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The Old Republic Set (Based on the upcoming MMORPG) Options
darthsithis
Posted: Friday, October 15, 2010 11:27:07 PM
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Joined: 8/21/2009
Posts: 85
Welcome to Star Wars: The Old Republic. This new set is based on the new game taking place during the rise of the True Sith Empire invading the Republic sparking the Great Galactic War. Many of these characters are based off of what we can see from The Old Republic home page. I hope everyone enjoys this set. All comments, critiques, and questions are appretiated and will be responded to promptly.

Old Republic

1. Grandmaster Satele Shan, 60 (Medium Base) VR
2. General Garza, 31pts (Medium Base) R
3. T7-01, 20pts (Medium Base) R
4. Jedi Covenant, 29pts (Medium Base) UC
5. Old Republic Senator, 6pts (Medium Base) C
6. Old Republic Blademaster, 13pts (Medium Base) C
7. Old Republic Trooper, 11pts (Medium Base) C
8. Master Zez-Kai Ell, 53pts (Medium Base) VR
9. Haazen, Padawan, 20 (Medium Base) R
10. Elite Special Forces Trooper, 14pts (Medium Base) UC

Sith

11. Darth Maul, Fallen Sith, 56pts (Medium Base) VR
12. Darth Malgus, 59pts (Medium Base) VR
13. Grand Moff Kilran, 28pts (Medium Base) R
14. X2-C3 Imperial Astromech, 11pts (Small Base) C
15. Elite Sith Warrior, 29 (Medium Base) UC
16. Sith Inquisitor, 35 (Medium Base) UC
17. Kissai Red Sith, 18 (Medium Base) UC
18. Red Sith Engineer, 13pts (Medium Base) C
19. Darth Sion, Lord of Pain, 78pts (Medium Base) VR
20. Ajunta Pall, Force Spirit, 25pts (Medium Base) R
21. Korriban Zombie, 19pts (Medium Base) UC

Rebel

22. Shaak Ti, Guardian of Felucia, 60pts (Medium Base) VR

Imperial

23. N-K Necrosis, 30pts (Medium Base) R
24. Starkiller, Embodiment of the Force, 87pts (Medium Base) VR

Fringe

25. Zakkeg, 28pts (Medium Base) UC
26. Felucian Shaman, 23pts (Large Base) UC
27. Felucian Warrior, 14pts (Medium Base) UC
28. Felucian Scout, 10pts (Medium Base) C
29. Mandalorian Arms Supplier, 16pts (Medium Base) C
30. Muur Talisman Rakghoul, 18pts (Medium Base) UC
31. Celeste Morne, 68pts (Medium Base) VR
32. Selkath Merchant, 10 (Medium Base) C
33. Selkath Judge, 7 (Medium Base) C
34. Eleena Daru, 24 (Medium Base) R
35. Storm Beast, 42pts (Large Base) R
36. Rakghoul Fiend, 27pts (Medium Base) UC
37. AR-34 Enforcer Droid, 35pts (Large Base) UC
38. Salky Hound, 15pts (Medium Base) C
39. Nightsister Instigator, 22 pts (Medium Base) C
40. Corellian Sand Panther, 10 (Large Base) C

All stats will eventually be filled in. I only put in the ones that I have created myself.
darthsithis
Posted: Friday, October 15, 2010 11:40:59 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Old Republic


Grandmaster Satele Shan, 60 (Medium Base) VR

HP: 130
Def: 21
Att: 12
Dmg: 20

Unique
Melee Attack
Triple Attack
Force Empathic 10: Takes 10 damage whenever an ally with a Force rating is defeated
Shien Style Mastery: (When hit by a nonmelee attack, this character takes no damage with a save of 11 and a chosen enemy, within line of sight, takes damage equal to the prevented damage; save 11)

FP: Force 3, Force Renewal 1: Force Push 5, Force Levitation, Battle Meditation, Lightsaber Defense

CE: Old Republic followers with a force rating gain Inspired Assault:(+4 Attack and +10 damage while a commander is within 6 squares of this character.). Old Republic Trooper followers within 6 squares gain Charging Fire.


General Garza, 31pts (Medium Base) R

HP: 70
Def: 16
Att: 10
Dmg: 10

Unique
Master Tactician

Double Attack

CE: Non-unique Old Republic followers gain Sith Hunter. Characters in your squad named Elite Special Forces gain Stealth. Characters in your squad with Stealth and who have cover cannot be targeted by nonadjacent enemies.


