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Push vs. Repulse Options
juice man
Posted: Thursday, December 2, 2010 4:12:39 AM
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Location: Akron Ohio, just south of dantooine.
Playing recently and this came up.

Force Push: push target x spaces away

Force Repulse: push target to x spaces away

The argument was FP counts terrain, FR just counts spaces, not terrain. The reasoning was the word "to" in FR. The glossary in the book and the FAQ's don't clarify this.

Question- is this correct?
FlyingArrow
Posted: Thursday, December 2, 2010 4:37:19 AM
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Joined: 5/26/2009
Posts: 8,428
Push counts spaces from the target's location. Repulse counts spaces from the acting character.

But I don't know about the terrain.
Sithborg
Posted: Thursday, December 2, 2010 5:26:44 AM
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Joined: 8/24/2008
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Terrain affects movement from Push as normal. Repulse is to a set distance, so some characters may end up moving more than others.
juice man
Posted: Thursday, December 2, 2010 5:36:49 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Just to be clear- you don't count terrain for repulse.
Sithborg
Posted: Thursday, December 2, 2010 5:42:11 AM
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juice man wrote:
Just to be clear- you don't count terrain for repulse.


No, as you must still end up at the specified range from the character.

Perhaps a better way to think about it is that you count movement for Push, range for Repulse.
Jester007
Posted: Thursday, December 2, 2010 5:47:18 AM
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Joined: 2/20/2009
Posts: 522
juice man wrote:
Just to be clear- you don't count terrain for repulse.


You are correct. When a character is being moved by Repulse, terrain such as Difficult and Low Objects do not "slow down" the character. If a character is being Pushed, then the terrain is a factor when moving him/her.

Sincerely,
Jester007
FlyingArrow
Posted: Thursday, December 2, 2010 5:51:58 AM
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Posts: 8,428
Sithborg wrote:

Perhaps a better way to think about it is that you count movement for Push, range for Repulse.


I think this is the right way to think of it. For repulse you could say that terrain slows the character down if you wanted, but it doesn't make any difference if they're slowed down or not. That's because you're not counting how many squares they move. You're counting where they end up based on range.

I like the terms range and movement in this discussion - the word distance is a bit ambiguous since it could refer to either.

Thanks again, Sithborg.
Bad Lieutenant
Posted: Friday, December 3, 2010 1:11:29 AM
Rank: Destroyer Droid
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Joined: 8/15/2010
Posts: 30
Location: Montréal, Québec, Canada
Thank you all for bringin this topic up!

I was never exactly sure about the differences between the two but now it's all crystal clear!

And since I'm expecting Master Kota in the mailbox soon, I needed to know! :)
juice man
Posted: Friday, December 3, 2010 8:45:25 AM
Rank: Advanced Bloo Milk Member
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Joined: 1/5/2009
Posts: 2,240
Location: Akron Ohio, just south of dantooine.
Thanks guys!BigGrin
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