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Custom Map [Korriban, Dark Lord Tomb Entrance] Options
LBPB
Posted: Wednesday, January 12, 2011 6:05:10 AM
Rank: Corporate Alliance Tank Droid
Groups: Member

Joined: 11/13/2010
Posts: 45
Hello all,

A little gift to the community. No Bloo Milk
This is my first map ever for SWM. New
Hope you'll enjoy it. Blushing



dl full printable resolution here : Korriban, Dark Lord Tomb Entrance


Comments, and critisms are welcome. Unsure
Lily_Wan
Posted: Wednesday, January 12, 2011 6:46:43 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 2/14/2009
Posts: 744
Location: Chicago
Great rendering. Well done. Can't wait to try it!


Some remains of the dead (or whatever those things are that fight you when you disturb them) might be a good addition for well-placed green/cover squares.
wannabe mexican
Posted: Wednesday, January 12, 2011 7:26:17 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/10/2010
Posts: 1,153
That is cool. Great work! Super shooter friendly, Captain Rex is giggling with excitement already.
LBPB
Posted: Thursday, January 13, 2011 5:28:34 PM
Rank: Corporate Alliance Tank Droid
Groups: Member

Joined: 11/13/2010
Posts: 45
thx for feedback
Dimetrodon
Posted: Thursday, January 13, 2011 10:18:22 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/23/2009
Posts: 388
one or two more small Mesa's would be nice otherwise I like it a lot a lot.

Also, I really like how you set it up for an additional Map of a Tomb. I look forward to seeing its hopefully inevitable companion map hehe.
armoredgear7
Posted: Thursday, January 27, 2011 1:56:25 AM
Rank: TIE Crawler
Groups: Member

Joined: 8/22/2008
Posts: 43
Nice!

Artwork is pretty good for a first go, but I think the map is too open for anything other than scenario play.

Lily Wan's comment about a few additional mesas is probably a good idea too.
nuksaa
Posted: Thursday, January 27, 2011 8:32:55 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 11/11/2008
Posts: 86
I believe there is a balance issue with the map. The left side of the map appears more favorable for setup. I will use standard Microsoft Excel spreadsheet when referencing the grid.

Area B8 thru D-8; A9-D9 do not have LOS from other side of the board for initial setup. If someone setup here, they have more ready access to center of the board for gambit vice the right side.

The right side has are AG10 thru AG12; AH10 thru AH12 for initial setup without LOS (this is assuming base 6 move and attack). Additionally, this puts the right side at a disadvantage due to more movement needed to reach the center. This could be solved with moving the mesa to the left a little.

The left side has squares G11 & K17 with cover and the right side has less. The main concern is with G11 (K17 is negligible due to location). Super stealth can park in G11 and maintain some control over the center of the board while being fairly far away from the center area.

G21 thru I21 & AD21 thru AF21 seem a bit pointless. Why not just make those areas red?
LBPB
Posted: Thursday, January 27, 2011 7:19:18 PM
Rank: Corporate Alliance Tank Droid
Groups: Member

Joined: 11/13/2010
Posts: 45
Thanks guys, that the type of feedback I needed :)


armoredgear7 wrote:

Artwork is pretty good for a first go, but I think the map is too open for anything other than scenario play.
My first though was to make a shooter map, with Huge friendly.
I may have missed something :(

armoredgear7 wrote:
Lily Wan's comment about a few additional mesas is probably a good idea too.
That's correct, but I would have prefered to find something else than some more Mesa. Maybe I should have put some ship wreckage... Bored



nuksaa wrote:
I believe there is a balance issue with the map. The left side of the map appears more favorable for setup. I will use standard Microsoft Excel spreadsheet when referencing the grid.

Area B8 thru D-8; A9-D9 do not have LOS from other side of the board for initial setup. If someone setup here, they have more ready access to center of the board for gambit vice the right side.

The right side has are AG10 thru AG12; AH10 thru AH12 for initial setup without LOS (this is assuming base 6 move and attack). Additionally, this puts the right side at a disadvantage due to more movement needed to reach the center. This could be solved with moving the mesa to the left a little.
That was one of my first feeling, but the 4 of the 6 test game we made ended up with right side winning.
I will get more tests this evening, with more experienced players. I'll check the results.


nuksaa wrote:
The left side has squares G11 & K17 with cover and the right side has less. The main concern is with G11 (K17 is negligible due to location). Super stealth can park in G11 and maintain some control over the center of the board while being fairly far away from the center area.
That's correct Blushing


nuksaa wrote:
G21 thru I21 & AD21 thru AF21 seem a bit pointless. Why not just make those areas red?
This is a missprint. There is a red line over the statues periphery, and the squares inside should'nt appear there. Sad
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