T7-01, 20pts (Medium Base) R

HP: 40
Def: 16
Att: 5
Dmg: 10

Unique
Droid

Targeting
Repair 20
Override
Draw Fire


Jedi Covenant, 29pts (Medium Base) UC

HP: 90
Def: 17
Att: 8
Dmg: 20

Melee Attack
Savage Hunter: +4 Attack and +10 damage against an enemy with Savage
Sith Hunter
Double Attack
Cloaked

FP: Force 2, Force renewal 1: Force Sense, Force Stun, Force Push 3


Old Republic Senator, 6pts (Medium Base) C

HP: 40
Def: 14
Att: 0
Dmg: 10

Cowardly: If an enemy comes within 6 squares of this character, this character can immediately move 2 squares.
Diplomat
Internal Strife


Old Republic Blademaster, 13pts (Medium Base) C

HP: 50
Def: 16
Att: 9
Dmg: 20

Melee Attack
Melee Duelist: +4 attack against an adjacent enemy with melee attack.
Twin Attack


Old Republic Trooper, 11pts (Medium Base) C

HP: 20
Def: 16
Att: 7
Dmg: 20

Grenades 10
Squad Assault


Master Zez-Kai Ell, 53pts (Medium Base) VR

HP: 120
Def: 19
Att: 13
Dmg: 20

Unique
Melee Attack

Twin Attack
Juyo Style Mastery: Whenever this character scores a critical hit, it can make 1 immediate extra attack at +4 Attack and +10 Damage
Hide in the Force: (When this character is within 6 squares of 3 characters this character cannot be targeted by a force power and is not effected by force powers.)

FP: Force 5: Lightsaber sweep, Master Speed, Lightsaber block, Lightsaber Deflect


Haazen, Padawan, 20 (Medium Base) R

HP: 50
Def: 17
Att: 7
Dmg: 20

Unique
Melee Attack

Internal Strife
Double Attack

FP: Force 2: Force Push 2, Lightsaber block


Elite Special Forces Trooper, 14pts (Medium Base) UC

HP: 40
Def: 17
Att: 7
Dmg: 20

Rapport: (-1 with General Garza)
Recon
Squad Firepower
darthsithis
Posted: Friday, October 15, 2010 11:55:52 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Sith


Darth Maul, Fallen Sith, 56pts (Medium Base) VR

HP: 120
Def: 20
Att: 13
Dmg: 20

Melee Attack
Cyborg
Triple Attack
Vapaad Style Fighting
Find Obi-Wan Kenobi: If an enemy character whose name contains, Obi-wan, is on the field this character must end its move next to this character if it can.
Speed 8

FP: Force 3: Sith Rage, Force Grip 2, Lightsaber Riposte


Darth Malgus, 59pts (Medium Base) VR

HP: 120
Def: 21
Att: 14
Dmg: 20

Unique
Melee Attack

Double Attack
Rapport: (Living fringe characters cost -1)
Immediate Sith Reserves 20
Deceptive

FP: Force 2, Force Renewal 1: Force Lightning 2, Lightsaber Throw, Force Leap

CE: Followers gain Deceptive


Grand Moff Kilran, 28pts (Medium Base) R

HP: 50
Def: 17
Att: 12
Dmg: 10

Unique
Opportunist

Calculative: Can reroll initiative twice per round.
Doctrine of Fear
Avoid Defeat

CE: Sith Trooper followers gain Opportunist.


X2-C3 Imperial Astromech, 11pts (Small Base) C

HP: 20
Def: 14
Att: 3
Dmg: 10

Droid
Disruptive
It’s a Trap!
Scramble


Elite Sith Warrior, 29 (Medium Base) UC

HP: 100
Def: 18
Att: 12
Dmg: 20

Melee Attack
Lightsaber Duelist
Double Attack
Deadly Attack

FP: Force 4: Lightsaber Defense, Lightsaber Sweep, Lightsaber Throw


Sith Inquisitor, 35 (Medium Base) UC

HP: 90
Def: 18
Att: 8
Dmg: 20

Melee Attack
Double Attack
Loner
Turn to the Dark Side
Betrayal

FP: Force 2, Force Renewal 1: Force Lightning 3, Drain Life 1, Force Defense


Kissai Red Sith, 18 (Medium Base) UC

HP: 50
Def: 16
Att: 6
Dmg: 10

Melee Attack
Double Attack
Impulsive Savagery
Priest of Sith: Massassi and Red Sith followers at the beginning of the skirmish gain Force 1.

