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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/10/2008 Posts: 184 Location: Middle of an Albertan field
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--Kyp's Almost-Half-a-Dozen-- 45 Mara Jade, Jedi 26 Kyp Durron 23 General Wedge Antilles 6 Ugnaught Demolitionist x2 (100pts. 5 activations) Performed unbelievably well against aan Obi JM/AniCoN team. Mobile Lightning is handy, and the Assaults were very useful. Vader Jedi Hunter destroyed this, but If I play it better, it can prolly take him down.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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I like it, but you could take out Wedge and put in dodonna and more activations to give you more tempo control. And maybe take out the uggies too to add lobot, clo. I think his doorcontrol will work, plus his Reserves are nice.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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But the Evading is almost a must for Kyp. Having only a 17 defense makes him really vulnerable.
Sincerely, Jester007
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/12/2009 Posts: 146
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I used Kyp, Mara and Wedge together in a 150 point squad. They're an awesome combo!
If you want an idea to change it up, 2 Kel Dors in place of Kyp work well too. Kel Dors with mobile attack and evade is pretty good. It just depends on what you are going for.
I will not say you should replace kyp with kel dors because I think that depends on the way you play your squads, and the type of opponents you have.
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