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Galen Marek, Imperfect Clone Options
CerousMutor
Posted: Wednesday, November 3, 2010 9:51:32 PM
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Galen Marek, Imperfect Clone
Fringe
51
Hit Points: 130
Attack +9
Defense: 17
Damage: 20
Special: Unique; Melee
Twin Attack;
Unorthodox Style (On this character turn if it does not move it gains +4 Defence for the rest of the round. On this character turn if it moves it +4 Attack for the rest of the round.)
Intuitive Parry [If this character does not move on its turn it gains +4 Defense when attacked by an adjacent enemy])
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Internal Strife On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish

Force 4. Force Renewal 1
Force Lightning 2 Force 2, replaces attacks: range 6; 30 damage to target and 2 characters adjacent to that target
Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks)
Unleashed Lightsaber Throw (Force 3, Replaces turn; Make 1 attack against 3 separate enemies within 6 squares, ignoring cover. These characters do not need to be adjacent to this character or each other)
Force Repulse 2 Force 2, replaces attacks: 20 damage to all characters within 2 squares; push back Huge or smaller characters to 3 squares from this character




Lord_Ball
Posted: Wednesday, November 3, 2010 10:19:03 PM
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Looks good, Zayne seemed to make the perfect base!

Stat-wise I'm just not sure about Unorthodox Style + Momentum, since when rolling attacks against an adjacent enemy he's likely to have moved - he has no reason not to (granting him +8/+10). Unleashed Lightsaber Throw, might need a clause to not be subject to Twin Attack if that's what you're going for.
CerousMutor
Posted: Wednesday, November 3, 2010 11:31:30 PM
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Yep, gave him a hair cut and used a little greenstuff for extras.
tweaked him
Strife is the fear here.
I may drop MOTF2 so it ups the worry.
Im aiming for this, If he stands still he's hard to kill, if he moves he'll probably do lots of damage BUT on the flip side if he stands still he cant do much damage but if he moves he's open to almost every attack.
Stand still defence is 26, move and you get 18 on attack.
Or 18 defence if you move, 10 attack if you dont.
Danger of Strife on every attack role.

I might drop his base attack to 9 and Defence to 17, to reflect the Imperfect part more clearly.
Wink And make you want to move and use all those attack bonuses.
Lord_Ball
Posted: Thursday, November 4, 2010 12:04:39 AM
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I guess my main issue isn't the potential of the high attack/high defense - it's more the near guarantee that it ends up being one or the other almost every round (not much middle ground) - perhaps adding double attack - which for the cost of 51 probably would not be over powered especially when considering that means more chances for Strife, especially if you drop MOTF2.

Edit: Is it really important for him to have Pilot? I don't have TFU2 so I don't know how big a role his piloting plays in the game (nor have I seen any trailers of such), but it might be something to consider dropping, since it's only effect in SWM is to benefit from commanders he probably shouldn't be associated with.
CerousMutor
Posted: Thursday, November 4, 2010 1:04:15 AM
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point and done!
Thanks, I think he works now.ThumpUp
Gemini1179
Posted: Thursday, November 4, 2010 4:01:55 AM
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First off, that is a beautiful sculpt, well done.

As for the stats, if you don't mind a bit of commentary, here are a few thoughts:

1. Impulsive Parry doesn't really work like the rest of the "Impulsive" abilities already in the game and as it is worded right now it's probably unnecessary for the character. LS Duelist might be fine enough as the Def bonuses for not moving stack up pretty high for a 51 pt character. Also there is a bit of confusing as to when he would get the Def bonus- it reads like he wouldn't get the bonus if he's attacked before he activates in the round, but without clarity, one could also argue saying "I wasn't planning on moving him this round so he gets the Def bonus".

2. With Momentum, Unorthodox Style, LS Assault and Twin Attack, I would never *not* move him. That's 120 Damage at a +17 Attack from 6 squares away on a 51 pt character- Mara Jade, Jedi can do this under the right circumstances, but she has less HP, less base Damage, less Force powers, etc. Internal Strife only marginally offsets this.

3. Unleashed Lightsaber Throw probably needs a bit of wording to clarify legal targets, whether or not he ignores cover for this attack, if Twin Attack applies, etc.

Otherwise, you've made an interesting fig. Personally, I'd run him with someone who can give him Force Spirit or with an ally that has Force Alter and destroy everything in my path!! Muhahahahaha!
CerousMutor
Posted: Thursday, November 4, 2010 5:12:09 AM
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May be I'm making it too confusing.

Unorthodox Style (This character gains +4 Defence if it does not move on its turn. This character gains +4 Attack if it moves on its turn.)

Only after its turn does Unorthodox come in to play. If you want him to benefit form Defence bonuses, he has to take his turn first. If you want him to Attack at +17 you have risk keeping him at 17 Defence (21 in cover)

His base defence is 17 if he moves, if he does not move it jumps to 25 in cover or 29 in cove against melee from Unorthodox and impulsive parry.
His base attack is +9 if he does not move, if he moves it jumps to +17 because of Unorthodox and momentum

These are all choices you must make when you want to play him.