FP: Force 3: Sith Sorcery, Sith Alchemy, Sith Lightning 1


Red Sith Engineer, 13pts (Medium Base) C

HP: 40
Def: 16
Att: 5
Dmg: 10

Melee Attack
Repair 10
Industrial Repair 20
Droid Master


Darth Sion, Lord of Pain, 78pts (Medium Base) VR

HP: 130
Def: 19
Att: 12
Dmg: 20

Unique
Melee Attack

Lord of Pain: While this character is wounded he gains Force Renewal 1. For each wounded character within 6 squares, this character gains +2 attack.
Double Attack
Strike from the Shadows: If this character has cover and an enemy character comes within 6 squares this character can choose to immediately become adjacent to that character and make an attack. (This is not considered part of this character’s turn.)
Lightsaber Duelist

FP: Force 5: Eternal Hatred, Concentrated Anger: (Force 2: usable only on this character’s turn, this character’s attacks deal +4 attack and +10 damage this round. Any saves this character makes this round add +4 to the result), Lightsaber Deflect, Lightsaber Riposte

CE: Non-unique Sith followers in your squad with a force rating gain Stealth. Characters in your squad with stealth and who have cover cannot be targeted by nonadjacent enemies.


Ajunta Pall, Force Spirit, 25pts (Medium Base) R

HP: --
Def: --
Att: --
Dmg: --

Unique
Speed 4

Force Spirit X: Ignores characters and terrain. Cannot open doors. Cannot attack or be damaged, and does not count as a legal target, the nearest enemy, or adjacent. Not subject to commander effects. Does not provide cover. An enemy within 6 squares can spend 1 Force point to defeat this character; save 11. This effect replaces that enemy's attacks. If this character is defeated accumulated force points can be given to any ally.
Haunt: Each enemy character within 6 squares loses a force point when this character moves into range of them. (Characters cannot lose more than one Force point per round.)
Dark Force Spirit 1: If this character is defeated, each enemy character with a Force rating loses 1 Force point each time it activates for the rest of the skirmish
Reluctant Past: If an adjacent enemy character with a force rating that is considered “Light Side” spends a force point to defeat this character it does not use the special ability Dark Force Spirit 1.

FP: Force 1: Dark Manifestation: (Force 5: Usable only on this character's turn; for the remainder of the round, this character gains Melee Attack, Twin attack, +10 attack, and +20 damage (Character is still considered Force Spirit X.) After the round and this character, this character loses all special abilities gained from this force power.)


Korriban Zombie, 19pts UC (Medium Base)

HP: 40
Def: 14
Att: 8
Dmg: 10

Melee attack
Ambush
Double attack
Avoid Defeat
Sith Curse: +10 damage against living enemies; save 11. Whenever this character defeats a living enemy, you can immediately add a character named Korriban Zombie to your squad. The new character sets up in a square that enemy formerly occupied.
Undead: This character is considered non-living. If an enemy character is within 6 sqaures, this character must make an attack if it can. This character is considered a defeated character and not a legal target unless it is adjacent to an enemy. If this character moves while within line of sight to an enemy it becomes a legal target for the remainder of the round. On non-adjacent attacks against this character it gains Damage Reduction 10. If this character is hit by a critical hit it is immediately defeated regardless of health remaining.
Speed 4

FP: Force 1
darthsithis
Posted: Friday, October 15, 2010 11:58:55 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Rebel


Shaak Ti, Guardian of Felucia, 60pts (Medium Base) VR

HP: 130
Def: 21
Att: 13
Dmg: 20

Unique
Rapport: (Characters whose name contain Felucian cost -1)
Makashi Style Mastery
Cunning Attack
Empathy
Light Tudor
Double Attack
Immediate Felucian Reserves 20

FP: Force 3, Force renewal 1: Master of the Force 2, Force Push 3, Lightsaber Block, Lightsaber Riposte

CE: Felucian allied characters are treated as having the same name as each other, only for purposes of special abilities whose name contains Squad. Felucian followers gain Squad Assault. Felucian followers within 6 squares gain Force Renewal 1.
darthsithis
Posted: Saturday, October 16, 2010 12:02:39 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Imperial


