Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/2/2009 Posts: 177
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Now I'm home for Christmas, a few of my friends and I designed some Jedi to use in a bit of a campaign style game: Vong Invasion.
Master Kyp Durron 65 New Republic HP:120 Atk: 13 Def: 21 Dam: 20
Unique, Melee, Double attack Force Powers: 2 FP FR 1 LS Defence Force Push 2 Sith Rage
Commander Effect: Non-unique allies with a Force Rating gain +10 damage against adjacent enemies.
Kyp Durron led the more aggressive elements of the Jedi order during the Yuuzhan Vong War.
(Kyp was our main commander - the idea of the games was that the Jedi were those who sided with his more aggressive style in the YV war)
Jedi Knight 20 NR HP: 80 Atk: 10 Def: 18 Dam: 20
Melee attack, Double attack
4 FP LS Assault LS Defence Force Push 1
Many Jedi flourished in Luke Skywalker's Jedi Praxeum.
Jedi Soldier 26 NR HP: 90 Atk: 11 Def: 19 Dam: 20
Melee attack, Double attack, Parry
1 FP FR1 LS Assault LS Deflect LS Precision
Some Jedi found their calling in the theatres of war.
Jedi Smuggler 23 NR HP: 70 Atk: 9 Def: 18 Dam: 20
Melee Attack, Pilot, Mobile Attack, Grenades 20, Synergy (+2 Def +2 Attack of an ally named Antarian Ranger is within 6 of this Character) Jedi Bodyguard
3 FP Master Speed
During the Yuuzhan Vong War many Jedi found roles as smugglers and rescuers as they tried to save their allies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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I like the Jedi Smuggler, but does she get +2/+2 or grant it to the Rangers?
The Jedi Knight I think should be higher costed or lower the attack and drop LS Defense.
I also like the theme, especially focusing on Kyp's character always having one foot outside the Jedi norm.
Well done.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Agreed with Lily on what she said. I like the idea a lot and think this could be interesting to play with.
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