I was supposed to just give him double but I like the greed factor. Pin all your hopes on a crazy clone and it could go pear shaped very quickly!

I've re-worded it, think it sounds definate now.

Unorthodox Style (On this character turn if it does not move it gains +4 Defence for the rest of the round. On this character turn if it moves it +4 Attack for the rest of the round.)

Mara is not Fringe tho ;)

The wording looks fine for unleashed Lightsaber.
Replaces turn make 1 attack against 3 enemies within 6 squares, these characters do not need to be adjacent to this character or each other... Ah got it

Dropped Twin/double and gone back to twin
ta for the feed back...keep it coming.
Gemini1179
Posted: Thursday, November 4, 2010 5:55:49 AM
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I would still look at Impulsive Parry. If you're dead-set on the wording, perhaps a different name?

As it is, one would suspect it would be worded like this:

Impulsive Parry (If a Unique allied character is defeated, for the remainder of the skirmish, this character has Parry.)

What about something like:

Close Combat Defense (If this character does not move on his turn, for the rest of the round he gets +4 Defense when attacked by an adjacent enemy)

As for Unleashed Lightsaber Throw, how about this:

Unleashed Lightsaber Throw (Force 3: Replaces turn. Make one attack against up to 3 enemies within 6 squares, ignoring cover. This character cannot attack the same enemy more than once, but each attack still benefits from Twin Attack.)

This wording makes it a bit like a LS Sweep combined with Strafe Attack in that there is no targetting involved, you can only 'attack' each character once (plus a second from Twin Attack) and you get around stealth like LS Throw 3 and 5.

Thoughts?
Lord_Ball
Posted: Thursday, November 4, 2010 5:57:47 AM
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Gemini1179 wrote:
2. With Momentum, Unorthodox Style, LS Assault and Twin Attack, I would never *not* move him. That's 120 Damage at a +17 Attack from 6 squares away on a 51 pt character- Mara Jade, Jedi can do this under the right circumstances,

Sacrificing that defense bonus and triggering an AoO could easily become his undoing. Not to mention Mara Jade is 6 points cheaper has defensive abilities and "ranged" attacks.

In regards to Unleashed LS Throw - Since it doesn't specifiy ortherwise - normal targetting rules would apply, as would Twin Attack. Adding the word "separate" before enemies will fix the cannot use 2 of the attacks on one enemy issue.
Human Black Sun Vigo
Posted: Thursday, November 4, 2010 6:53:20 AM
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He looks
Human Black Sun Vigo
Posted: Thursday, November 4, 2010 6:54:34 AM
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freakin'
Human Black Sun Vigo
Posted: Thursday, November 4, 2010 6:55:35 AM
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Joined: 6/18/2010
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Location: Alderaan (What's left of it. Stupid Imperials, it
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Woot
Weeks
Posted: Thursday, November 4, 2010 7:17:08 AM
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Lord_Ball wrote:
Gemini1179 wrote:
2. With Momentum, Unorthodox Style, LS Assault and Twin Attack, I would never *not* move him. That's 120 Damage at a +17 Attack from 6 squares away on a 51 pt character- Mara Jade, Jedi can do this under the right circumstances,

Sacrificing that defense bonus and triggering an AoO could easily become his undoing. Not to mention Mara Jade is 6 points cheaper has defensive abilities and "ranged" attacks.

In regards to Unleashed LS Throw - Since it doesn't specifiy ortherwise - normal targetting rules would apply, as would Twin Attack. Adding the word "separate" before enemies will fix the cannot use 2 of the attacks on one enemy issue.


I think rewording the other defence bounus is needed Impulsive in every other use of the word means a unique will have to die to get a certain bounus.

I agree with the ULT wording above.
CerousMutor
Posted: Thursday, November 4, 2010 8:06:45 AM
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Weeks wrote:
Lord_Ball wrote:
Gemini1179 wrote:
2. With Momentum, Unorthodox Style, LS Assault and Twin Attack, I would never *not* move him. That's 120 Damage at a +17 Attack from 6 squares away on a 51 pt character- Mara Jade, Jedi can do this under the right circumstances,

Sacrificing that defense bonus and triggering an AoO could easily become his undoing. Not to mention Mara Jade is 6 points cheaper has defensive abilities and "ranged" attacks.

In regards to Unleashed LS Throw - Since it doesn't specifiy ortherwise - normal targetting rules would apply, as would Twin Attack. Adding the word "separate" before enemies will fix the cannot use 2 of the attacks on one enemy issue.


I think rewording the other defence bounus is needed Impulsive in every other use of the word means a unique will have to die to get a certain bounus.

I agree with the ULT wording above.


Got it Totally see what your saying now

so behold a new name

Intuitive Parry [If this character does not move on its turn it gains +4 Defense when attacked by an adjacent enemy])

Thank you for your helpThumbsUp

And the best bit is I havnt even played the game
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