N-K Necrosis, 30pts (Medium Base) R

HP: 100
Def: 19
Att: 12
Dmg: 20

Unique: Counts as Grievous
Droid
Melee Attack
Twin Attack
Lightsaber Resistance
Jedi Hunter
Parry

Force 1


Starkiller, Embodiment of the Force, 87pts (Medium Base) VR

HP: 140
Def: 21
Att: 14
Dmg: 20

Unique
Lightsaber duelist

Affinity: (A character named Juno Eclipse may be in this characters squad regardless of faction.)
Melee Attack
Twin Attack
Jedi Hunter
Shien Style Mastery
Unpredictable Attacks: Before this character makes a melee attack, make a save of 11. On a successful save this character gains Triple attack.

FP: Force 2, Force Renewal 2: Master of the Force 2, Force Grip 2, Force Lightning 5, Force Repulse 3, Levitation

CE: This character’s squad may not include characters whose name contains Palpatine.
darthsithis
Posted: Saturday, October 16, 2010 12:18:23 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
Fringe


Zakkeg, 28pts (Large Base) UC

HP: 100
Def: 15
Att: 6
Dmg: 20

Melee Attack
Momentum
Damage Reduction 10
Savage
Double Attack


Felucian Shaman, 23pts (Large Base) UC

HP: 50
Def: 17
Att: 8
Dmg: 20

Melee Attack
Parry
Empathy

FP: Force 4: Force Blast, Force Valor, Force Heal 20

CE: Characters whose name contains Felucian within 6 squares gain Protective +10: +10 Damage while a wounded ally whose name contains Felucian Shaman is within 6 squares.


Felucian Warrior, 14pts (Medium Base) UC

HP: 40
Def: 17
Att: 10
Dmg: 20

Melee Attack
Double Attack
Parry

FP: Force 3: Force Blast


Felucian Scout, 10pts (Medium Base) C

HP: 20
Def: 15
Att: 5
Dmg: 20

Melee Attack
Recon
Stealth

FP: Force 1: Force Blast


Mandalorian Arms Supplier, 16pts (Medium Base) C

HP: 40
Def: 17
Att: 6
Dmg: 10

Battle Stimulant Enhancements: Allies within 6 squares with melee attack gain +10 damage and Gregarious: (+4 Attack if an ally is within 6 squares.)
Advance Blaster Rifle Upgrade: Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt: (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.) and Penetration 10:(Enemies' Damage Reduction is reduced by 10 against this character's attacks.)


Muur Talisman Rakghoul, 18pts (Medium Base) UC

HP: 40
Def: 17
Att: 8
Dmg: 10

Savage
Rakghoul Disease
Ambush
Triple Claw Attack


Celeste Morne, 68pts (Medium Base) VR

HP: 120
Def: 19
Att: 11
Dmg: 20

Unique
Melee Attack

Double Attack
Rapport: (Characters whose name contains Rakghoul cost -1)
Affinity: (Old Republic for purpose of commander effects.)
Muur Talisman: Enemy characters that are defeated by a character whose name contains Rakghoul are instead replaced by Muur Talisman Rakghoul. Rakghoul characters lose savage.
Jedi Hunter

FP: Force 2, Force Renewal 1: Unleash the Talisman: (Force 6, Non-unique characters within 6 squares must make a save of 16. On a failed save, that character is defeated, the defeated character is replaced with the character Muur Talisman Rakghoul.), Lightsaber Block, Force Lightning 2


Selkath Merchant, 10 (Medium Base) C

HP: 30
Def: 14
Att: 4
Dmg: 10

Melee Attack
Kolto Supplies: Characters within 6 squares gain Regeneration 20.
Diplomat


Selkath Judge, 7 (Medium Base) C

HP: 20
Def: 13
Att: 0
Dmg: 0

Always Neutral: Cannot be attacked by a non-adjacent enemy
Neutral Violation: If an allied character within 6 squares is hit by an attack, it can make an immediate attack against that enemy character.


