Thanks guys, that the type of feedback I needed :)
armoredgear7 wrote:
Artwork is pretty good for a first go, but I think the map is too open for anything other than scenario play.
My first though was to make a shooter map, with Huge friendly.
I may have missed something :(
armoredgear7 wrote:Lily Wan's comment about a few additional mesas is probably a good idea too.
That's correct, but I would have prefered to find something else than some more Mesa. Maybe I should have put some ship wreckage...
nuksaa wrote:I believe there is a balance issue with the map. The left side of the map appears more favorable for setup. I will use standard Microsoft Excel spreadsheet when referencing the grid.
Area B8 thru D-8; A9-D9 do not have LOS from other side of the board for initial setup. If someone setup here, they have more ready access to center of the board for gambit vice the right side.
The right side has are AG10 thru AG12; AH10 thru AH12 for initial setup without LOS (this is assuming base 6 move and attack). Additionally, this puts the right side at a disadvantage due to more movement needed to reach the center. This could be solved with moving the mesa to the left a little.
That was one of my first feeling, but the 4 of the 6 test game we made ended up with right side winning.
I will get more tests this evening, with more experienced players. I'll check the results.
nuksaa wrote:The left side has squares G11 & K17 with cover and the right side has less. The main concern is with G11 (K17 is negligible due to location). Super stealth can park in G11 and maintain some control over the center of the board while being fairly far away from the center area.
That's correct
nuksaa wrote:G21 thru I21 & AD21 thru AF21 seem a bit pointless. Why not just make those areas red?
This is a missprint. There is a red line over the statues periphery, and the squares inside should'nt appear there.