using the same rationale as me, avoiding commander effects because most of the other players were running Rebel or New Republic with disruptive. I definitely should have played it better than I did and taken advantage of double override and R2-D2/Yobuck having more range than the lancer, but I'd never played a lancer before and messed it up. I should have been able to put 40 on the lancer with Yobuck pretty easily. We weren't using any official DCI maps, and we both had wide open maps, which made it different too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2009 Posts: 143
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I can not see the squad for the Lancer build. Oh well. No commander effects in a Lancer squad seems odd to me. Most characters with Disruptive can be taken out with the lancer any how. Oh well. Just be aggressive towards the Lancer with Yobuck in situations like that. I like your squad over all. The things to learn through experience.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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I think the fullstop at the end of the sentence was messing up the URL: http://www.bloomilk.com/Squad/Details/71181Kyle Katarn, Jedi Battlemaster is the problem - there are a couple of potential Kyle Katarn users in the 8 person tournament we had, so everyone has to think around how to beat him. I don't think 150 point Skybuck has very good odds against him, but I think Yobuck is pretty essential counter for Dodonna, who was in more than half the squads, which is why I tried a different Yobuck build. I liked the look of the Yobuck build that did well in Gencon 2009 with Gungan Artillerists - that would be an option too, but I don't have any Gungan Artillerists.
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