Eleena Daru, 24 (Medium Base) R

HP: 60
Def: 17
Att: 8
Dmg: 10

Unique
Greater mobile Attack

Double Attack
Jedi Hunter
Rapport: (-1 with Darth Malgus)


Storm Beast, 42pts (Large Base) R

HP: 110
Def: 17
Att: 8
Dmg: 30

Melee Attack
Savage
Sonic Blast: replaces attack; Enemy characters within 6 squares are considered activated, save 11.
Charging Assault +10
Vicious Attack


Rakghoul Fiend, 27pts (Medium Base) UC

HP: 50
Def: 17
Att: 8
Dmg: 10

Savage
Melee Attack
Double Attack
Ambush
Opportunist
Rakghoul Disease

CE: Savage characters are subject to this: Rakghoul followers get +4 Attack and +4 Defense as long as it has an ally within 6 squares. Rakghoul followers within 6 squares do not have to end their move next to an enemy.


AR-34 Enforcer Droid, 35pts (Large Base) UC

HP: 90
Def: 17
Att: 10
Dmg: 20

Double Claw Attack
Parry
Cortosis 19: Whenever this character rolls 19 or better on a save when using Parry against an enemy with a lightsaber, that enemy gets -20 Damage for the rest of the skirmish
Clamp
Demolish Door: Replaces attacks: Designate 1 adjacent door as open; it remains open for the rest of the skirmish and cannot be closed
Speed 8
Bodyguard


Salky Hound, 15pts (Medium Base) C

HP: 60
Def: 15
Att: 7
Dmg: 20

Melee Attack
Savage
Loyal: Select an allied character at the beginning of the skirmish. If this character is within 6 squares of that character, this character gains Bodyguard and loses the special ability savage
Vicious Attack
It’s a Trap!


Nightsister Instigator, 22 pts (Medium Base) C

HP: 60
Def: 16
Att: 10
Dmg: 20

Melee Attack
Enrage: Characters within 6 squares gain Savage and +10 damage against adjacent enemies.
Double Attack

FP: Force 3, Drain Life 1, Force Cloak


Corellian Sand Panther, 10 (Large Base) C

HP: 40
Def: 15
Att: 5
Dmg: 10

Savage
Melee Attack
Speed 8
Poison +10
Stealth
darthsithis
Posted: Tuesday, October 26, 2010 11:03:12 AM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
updated stats

modified a few hp's and stuff on sion, and a few uc's.
LeftiesWillRule
Posted: Thursday, October 28, 2010 11:43:24 AM
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Joined: 8/25/2008
Posts: 516
Location: Dover, DE (soon Cedarville OH)
I don't have time to look through everything, but I think Malgus' Rapport to Fringe is broken (1 pt Mouse Droids anyone?)
darthsithis
Posted: Thursday, October 28, 2010 10:52:07 PM
Rank: Advanced Bloo Milk Member
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Joined: 8/21/2009
Posts: 85
i changed it to living fringe characters. also, do you think i should change it so that fringe characters are considered sith?
cicrush13
Posted: Thursday, October 28, 2010 11:05:40 PM
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Joined: 3/15/2009
Posts: 909
Location: Michigan
I like it alot, but I do agree with Leftie, 1 pt mice are going to be in high demand. Maybe make it non-unique sith or mandos?
darthsithis
Posted: Thursday, October 28, 2010 11:56:27 PM
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Joined: 8/21/2009
Posts: 85
why would the mouse droids be worth 1 pt?

make the rapport for mandos or non-unique sith? idk in the bios about him it said he preferred to work with people outside the empire, so maybe mandos, but i think that the fringe would make more sense.
cicrush13
Posted: Friday, October 29, 2010 12:18:48 AM
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Joined: 3/15/2009
Posts: 909
Location: Michigan
Gha Nahkt Rapport on Droids (1 pt) and Darth Malgus Rapport on Fringe (1 pt).

I'm just thinking that since he has control over a larger sith empire than we're used to seeing might not be a bad idea. Mandos just from the videos I've seen and the fact that Ulic can bring them in.
darthsithis
Posted: Friday, October 29, 2010 12:50:45 AM
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Joined: 8/21/2009
Posts: 85
i like that idea. but that is why i changed it to living fringe characters -1. but i like the -1 mandos
cicrush13
Posted: Friday, October 29, 2010 1:30:16 AM
Rank: Advanced Bloo Milk Member
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Joined: 3/15/2009
Posts: 909
Location: Michigan
Yea putting the word living in there does make the change easier.
darthsithis
Posted: Friday, October 29, 2010 2:09:07 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/21/2009
Posts: 85
yea, i think i'll just stick with the living fringe -1. thanks though for pointing that out to me.
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